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Open-source survival racing game on the ioquake3 engine.
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares. Wave isn't a shader keyword, probably meant to use deformVertexes. Stage containing only a filename is probably meant to be map. |
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baseq3r | ||
engine | ||
tools/radiant-config/radiant15-netradiant | ||
q3rallycode.ppr | ||
run-debug.sh | ||
run.sh |