q3rally
39eba38af0
New widescreen levelshots by insellium
...
added insellium to the credits
2021-02-17 22:30:49 +00:00
q3rally
44aaf52fce
base layout of q3r_citydom is ready
2020-07-26 08:50:31 +00:00
q3rally
6743d0ead3
map updates on q3r_citydom map
2020-07-18 23:17:47 +00:00
q3rally
317d472472
new map on the road
2020-07-12 20:32:58 +00:00
q3rally
82264cc6fd
added missing texture
...
reworked item placement and levelshot for q3r_david
2020-07-11 22:25:03 +00:00
q3rally
a1f51691c2
map and code changes
2020-07-11 21:34:27 +00:00
q3rally
870aa81d53
fixed a bug in q3r_david4
2020-07-11 16:00:17 +00:00
q3rally
7580851424
finished reworking q3r_david4
2020-07-09 20:24:41 +00:00
q3rally
655cc8f602
more work done on q3r_david4
2020-07-09 18:37:01 +00:00
q3rally
93ed9cb44a
reworked jungle opening
...
still things to do
2020-07-09 04:54:10 +00:00
q3rally
fd63699a3c
new flags
...
added missing mapmodels
2020-07-08 21:34:58 +00:00
q3rally
ec43a3482f
finished reworking shaders
...
added missing textures
2020-07-08 17:30:01 +00:00
q3rally
5fecbf8576
more shaderworks :-)
2020-07-08 10:27:01 +00:00
q3rally
fe42c5b36b
still on the shaderthing ;-)
2020-07-08 07:13:15 +00:00
q3rally
65bf8687e6
reworking shaders - still unfinished
2020-07-07 22:36:26 +00:00
q3rally
ccbadd8efe
reworked weapons.shader
2020-07-07 17:23:39 +00:00
q3rally
64b924893f
reworked weapons.shader
2020-07-07 17:20:07 +00:00
q3rally
69c195243b
base shaders migrated in one file
2020-07-07 16:39:16 +00:00
q3rally
c52aa8506f
reworked some shaders
2020-07-04 22:24:27 +00:00
q3rally
277ac2f654
reworked shaders and ammo boxes
2020-07-04 20:40:00 +00:00
q3rally
4b24823250
Added some euro plates
2019-08-05 13:43:25 +00:00
zturtleman
dd1c25ea9e
Fix flame thrower model (Linux), flash, ammo, and explosion
...
Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
eaad2d0d4d
Added a small domination test map
...
*** not really playable - only to show off ***
2019-04-26 08:36:34 +00:00
q3rally
fc3728e5ba
all shaders now have correct surface parms
2018-09-01 23:43:36 +00:00
q3rally
eaeff1538c
uploaded custinfoparms.txt to radiant pack
...
now compiling with surface parameters should work out of the box
use -custinfoparms parameter in radiant
removed another unused shader
2018-08-31 18:48:11 +00:00
q3rally
ee67e01490
removed unused shaders and tga´s
2018-08-31 18:44:17 +00:00
q3rally
4c7503d798
working on surfaceparms
2018-08-27 20:46:43 +00:00
q3rally
9083b36b55
fixed version to 0.0.1.3
...
added testrim in "high res" 330x330px instead of 64x64px
2018-08-22 23:05:59 +00:00
zturtleman
c9f50d970f
Update qvm.pk3 checksum for v0.0.1.2 release
2018-08-08 19:57:37 +00:00
zturtleman
38590e1acd
Fix adding svn revision to version for newer subversion client (only has .svn directory in top-level)
2018-08-08 19:53:46 +00:00
zturtleman
6848f66d73
Update QVMs for Q3Rally v0.0.1.2.
2018-08-08 19:26:41 +00:00
q3rally
9f5045f979
worked on ammo shaders
...
added flame_ammo to entities.def
2018-08-06 22:52:24 +00:00
q3rally
69988beb33
2018-05-24 21:50:39 +00:00
q3rally
e6471c1d1d
- changed the default Bots
...
- new ctf map
- new levelshots
- minimaps added
2018-05-24 21:48:06 +00:00
q3rally
dca76b9516
Added brown camaro skin
...
fixed the misplaced backlites
2018-05-09 23:18:27 +00:00
q3rally
333b56165a
Added grey and white skin for the camaro
2018-05-08 21:52:27 +00:00
zturtleman
e059428dae
Make Camaro reflective and add wheel to fix warning in menu.
2018-05-03 22:53:37 +00:00
zturtleman
1ef365cca8
Fix error parsing q3r_platforms.arena
2018-05-02 03:07:07 +00:00
zturtleman
9d8633c712
Restore data fixes that were reverted in r214
...
r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
7b8af0f21d
reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working
2018-04-30 23:15:10 +00:00
q3rally
2b68d61c8c
- changed version
...
- worked on the minimap feature
2018-04-24 17:57:58 +00:00
zturtleman
5312e365e0
Add support for q3rally custom surfaceParms to netradiant config.
2018-01-18 23:08:16 +00:00
zturtleman
14ae23ec80
Fix names not being added to some license plates
...
The TGA loader in engine/code/cgame/cg_rally_platetools.c doesn't support Run-Length Encoded TGAs. Convert RLE plates to non-RLE.
2017-11-17 05:29:51 +00:00
zturtleman
d1d77c02f6
Restore compatibility with running on unmodified ioquake3
...
Remove additional acos and asin system call traps that I added in r119 (2012-09-15).
Now the implementations in bg_lib.c are used like when Q3Rally was a mod.
acos system call is part of Q3A CGame API. It's still used by Q3Rally CGame.
Attempting to run Q3Rally CGame VMs from Sep-2012 - Nov-2017 will now given an error.
ERROR: Bad cgame system trap: 112
2017-11-17 00:43:27 +00:00
zturtleman
bee86e026b
Rename powerup items weights in botfiles
2017-11-04 14:07:05 +00:00
zturtleman
6d060fea7e
Add missing rocket model image from OpenArena
2017-11-04 13:56:24 +00:00
zturtleman
26fcf173be
Add Q3Rally items to botfiles
...
Q3Rally renames some items and adds some items. Bots should try to pick them up now.
2017-11-04 13:51:46 +00:00
zturtleman
e7405e98df
ioquake3 resync to revision 3331 from 3306.
...
OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested
2017-08-07 05:23:43 +00:00
q3rally
5f97bc3e27
Added the viper and the murcielago
2016-08-13 22:29:56 +00:00
q3rally
f39a7cbe57
Added new mapobjects (2 for now)
2016-05-24 20:23:04 +00:00
q3rally
557bdc1c80
Commit for upcoming v0.0.0.4 release.
2016-05-19 15:49:11 +00:00
q3rally
a5d90870db
Commit for upcoming v0.0.0.4 release.
2016-05-19 12:25:00 +00:00
q3rally
70a31b68d4
Commit for upcoming v0.0.0.4 release.
2016-05-18 14:22:47 +00:00
q3rally
4d43253c7e
bots should use all weapons now
2016-05-18 04:18:02 +00:00
q3rally
799400495d
bots should use all weapons now
2016-05-17 21:00:39 +00:00
q3rally
d7a7cbce6a
fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion.
2016-05-17 09:43:24 +00:00
zturtleman
a88c9f1746
Resolve invalid shader keywords
...
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
zturtleman
feaf0d2757
Fix ctf.shader failing newer ioq3 syntax check
2016-05-16 06:20:31 +00:00
q3rally
dbff748b0c
Added missing files. Replaced outdated files. Two new maps. Need some overhauling.
2016-05-05 11:17:03 +00:00
q3rally
0bd82cbdc2
Added missing content for the next release
2016-04-30 21:48:45 +00:00
q3rally
5b4f66a669
Added 2 new mapmodels. The sidepipe and a new one. A Camaro. And this one will come as the new car for Q3Rally v0.0.0.4
2016-04-26 23:08:52 +00:00
q3rally
33426352c9
Added new rims.
2012-03-30 10:04:48 +00:00
q3rally
0ffb7fdab2
Changed masterserver to master.q3rally.com
...
Added missing textures for the added maps
2011-08-15 10:11:24 +00:00
q3rally
e6ec39cbd6
Deleted all bots except the default one. Preparing for own bots.
2011-08-11 18:27:37 +00:00
q3rally
a1670788ff
Reverted Q3Rally back to ioq3 revision 2105. 2139 didn´t run.
2011-08-09 15:30:56 +00:00
q3rally
3b1c9dbf41
Added textures and other stuff for the next release
2011-08-06 18:19:23 +00:00
q3rally
944c72c101
Added new default.cfg created by PaniC
2011-08-06 17:11:51 +00:00
q3rally
b5502ce432
Added the missing maps and scripts for them. Removed unused textures and other stuff
2011-08-06 16:54:36 +00:00
q3rally
3ded564747
Added the missing 3 cars promised for v0.0.0.2
...
Updated the bots.txt
2011-07-31 11:51:06 +00:00
q3rally
309cbceb0b
- Added CVAR_SYSTEMINFO to cvars that need it.
...
- Changed SpecifyServer Menu to Q3Rally style, removed OpenArena graphics
2011-07-31 03:33:17 +00:00
zturtleman
3aaef409a2
- Removed out of date game binaries (they probably shouldn't be in svn at all).
2011-07-29 19:27:47 +00:00
q3rally
ce012035e1
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-24 09:16:19 +00:00
q3rally
70a22a9a8b
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:25:45 +00:00
q3rally
78e5ece4a6
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:24:18 +00:00
q3rally
54d5471e65
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:06:51 +00:00
q3rally
9201ccdb46
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 22:03:04 +00:00
q3rally
6cc8f1e68f
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 21:58:09 +00:00
q3rally
9d76dcb00b
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 20:57:38 +00:00
q3rally
ca248d70f2
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:44:11 +00:00
q3rally
204d70aaac
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:33:04 +00:00
q3rally
819ce8462f
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:16:04 +00:00
q3rally
8c2183bd44
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 14:06:54 +00:00
q3rally
0545bc6ceb
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 13:48:42 +00:00
q3rally
7c98c70ca8
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 13:23:23 +00:00
q3rally
38b3991cec
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 12:17:32 +00:00
q3rally
7e03d16418
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 11:35:58 +00:00
q3rally
4087883390
Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version.
2011-07-23 11:34:24 +00:00
zturtleman
70dfabaa8e
- Updated README
...
- Removed baseq3r/license.txt, it's the same as baseq3r/COPYING
- Shell script should start with hashbang
2011-07-22 00:17:43 +00:00
q3rally
c76cec2847
Added md4 support. Increased polylimits for md3 models. changed many entities to entityplus style. Thanks to eraser for his great work.
2011-07-15 17:02:36 +00:00
q3rally
1830e2817f
Added Stone Debris.
2011-06-21 22:21:46 +00:00
q3rally
652ce63a15
Added missing debris models.
2011-06-18 03:51:38 +00:00
q3rally
a20eee32be
Added debris models. Added Entities.def. target_debrisemitter schould work now.
2011-05-01 09:45:56 +00:00
q3rally
cd03dd5642
Commit for Prealpha release
2011-03-12 21:16:14 +00:00
q3rally
e1b1424f0d
Added music files as wav
2011-03-08 04:49:47 +00:00
q3rally
f6cd078ace
Removed much useless oa stuff
2011-03-05 05:14:42 +00:00
q3rally
dcdc537bfa
Added files
2011-02-18 14:31:32 +00:00