Commit graph

  • 6e2353e79d Sensitivity and crosshair fixes Ian 2023-10-16 14:03:42 -0400
  • 644257eab2 Fix movement speeds with circle pad Ian 2023-10-16 13:43:59 -0400
  • 33804b45d4 Merge branch 'main' of https://github.com/nzp-team/glquake into main Ian 2023-10-16 13:10:28 -0400
  • fac88c0f19 Fog prototyping Ian 2023-10-16 13:10:27 -0400
  • 394fb14195 Give crosshair control to the server cypress 2023-10-16 10:52:06 -0400
  • 31d11bb075
    Allow disabling of crosshair cypress 2023-10-15 16:08:13 -0400
  • 07a9df5f69 Fix blending for text and rectangles Ian 2023-10-13 17:10:49 -0400
  • c708c4d8a8 Implement skybox support Ian 2023-10-13 13:54:40 -0400
  • a05cf67b4b Add support for PNG and JPEG internally Ian 2023-10-11 12:55:29 -0400
  • 0d918e6be6 Partial fix for transparent world textures Ian 2023-10-11 12:13:27 -0400
  • 02bd20e9c8 Fix glColor for alias models Ian 2023-10-11 11:58:39 -0400
  • 71c575826e Pathfinding performance improvement Ian 2023-10-05 11:14:49 -0400
  • b76d859ca7 Shpuld's static brushmodel opt Ian 2023-10-05 10:30:44 -0400
  • 20b4095fdc
    Merge pull request #5 from nzp-team/BottomScreen cypress 2023-10-04 12:09:21 -0400
  • 365b6c0759 Bottom Screen Touch up BottomScreen DerpedCrusader 2023-10-03 15:56:00 -0700
  • c58b80393c
    Fix bolt.mdl path cypress 2023-09-05 20:27:38 -0400
  • f667bbf9e9
    Mystery Box Useprint says Weapon Name cypress 2023-08-29 11:43:59 -0400
  • 318743e860
    Even more. cypress 2023-08-29 10:23:22 -0400
  • e6d8c8e56f
    Increase runaway execution count cypress 2023-08-29 10:14:32 -0400
  • 72a2f58f1f
    Tweak sniper scope weapon zoom cypress 2023-08-26 20:16:34 -0400
  • 713743c4f7 Re-Enable WIDE mode (committed today by accident :D) cypress 2023-07-22 16:11:48 -0400
  • 51a916ac26 Fix placement of perks on HUD cypress 2023-07-22 16:11:19 -0400
  • 23ad624ec5 Default FPS cap to 60 on N3ds cypress 2023-07-22 16:05:03 -0400
  • 1ee92c9b34 Fit blood HUD graphic to screen cypress 2023-07-22 15:59:44 -0400
  • d268560beb Display proper build date on MAIN MENU cypress 2023-07-22 15:41:20 -0400
  • 9dda9b48ef Remove decrease in FOV when sprinting cypress 2023-07-22 15:36:04 -0400
  • ed4c09de73 Improve support for N3DS analog movement cypress 2023-07-22 15:32:12 -0400
  • d1b6f95a45 Some attempts at fog; fix menu crash cypress 2023-07-22 14:26:45 -0400
  • ef310e97bf Force gl_clear on and set its color cypress 2023-07-22 13:53:42 -0400
  • 3f413368e0 Add cl_crosshair_debug cypress 2023-07-22 12:52:51 -0400
  • 3aaf8aa9dc Force-off r_dynamic on OLD model systems; force set sv_maxvelocity cypress 2023-07-22 12:48:45 -0400
  • 95fccd695e Override Mustang & Sally sides to both use the same texture cypress 2023-07-22 12:42:29 -0400
  • 2b32a88271 Don't interpolate alias models if they're more than 200 units away cypress 2023-07-22 12:33:53 -0400
  • 69c8fa7727 Replace instances of Q_strcmp with strcmp for speed cypress 2023-07-22 12:18:27 -0400
  • 8a4bdbabe1 Tweak crosshair values to match CoD5 better cypress 2023-07-22 12:12:57 -0400
  • d274e43580 Modify PF_findradius to not use sqrtf cypress 2023-07-22 12:10:46 -0400
  • d23aa08f8c Use a macro for Length cypress 2023-07-22 12:08:28 -0400
  • 5b95417db8 Stop pretending we support big endian cypress 2023-07-22 12:06:30 -0400
  • fcc75883c2 Implement FTEQW's faster SV_RecursiveHullCheck cypress 2023-07-22 12:02:04 -0400
  • 6cc9131eb9 Implement NZP Protocol (115)'s extended model limit Steam Deck User 2023-03-29 18:48:56 -0400
  • e2d4a0720e
    Allow map graphics on the menu to stretch to 175x100 instead of displaying in full Ian 2023-03-20 16:37:32 -0400
  • 3afbec0281
    WORKFLOW: update delete-tag-and-release to 0.2.1 Ian 2023-03-17 12:17:49 -0400
  • 20bde6d3a8 Fix crosshair values for weapons, add Springfield to engine Steam Deck User 2023-03-13 17:36:50 -0400
  • f5c8778585
    Re-Enable Weapon Kicking with Deadshot Daiquiri Ian 2023-03-09 14:34:13 -0500
  • 8d2967b408 Add support for more Perk lights Steam Deck User 2023-03-05 11:34:00 -0500
  • 2315c6f07f
    Merge pull request #2 from nzp-team/ryan_cnub Ian 2023-02-27 10:31:32 -0500
  • a559e3f114
    Merge pull request #3 from nzp-team/ryan_bprint_fix Ian 2023-02-27 10:30:48 -0500
  • 1f6757eb0e
    Merge pull request #4 from nzp-team/ryan_fogfix Ian 2023-02-27 10:30:37 -0500
  • 29d56d388f Disable particle drawing Ryan Baldwin 2023-02-25 14:31:05 -0800
  • b7204852cd Disable usage of fog until picaGL fixes it ryan_fogfix Ryan Baldwin 2023-02-25 14:22:36 -0800
  • 3d2ecfbc14 Fix for improper bprint call ryan_bprint_fix Ryan Baldwin 2023-02-25 14:07:01 -0800
  • 0c687cdf67 Allow selection of cnub look in options menu, correctly map sensitivity to cnub ryan_cnub Ryan Baldwin 2023-02-25 13:25:07 -0500
  • 2cc40bc478 Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg Ryan Baldwin 2023-02-24 23:20:07 -0800
  • 25be8cd391 initial cnub attempt Ryan Baldwin 2023-02-25 01:09:56 -0500
  • 0232a32c80 Add support for Z axis ADSOfs, adjust zoom amounts Steam Deck User 2023-02-03 20:33:44 -0500
  • d6599e343a Rename Zombie Bodies to use % instead of # Steam Deck User 2023-01-16 20:16:56 -0500
  • 1e93559078 Revert linear heap sizes, fix closing file in LoadPCX Steam Deck User 2023-01-12 18:59:57 -0500
  • 9d0a62acec
    Increase it..? Ian 2023-01-12 18:27:59 -0500
  • 1017469344
    Try 20mB for linear heap instead Ian 2023-01-12 18:17:16 -0500
  • 9dea6fd071
    Decrease libctru's linear memory heap Ian 2023-01-12 18:11:45 -0500
  • ac56f0b765 Add sB's re-enabled Zombie Hacks Steam Deck User 2023-01-02 12:15:33 -0500
  • ecff804936 Fix bolt2.mdl path Steam Deck User 2022-12-28 15:09:46 -0500
  • d2147b6e35 Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH Steam Deck User 2022-12-28 14:58:22 -0500
  • 8b40a3e8dd Reposition it a bit Steam Deck User 2022-12-28 14:41:56 -0500
  • df0cb3bbea Properly handle svc_maxammo for MAX AMMO! HUD Text Steam Deck User 2022-12-28 14:36:46 -0500
  • 0eec42ed8c Add dummy iframetime for QC parity Steam Deck User 2022-12-28 13:36:44 -0500
  • d2e27d27c7 Disable Save_Achievements() for nwo Steam Deck User 2022-12-28 13:12:39 -0500
  • 73b6717c44 Add back Achievement HUD Parser Steam Deck User 2022-12-28 13:09:07 -0500
  • 7a885e417d lazy Steam Deck User 2022-12-27 23:40:16 -0500
  • 8b6204484e add lerpdata Steam Deck User 2022-12-27 23:38:27 -0500
  • fb61ade5e2 Implement ZHack Steam Deck User 2022-12-27 23:36:00 -0500
  • c4b0f01ccc Revert scale support to fix map loading Steam Deck User 2022-12-27 16:44:10 -0500
  • f108dbe293 Make sure we don't apply scale to viewmodels Steam Deck User 2022-12-21 21:40:05 -0500
  • 96773c9fc4 Move scale to R_RotateForEntity Steam Deck User 2022-12-21 21:34:29 -0500
  • 559157d7dc assign scale transformations Steam Deck User 2022-12-21 21:15:11 -0500
  • 3e2804d254 add scale to progdefs Steam Deck User 2022-12-21 21:08:28 -0500
  • ab9d9cc5b1 maybe add scale field to entities Steam Deck User 2022-12-21 20:57:32 -0500
  • 896ca8814e Force use of external Zombie skins and override MDL loading Ian 2022-12-21 14:25:55 -0500
  • 0a2aa8795a Add External Texture hack from dquakeplus Ian 2022-12-21 13:28:34 -0500
  • 1d1db3ab2a Merge branch 'main' of https://github.com/nzp-team/glquake into main Ian 2022-12-01 22:48:06 -0500
  • 8db59dcb49
    Merge pull request #1 from masterfeizz/picagl-tweaks Ian 2022-12-01 19:32:08 -0500
  • f40c68d6d0 Increase picaGL vertex buffer size MasterFeizz 2022-12-01 18:59:02 -0500
  • 9f3769cb1a Enable 800px widescreen mode MasterFeizz 2022-12-01 18:56:46 -0500
  • 5578e3c910 Use full color framebuffer format MasterFeizz 2022-12-01 18:34:58 -0500
  • 0cfc029f33 Move world text up Ian 2022-12-01 10:55:01 -0500
  • 626b57c17b Move point hud up Ian 2022-12-01 10:46:33 -0500
  • 10367ca0d9 Merge branch 'main' of https://github.com/nzp-team/glquake into main Ian 2022-11-30 17:59:16 -0500
  • 8ddeedc913 Broken but kinda there fog support Ian 2022-11-30 17:58:40 -0500
  • f95dcee6e3
    stupid forceful rebuild Ian 2022-11-29 15:56:02 -0500
  • 75487e7674 Add banner for DB Ian 2022-11-29 11:13:26 -0500
  • d8cd0a35d2 blank Ian 2022-11-29 10:45:44 -0500
  • ad6c46175d UI improvements Ian 2022-11-28 11:50:11 -0500
  • 4e6c12cf07 Fix Draw_Fill and Draw_FillByColot Ian 2022-11-28 10:48:51 -0500
  • cdca881579 Enable r_viewmodel_fov for cl.viewent2 Ian 2022-11-28 10:09:46 -0500
  • dc2cbdf1be add some useful things Ian 2022-11-27 19:33:07 -0500
  • bdc677fc97 Remove breakage return statement Ian 2022-11-27 19:31:18 -0500
  • fb16e30278 No longer crash in Mod_LoadModel Ian 2022-11-27 19:21:17 -0500
  • b96ad2c5d7 Give New 3DS some more memory Ian 2022-11-27 19:07:38 -0500
  • 80885493aa Add q_snprintf Ian 2022-11-27 18:45:27 -0500
  • f9847970e5 Add offset for sniper scope Ian 2022-11-27 18:25:01 -0500