Commit Graph

229 Commits

Author SHA1 Message Date
cypress 6164c42ce3
Don't write to svc_songegg on songegg execution 2023-11-21 11:28:13 -05:00
MasterFeizz 582f3edbd9 Fix fog rendering 2023-11-16 21:46:59 -05:00
Ian 536cf8be00 Add ability to swap c-nub and c-stick 2023-11-14 08:31:19 -05:00
Ian 046a38ec62 No need to call pglRestoreContext anymore 2023-11-12 15:21:06 -05:00
Ian f88c35ae1f Merge branch 'main' of https://github.com/nzp-team/glquake into swkbd 2023-11-12 15:12:17 -05:00
cypress 6a29082290
More intelligent `strtrim` 2023-11-06 10:49:49 -05:00
cypress 43c01d646e Round HUD Time Adjustment 2023-11-03 11:03:18 -04:00
cypress 9f37aa21b9 Add strtolower builtin 2023-10-31 11:17:03 -04:00
Ian 8ce113ecaa Experimental swkbd support 2023-10-29 10:29:26 -04:00
cypress ca95865c8c Draw on-screen Bouncing Betty prompt 2023-10-28 12:09:06 -04:00
Ian 80fd4b1cd9 Hide drawing the console until explicitly told to 2023-10-25 10:23:21 -04:00
Ian 881e90d79f Fixes for alpha blending and dlights 2023-10-24 11:07:51 -04:00
Ian bc8b61e34f Alpha blending fixes 2023-10-24 10:11:52 -04:00
Ian 785aec8ee0 Merge branch 'main' of https://github.com/nzp-team/glquake into main 2023-10-23 12:30:27 -04:00
Ian bf629c1c12 Solo, Maps, & Credits menus 2023-10-23 12:30:20 -04:00
Ian d6aefb4aa2 Major particle overhaul/fixes 2023-10-23 11:20:53 -04:00
Ian 1c38cda5aa Bring over ctrQuake touch changes 2023-10-23 10:05:09 -04:00
cypress bf47e38936
Disable mipmapping test 2023-10-20 17:25:48 -04:00
Ian e1ef072c26 Clamp lighting on amods 2023-10-18 15:22:04 -04:00
Ian dbd7d0a193 Avoid using strcmp every frame 2023-10-18 13:52:57 -04:00
Ian 26a413bd5e Remove per-vertex lighting for models 2023-10-18 12:21:30 -04:00
cypress 5e7fe516f6
NEW 3DS: Set max AI from 12->18 2023-10-16 16:15:36 -04:00
Ian 9709f2071a Let engine dictate max AI 2023-10-16 15:57:14 -04:00
Ian c0e5bb7578 Main menu implementation 2023-10-16 15:55:50 -04:00
Ian 6e2353e79d Sensitivity and crosshair fixes 2023-10-16 14:03:42 -04:00
Ian 644257eab2 Fix movement speeds with circle pad 2023-10-16 13:43:59 -04:00
Ian 33804b45d4 Merge branch 'main' of https://github.com/nzp-team/glquake into main 2023-10-16 13:10:28 -04:00
Ian fac88c0f19 Fog prototyping 2023-10-16 13:10:27 -04:00
cypress 394fb14195 Give crosshair control to the server 2023-10-16 10:52:06 -04:00
cypress 31d11bb075
Allow disabling of crosshair 2023-10-15 16:08:13 -04:00
Ian 07a9df5f69 Fix blending for text and rectangles 2023-10-13 17:10:49 -04:00
Ian c708c4d8a8 Implement skybox support 2023-10-13 13:54:40 -04:00
Ian a05cf67b4b Add support for PNG and JPEG internally 2023-10-11 12:55:29 -04:00
Ian 0d918e6be6 Partial fix for transparent world textures 2023-10-11 12:13:27 -04:00
Ian 02bd20e9c8 Fix glColor for alias models 2023-10-11 11:58:39 -04:00
Ian 71c575826e Pathfinding performance improvement 2023-10-05 11:14:49 -04:00
Ian b76d859ca7 Shpuld's static brushmodel opt 2023-10-05 10:30:44 -04:00
cypress c58b80393c
Fix bolt.mdl path 2023-09-05 20:27:38 -04:00
cypress f667bbf9e9
Mystery Box Useprint says Weapon Name 2023-08-29 11:43:59 -04:00
cypress 318743e860
Even more. 2023-08-29 10:23:22 -04:00
cypress e6d8c8e56f
Increase runaway execution count 2023-08-29 10:14:32 -04:00
cypress 72a2f58f1f
Tweak sniper scope weapon zoom 2023-08-26 20:16:34 -04:00
cypress 713743c4f7 Re-Enable WIDE mode (committed today by accident :D) 2023-07-22 16:11:48 -04:00
cypress 51a916ac26 Fix placement of perks on HUD 2023-07-22 16:11:19 -04:00
cypress 23ad624ec5 Default FPS cap to 60 on N3ds 2023-07-22 16:05:03 -04:00
cypress 1ee92c9b34 Fit blood HUD graphic to screen 2023-07-22 15:59:44 -04:00
cypress d268560beb Display proper build date on MAIN MENU 2023-07-22 15:41:20 -04:00
cypress 9dda9b48ef Remove decrease in FOV when sprinting 2023-07-22 15:36:04 -04:00
cypress ed4c09de73 Improve support for N3DS analog movement 2023-07-22 15:32:12 -04:00
cypress d1b6f95a45 Some attempts at fog; fix menu crash 2023-07-22 14:26:45 -04:00
cypress ef310e97bf Force gl_clear on and set its color 2023-07-22 13:53:42 -04:00
cypress 3f413368e0 Add cl_crosshair_debug 2023-07-22 12:52:51 -04:00
cypress 3aaf8aa9dc Force-off r_dynamic on OLD model systems; force set sv_maxvelocity 2023-07-22 12:48:45 -04:00
cypress 95fccd695e Override Mustang & Sally sides to both use the same texture 2023-07-22 12:42:29 -04:00
cypress 2b32a88271 Don't interpolate alias models if they're more than 200 units away 2023-07-22 12:33:53 -04:00
cypress 69c8fa7727 Replace instances of Q_strcmp with strcmp for speed 2023-07-22 12:18:27 -04:00
cypress 8a4bdbabe1 Tweak crosshair values to match CoD5 better 2023-07-22 12:12:57 -04:00
cypress d274e43580 Modify PF_findradius to not use sqrtf 2023-07-22 12:10:46 -04:00
cypress d23aa08f8c Use a macro for Length 2023-07-22 12:08:28 -04:00
cypress 5b95417db8 Stop pretending we support big endian 2023-07-22 12:06:30 -04:00
cypress fcc75883c2 Implement FTEQW's faster SV_RecursiveHullCheck 2023-07-22 12:02:04 -04:00
Steam Deck User 6cc9131eb9 Implement NZP Protocol (115)'s extended model limit 2023-03-29 18:48:56 -04:00
Ian e2d4a0720e
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full 2023-03-20 16:37:32 -04:00
Steam Deck User 20bde6d3a8 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:36:50 -04:00
Ian f5c8778585
Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:34:13 -05:00
Steam Deck User 8d2967b408 Add support for more Perk lights 2023-03-05 11:34:00 -05:00
Ian 2315c6f07f
Merge pull request #2 from nzp-team/ryan_cnub
3ds: Add support for analog strafe option in config file
2023-02-27 10:31:32 -05:00
Ian a559e3f114
Merge pull request #3 from nzp-team/ryan_bprint_fix
Fix for improper bprint call
2023-02-27 10:30:48 -05:00
Ian 1f6757eb0e
Merge pull request #4 from nzp-team/ryan_fogfix
Disable usage of fog until picaGL fixes it
2023-02-27 10:30:37 -05:00
Ryan Baldwin 29d56d388f Disable particle drawing 2023-02-25 14:31:05 -08:00
Ryan Baldwin b7204852cd Disable usage of fog until picaGL fixes it 2023-02-25 14:22:36 -08:00
Ryan Baldwin 3d2ecfbc14 Fix for improper bprint call 2023-02-25 14:07:01 -08:00
Ryan Baldwin 0c687cdf67 Allow selection of cnub look in options menu, correctly map sensitivity to cnub 2023-02-25 13:25:07 -05:00
Ryan Baldwin 2cc40bc478 Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg 2023-02-24 23:20:07 -08:00
Ryan Baldwin 25be8cd391 initial cnub attempt 2023-02-25 01:09:56 -05:00
Steam Deck User 0232a32c80 Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:33:44 -05:00
Steam Deck User d6599e343a Rename Zombie Bodies to use % instead of # 2023-01-16 20:16:56 -05:00
Steam Deck User 1e93559078 Revert linear heap sizes, fix closing file in LoadPCX 2023-01-12 18:59:57 -05:00
Ian 9d0a62acec
Increase it..? 2023-01-12 18:27:59 -05:00
Ian 1017469344
Try 20mB for linear heap instead 2023-01-12 18:17:16 -05:00
Ian 9dea6fd071
Decrease libctru's linear memory heap 2023-01-12 18:11:45 -05:00
Steam Deck User ac56f0b765 Add sB's re-enabled Zombie Hacks 2023-01-02 12:15:33 -05:00
Steam Deck User ecff804936 Fix bolt2.mdl path 2022-12-28 15:09:46 -05:00
Steam Deck User d2147b6e35 Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH 2022-12-28 14:58:22 -05:00
Steam Deck User 8b40a3e8dd Reposition it a bit 2022-12-28 14:41:56 -05:00
Steam Deck User df0cb3bbea Properly handle svc_maxammo for MAX AMMO! HUD Text 2022-12-28 14:36:46 -05:00
Steam Deck User 0eec42ed8c Add dummy iframetime for QC parity 2022-12-28 13:36:44 -05:00
Steam Deck User d2e27d27c7 Disable Save_Achievements() for nwo 2022-12-28 13:12:39 -05:00
Steam Deck User 73b6717c44 Add back Achievement HUD Parser 2022-12-28 13:09:07 -05:00
Steam Deck User 7a885e417d lazy 2022-12-27 23:40:16 -05:00
Steam Deck User 8b6204484e add lerpdata 2022-12-27 23:38:27 -05:00
Steam Deck User fb61ade5e2 Implement ZHack 2022-12-27 23:36:00 -05:00
Steam Deck User c4b0f01ccc Revert scale support to fix map loading 2022-12-27 16:44:10 -05:00
Steam Deck User f108dbe293 Make sure we don't apply scale to viewmodels 2022-12-21 21:40:05 -05:00
Steam Deck User 96773c9fc4 Move scale to R_RotateForEntity 2022-12-21 21:34:29 -05:00
Steam Deck User 559157d7dc assign scale transformations 2022-12-21 21:15:11 -05:00
Steam Deck User 3e2804d254 add scale to progdefs 2022-12-21 21:08:28 -05:00
Steam Deck User ab9d9cc5b1 maybe add scale field to entities 2022-12-21 20:57:32 -05:00
Ian 896ca8814e Force use of external Zombie skins and override MDL loading 2022-12-21 14:25:55 -05:00
Ian 0a2aa8795a Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
2022-12-21 13:28:34 -05:00