Main menu implementation

This commit is contained in:
Ian 2023-10-16 15:55:50 -04:00
parent 6e2353e79d
commit c0e5bb7578
3 changed files with 93 additions and 26 deletions

View file

@ -791,10 +791,12 @@ void R_RenderBrushPoly (msurface_t *fa)
//Diabolickal start
if(!Q_strncmp(fa->texinfo->texture->name,"nodraw",6) || !Q_strncmp(fa->texinfo->texture->name,"NODRAW",6)) //Diabolickal nodraw support
return;
if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
{
glEnable(GL_ALPHA_TEST);
}
// if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
// {
// glEnable(GL_ALPHA_TEST);
// glEnable(GL_BLEND);
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// }
if (strstr(fa->texinfo->texture->name,"light")) // Any texture with light in the name ignore lightmaps
{
DrawGLPoly (fa->polys);
@ -807,11 +809,11 @@ void R_RenderBrushPoly (msurface_t *fa)
DrawGLPoly (fa->polys);
//Diabolickal start
if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
{
glDisable(GL_ALPHA_TEST);
//glDisable(GL_BLEND);
}
// if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
// {
// glDisable(GL_ALPHA_TEST);
// glDisable(GL_BLEND);
// }
//Diabolickal end
// add the poly to the proper lightmap chain
@ -1073,6 +1075,9 @@ void DrawTextureChains (void)
return;
}
glEnable(GL_ALPHA_TEST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
for (i=0 ; i<cl.worldmodel->numtextures ; i++)
{
t = cl.worldmodel->textures[i];
@ -1096,6 +1101,8 @@ void DrawTextureChains (void)
t->texturechain = NULL;
}
glDisable(GL_ALPHA_TEST);
}
/*
=================

View file

@ -101,6 +101,9 @@ void IN_Move (usercmd_t *cmd)
//
speed = sensitivity.value;
if (!new3ds_flag)
speed -= 2;
// cut look speed in half when facing enemy, unless mag is empty
if ((in_aimassist.value) && (sv_player->v.facingenemy == 1) && cl.stats[STAT_CURRENTMAG] > 0) {
speed *= 0.5;
@ -153,8 +156,6 @@ void IN_Move (usercmd_t *cmd)
cmd->sidemove += move_x;
cmd->forwardmove += move_y;
Con_Printf("%d\n", left.dx);
// crosshair stuff
if (left.dx < 50 && left.dx > -50 && left.dy < 50 && left.dy > -50) {
croshhairmoving = false;

View file

@ -222,6 +222,17 @@ void M_DrawTextBox (int x, int y, int width, int lines)
//=============================================================================
void M_Load_Menu_Pics ()
{
menu_bk = Draw_CachePic("gfx/menu/menu_background");
menu_ndu = Draw_CachePic("gfx/menu/nacht_der_untoten");
//menu_kn = Draw_CachePic("gfx/menu/kino_der_toten");
menu_wh = Draw_CachePic("gfx/menu/warehouse");
//menu_wn = Draw_CachePic("gfx/menu/wahnsinn");
menu_ch = Draw_CachePic("gfx/menu/christmas_special");
menu_custom = Draw_CachePic("gfx/menu/custom");
}
int m_save_demonum;
/*
@ -390,24 +401,70 @@ void M_Menu_Main_f (void)
void M_Main_Draw (void)
{
// Background
menu_bk = Draw_CachePic("gfx/menu/menu_background");
Draw_Pic (0, 0, menu_bk);
Draw_StretchPic(0, 0, menu_bk, 400, 240);
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 400, 240, 0, 0, 0, 102);
// Version String
Draw_ColoredString((vid.width - (strlen(game_build_date) * 8)) + 4, 5, game_build_date, 255, 255, 255, 255, 1);
char *MAIN_MENU_ITEMS[MAIN_ITEMS];
MAIN_MENU_ITEMS[0] = "Single Player";
MAIN_MENU_ITEMS[1] = "Multi Player";
MAIN_MENU_ITEMS[2] = "Options";
MAIN_MENU_ITEMS[3] = "Quit";
// Header
Draw_ColoredString(5, 5, "MAIN MENU", 255, 255, 255, 255, 2);
for (int i = 0; i < MAIN_ITEMS; i++) {
Draw_String(vid.width/4, vid.height/4 + (16 * i), MAIN_MENU_ITEMS[i]);
// Solo
if (m_main_cursor == 0)
Draw_ColoredString(5, 40, "Solo", 255, 0, 0, 255, 1);
else
Draw_ColoredString(5, 40, "Solo", 255, 255, 255, 255, 1);
// Co-Op (Unfinished, so non-selectable)
Draw_ColoredString(5, 50, "Co-Op (Coming Soon!)", 128, 128, 128, 255, 1);
// Divider
Draw_FillByColor(5, 63, 160, 2, 130, 130, 130, 255);
if (m_main_cursor == 1)
Draw_ColoredString(5, 70, "Settings", 255, 0, 0, 255, 1);
else
Draw_ColoredString(5, 70, "Settings", 255, 255, 255, 255, 1);
Draw_ColoredString(5, 80, "Achievements", 128, 128, 128, 255, 1);
// Divider
Draw_FillByColor(5, 93, 160, 2, 130, 130, 130, 255);
if (m_main_cursor == 2)
Draw_ColoredString(5, 100, "Credits", 255, 0, 0, 255, 1);
else
Draw_ColoredString(5, 100, "Credits", 255, 255, 255, 255, 1);
// Divider
Draw_FillByColor(5, 113, 160, 2, 130, 130, 130, 255);
if (m_main_cursor == 3)
Draw_ColoredString(5, 120, "Exit", 255, 0, 0, 255, 1);
else
Draw_ColoredString(5, 120, "Exit", 255, 255, 255, 255, 1);
// Descriptions
switch(m_main_cursor) {
case 0: // Solo
Draw_ColoredString(5, 220, "Take on the Hordes by yourself.", 255, 255, 255, 255, 1);
break;
case 1: // Settings
Draw_ColoredString(5, 220, "Adjust your Settings to Optimize your Experience.", 255, 255, 255, 255, 1);
break;
case 2: // Credits
Draw_ColoredString(5, 220, "See who made NZ:P possible.", 255, 255, 255, 255, 1);
break;
case 3: // Exit
Draw_ColoredString(5, 220, "Return to Home Menu.", 255, 255, 255, 255, 1);
break;
}
Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255, 255);
Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255, 255);
}
@ -417,13 +474,13 @@ void M_Main_Key (int key)
{
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
S_LocalSound ("sounds/menu/navigate.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
S_LocalSound ("sounds/menu/navigate.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
@ -439,10 +496,11 @@ void M_Main_Key (int key)
break;
case 1:
M_Menu_Options_f ();
break;
case 2:
M_Menu_Options_f ();
//M_Menu_Credits_f ();
break;
case 3:
@ -2034,6 +2092,7 @@ void M_Init (void)
game_build_date = "version.txt not found.";
}
//M_Load_Menu_Pics();
Map_Finder();
}
@ -2119,7 +2178,7 @@ void M_Draw (void)
if (m_entersound)
{
S_LocalSound ("misc/menu2.wav");
S_LocalSound ("sounds/menu/enter.wav");
m_entersound = false;
}