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https://github.com/nzp-team/glquake.git
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Fixes for alpha blending and dlights
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parent
bc8b61e34f
commit
881e90d79f
5 changed files with 15 additions and 11 deletions
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@ -487,7 +487,7 @@ if (bits&(1<<i))
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#endif
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if (bits & U_EFFECTS)
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ent->effects = MSG_ReadByte();
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ent->effects = MSG_ReadShort();
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else
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ent->effects = ent->baseline.effects;
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@ -2228,7 +2228,7 @@ void QMB_MuzzleFlash(vec3_t org)
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float size, timemod;
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timemod = 0.04;
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timemod = 0.08;
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if(!(ISUNDERWATER(TruePointContents(org))))
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{
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@ -85,6 +85,7 @@ void AddLightBlend (float r, float g, float b, float a2)
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void R_RenderDlight (dlight_t *light)
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{
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#if 0
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int i, j;
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float a;
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vec3_t v;
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@ -92,6 +93,7 @@ void R_RenderDlight (dlight_t *light)
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rad = light->radius * 0.35;
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VectorSubtract (light->origin, r_origin, v);
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if (VectorLength (v) < rad)
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{ // view is inside the dlight
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@ -100,11 +102,13 @@ void R_RenderDlight (dlight_t *light)
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}
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glBegin (GL_TRIANGLE_FAN);
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glColor3f (light->color[0],light->color[1],light->color[2]);
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//glColor4f(lightcolor[0]/255, lightcolor[1]/255, lightcolor[2]/255, 1.0f);
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glColor4f (light->color[0]*0.2f,light->color[1]*0.2f,light->color[2]*0.2f, 1.0f);
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//glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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for (i=0 ; i<3 ; i++)
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v[i] = light->origin[i] - vpn[i]*rad;
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glVertex3fv (v);
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glColor3f (0,0,0);
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//glColor3f (0,0,0);
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for (i=16 ; i>=0 ; i--)
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{
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a = i/16.0 * M_PI*2;
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@ -114,6 +118,7 @@ void R_RenderDlight (dlight_t *light)
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glVertex3fv (v);
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}
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glEnd ();
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#endif
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}
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/*
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@ -123,6 +128,7 @@ R_RenderDlights
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*/
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void R_RenderDlights (void)
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{
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#if 0
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int i;
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dlight_t *l;
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@ -131,7 +137,7 @@ void R_RenderDlights (void)
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r_dlightframecount = r_framecount + 1; // because the count hasn't
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// advanced yet for this frame
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glDepthMask (0);
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glDepthMask (GL_FALSE);
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glDisable (GL_TEXTURE_2D);
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glShadeModel (GL_SMOOTH);
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glEnable (GL_BLEND);
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@ -149,7 +155,8 @@ void R_RenderDlights (void)
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glDisable (GL_BLEND);
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glEnable (GL_TEXTURE_2D);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask (1);
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glDepthMask (GL_TRUE);
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#endif
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}
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@ -239,9 +246,6 @@ void R_PushDlights (void)
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int i;
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dlight_t *l;
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if (gl_flashblend.value)
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return;
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r_dlightframecount = r_framecount + 1; // because the count hasn't
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// advanced yet for this frame
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l = cl_dlights;
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@ -1590,7 +1590,7 @@ void R_RenderScene (void)
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GL_DisableMultitexture();
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R_RenderDlights ();
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//R_RenderDlights ();
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R_DrawParticles ();
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@ -596,7 +596,7 @@ void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
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if (bits & U_SKIN)
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MSG_WriteByte (msg, ent->v.skin);
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if (bits & U_EFFECTS)
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MSG_WriteByte (msg, ent->v.effects);
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MSG_WriteShort (msg, ent->v.effects);
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if (bits & U_ORIGIN1)
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MSG_WriteCoord (msg, ent->v.origin[0]);
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if (bits & U_ANGLE1)
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