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Draw on-screen Bouncing Betty prompt
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parent
e53e0d48aa
commit
ca95865c8c
6 changed files with 86 additions and 1 deletions
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@ -66,6 +66,7 @@ int x_value, y_value;
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void M_DrawPic (int x, int y, qpic_t *pic);
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double HUD_Change_time;//hide hud when not chagned
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double bettyprompt_time;
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extern cvar_t waypoint_mode;
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@ -1348,6 +1349,28 @@ void HUD_Weapon (void)
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Draw_String (x_value, y_value, str);
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}
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/*
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===============
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HUD_BettyPrompt
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===============
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*/
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void HUD_BettyPrompt (void)
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{
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char str[32];
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char str2[32];
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strcpy(str, va("Tap SWAP then press %s to\n", GetGrenadeButtonL()));
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strcpy(str2, "place a Bouncing Betty\n");
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int x, x2;
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x = (vid.width - strlen(str)*8)/2;
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x2 = (vid.width - strlen(str2)*8)/2;
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Draw_String(x, 60, str);
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Draw_String(x2, 72, str2);
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Draw_Pic (x + 20*8 - 4, 56, GetButtonIcon("+grenade"));
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}
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/*
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===============
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HUD_Draw
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@ -1383,6 +1406,9 @@ void HUD_Draw (void)
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return;
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}
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if (bettyprompt_time > sv.time)
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HUD_BettyPrompt();
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HUD_Blood();
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HUD_Rounds();
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HUD_Perks();
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@ -1021,7 +1021,7 @@ void CL_ParseLimbUpdate (void)
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#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
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extern double bettyprompt_time;
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void CL_ParseServerMessage (void)
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{
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int cmd;
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@ -1114,6 +1114,10 @@ void CL_ParseServerMessage (void)
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case svc_pulse:
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crosshair_pulse_grenade = true;
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break;
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case svc_bettyprompt:
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bettyprompt_time = sv.time + 4;
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break;
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case svc_stufftext:
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Cbuf_AddText (MSG_ReadString ());
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@ -339,6 +339,32 @@ char *GetUseButtonL ()
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return " ";
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}
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char *GetGrenadeButtonL ()
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{
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int j;
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int l;
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char *b;
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l = strlen("+grenade");
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j];
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if (!b)
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continue;
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if (!strncmp (b, "+grenade", l) )
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{
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if (!strcmp(Key_KeynumToString(j), "SELECT") ||
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!strcmp(Key_KeynumToString(j), "LTRIGGER") ||
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!strcmp(Key_KeynumToString(j), "RTRIGGER") ||
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!strcmp(Key_KeynumToString(j), "HOME"))
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return " ";
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else
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return " ";
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}
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}
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return " ";
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}
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char *GetPerkName (int perk)
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{
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switch (perk)
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@ -3231,6 +3231,31 @@ void PF_GrenadePulse(void)
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MSG_WriteByte (&client->message,svc_pulse);
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}
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/*
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=================
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PF_BettyPrompt
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draws status on hud on
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how to use bouncing
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betty.
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nzp_bettyprompt()
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=================
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*/
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void PF_BettyPrompt(void)
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{
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client_t *client;
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int entnum;
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entnum = G_EDICTNUM(OFS_PARM0);
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if (entnum < 1 || entnum > svs.maxclients)
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return;
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client = &svs.clients[entnum-1];
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MSG_WriteByte (&client->message, svc_bettyprompt);
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}
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/*
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=================
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PF_MaxZombies
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@ -3848,6 +3873,7 @@ PF_SongEgg, // #500
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PF_MaxAmmo, // #501
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PF_GrenadePulse, // #502
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PF_MaxZombies, // #503
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PF_BettyPrompt, // #504
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PF_Fixme,
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};
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@ -151,6 +151,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define svc_songegg 44 // [string] track name
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#define svc_maxammo 45
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#define svc_pulse 46
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#define svc_bettyprompt 47
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//
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// client to server
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@ -29,6 +29,8 @@ void SCR_SizeDown (void);
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void SCR_BringDownConsole (void);
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void SCR_CenterPrint (char *str);
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void SCR_UsePrint (int type, int cost, int weapon);
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qpic_t *GetButtonIcon (char *buttonname);
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char *GetGrenadeButtonL();
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void SCR_BeginLoadingPlaque (void);
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void SCR_EndLoadingPlaque (void);
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