Steam Deck User
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dcf2278925
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Force r_dynamic and sv_maxvelocity
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2023-03-21 10:46:00 -04:00 |
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Steam Deck User
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a671b9fa04
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Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
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2023-03-20 16:28:35 -04:00 |
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Steam Deck User
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2cf0d01544
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Fix Zombie Bodies allocating their internal MDL texture
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2023-03-20 16:10:11 -04:00 |
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Steam Deck User
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d67952ca9b
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Add print for textures flowing into main RAM, re-enable external PCX for 1000
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2023-03-16 22:20:57 -04:00 |
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Steam Deck User
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49a9587180
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Reduce QMB particlefont
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2023-03-16 21:46:36 -04:00 |
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Steam Deck User
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c9af47a252
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Remove fly particle dependency
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2023-03-16 21:15:07 -04:00 |
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Steam Deck User
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f0e5edf9ee
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Stop using a 480x272 graphic for the scope..
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2023-03-16 21:10:23 -04:00 |
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Steam Deck User
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d7df9d4ae8
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Remove muzzleflash8 dependency
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2023-03-16 20:53:15 -04:00 |
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Steam Deck User
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6b1b38351d
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Remove uwater.png dependancy
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2023-03-16 20:47:18 -04:00 |
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Steam Deck User
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2f6cc747e3
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Fix crosshair rendering a bit
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2023-03-16 18:51:48 -04:00 |
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Steam Deck User
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8a9ed3de1d
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Inline EDICT_NUM
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2023-03-16 17:47:21 -04:00 |
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Steam Deck User
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0bfbc51838
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Stop using Q_strcmp, trust that the standard strcmp is faster
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2023-03-16 17:43:00 -04:00 |
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Steam Deck User
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97435772b4
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Don't interpolate alias models if they're more than 200 units away
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2023-03-16 10:53:10 -04:00 |
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Steam Deck User
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c111883fde
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Remove CLUT4 palette swapping
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2023-03-16 10:04:36 -04:00 |
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Steam Deck User
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6085a20fc9
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..Unless its CLUT4
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2023-03-15 21:32:32 -04:00 |
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Steam Deck User
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9025e550b5
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Don't always force swizzling
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2023-03-15 21:27:52 -04:00 |
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Steam Deck User
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a3d4dae418
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Allow CLUT4 to always force a palette
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2023-03-15 20:57:18 -04:00 |
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Steam Deck User
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06b93a6e59
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Merge branch 'main' of https://github.com/nzp-team/dquakeplus
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2023-03-15 20:16:30 -04:00 |
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Steam Deck User
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3b346aa040
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Revert R_InterpolateEntity - broke viewmodel
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2023-03-15 20:16:02 -04:00 |
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Steam Deck User
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5d340032c3
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Make anglemod a macro instead
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2023-03-15 20:01:49 -04:00 |
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Steam Deck User
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7ce115ddc4
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Faster R_InterpolateEntity
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2023-03-15 19:46:45 -04:00 |
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Steam Deck User
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a2a2504886
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Inline anglemod
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2023-03-15 19:39:18 -04:00 |
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Steam Deck User
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b35cf6969d
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Also add a hack for VID_SetPalette4()
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2023-03-15 19:29:02 -04:00 |
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Steam Deck User
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9827c6667b
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Considerably reduce GL_Bind
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2023-03-15 19:21:54 -04:00 |
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Steam Deck User
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fc8790e1d0
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Fix crosshair values for weapons, add Springfield to engine
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2023-03-13 17:32:17 -04:00 |
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Steam Deck User
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69daae32cb
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Use new-style HUD layout
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2023-03-13 16:51:59 -04:00 |
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Steam Deck User
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b7e4db4a59
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Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
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2023-03-13 15:43:09 -04:00 |
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Steam Deck User
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1ab0d85644
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Disable PCX loading on 1000.. for now.
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2023-03-13 15:18:08 -04:00 |
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Steam Deck User
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2fbd7303d3
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Fix 1000 Sound, remove old sound.cpp
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2023-03-13 15:06:34 -04:00 |
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Steam Deck User
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70c0967d7c
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Actually move sound over to SDL.. speed boost??
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2023-03-13 14:31:47 -04:00 |
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Steam Deck User
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c2ee802677
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SDL2 Initializes
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2023-03-13 13:37:00 -04:00 |
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Ian
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c2a58f5a68
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Re-Enable Weapon Kicking with Deadshot Daiquiri
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2023-03-09 14:33:26 -05:00 |
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Steam Deck User
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d219c1412f
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Add support for more Perk lights
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2023-03-05 11:30:42 -05:00 |
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Steam Deck User
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43c260a156
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Restore support for WAD3 Alpha Masking
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2023-03-05 00:24:17 -05:00 |
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Steam Deck User
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631448a73d
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Go back to DXT5 compression for Transparent alias textures and sprites
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2023-03-05 00:14:52 -05:00 |
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Steam Deck User
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ba181a6a3e
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Merge branch 'main' of https://github.com/nzp-team/dquakeplus
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2023-03-01 19:33:20 -05:00 |
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Steam Deck User
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f5b90862ca
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Stop storing palette data for WAD3 and PCX textures
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2023-03-01 19:32:49 -05:00 |
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Ian
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84835d334a
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Fix bprint not reading OFS_PARM0
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2023-02-27 10:38:01 -05:00 |
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Ian
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d41d664644
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Restore old sceGuAlphaFunc
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2023-02-17 14:48:32 -05:00 |
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Steam Deck User
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b30f349572
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Sike, even better: Hack in textureflag support.
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2023-02-13 17:38:10 -05:00 |
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Steam Deck User
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fd4c35185c
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Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
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2023-02-13 16:46:27 -05:00 |
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Steam Deck User
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8520c1923b
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Modify PF_findradius to not use sqrtf
also a safety pre-compute of radius^2 in case it doesnt get picked up by
gcc. thanks spike.
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2023-02-13 15:25:18 -05:00 |
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Steam Deck User
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625e0b8103
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Do the same for Length
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2023-02-13 14:19:13 -05:00 |
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Steam Deck User
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174abedc06
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Inlining is too annoying, use a macro instead
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2023-02-13 14:02:32 -05:00 |
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Steam Deck User
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7aa4b8578d
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Stop pretending we support big endian, inline some stuff.
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2023-02-13 13:29:59 -05:00 |
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Steam Deck User
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8194bfc257
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Get rid of switch case in fillOutputBuffers for minor speedup
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2023-02-13 12:55:28 -05:00 |
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Steam Deck User
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ebe5aad8f1
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Ditch name fields for hunk and cache systems.
Avoids spamming strncpys all the time, also decreases size of hunks by
8 bytes, caches by 16. thanks spike :')
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2023-02-13 12:20:08 -05:00 |
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Steam Deck User
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d6ed5b3866
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
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Steam Deck User
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5b00aecb8c
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fix gamma table
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2023-02-09 20:10:27 -05:00 |
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Steam Deck User
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8b33b733a2
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Some more probably inconsequential opts
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2023-02-09 20:08:42 -05:00 |
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