Steam Deck User
aa440e3726
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
Steam Deck User
702e2a9aa5
Use Shorts instead of Bytes for modelindex
2023-03-27 14:15:35 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc()
2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
e10d0a429e
Up MAX_MODELS to 300
2023-03-25 20:55:13 -04:00
Steam Deck User
c259397fba
Have songegg builtin use the new CD string stream method for playback
2023-03-25 20:34:13 -04:00
Steam Deck User
b90f7d55ea
Add .MP3 Streaming from string, play music on Main Menu
2023-03-25 19:28:30 -04:00
Steam Deck User
7e164cdc6c
Override Mustang & Sally sides to both use the same texture
2023-03-25 12:01:04 -04:00
Steam Deck User
dcf2278925
Force r_dynamic and sv_maxvelocity
2023-03-21 10:46:00 -04:00
Steam Deck User
a671b9fa04
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
2023-03-20 16:28:35 -04:00
Steam Deck User
2cf0d01544
Fix Zombie Bodies allocating their internal MDL texture
2023-03-20 16:10:11 -04:00
Steam Deck User
d67952ca9b
Add print for textures flowing into main RAM, re-enable external PCX for 1000
2023-03-16 22:20:57 -04:00
Steam Deck User
49a9587180
Reduce QMB particlefont
2023-03-16 21:46:36 -04:00
Steam Deck User
c9af47a252
Remove fly particle dependency
2023-03-16 21:15:07 -04:00
Steam Deck User
f0e5edf9ee
Stop using a 480x272 graphic for the scope..
2023-03-16 21:10:23 -04:00
Steam Deck User
d7df9d4ae8
Remove muzzleflash8 dependency
2023-03-16 20:53:15 -04:00
Steam Deck User
6b1b38351d
Remove uwater.png dependancy
2023-03-16 20:47:18 -04:00
Steam Deck User
2f6cc747e3
Fix crosshair rendering a bit
2023-03-16 18:51:48 -04:00
Steam Deck User
8a9ed3de1d
Inline EDICT_NUM
2023-03-16 17:47:21 -04:00
Steam Deck User
0bfbc51838
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
Steam Deck User
97435772b4
Don't interpolate alias models if they're more than 200 units away
2023-03-16 10:53:10 -04:00
Steam Deck User
c111883fde
Remove CLUT4 palette swapping
2023-03-16 10:04:36 -04:00
Steam Deck User
6085a20fc9
..Unless its CLUT4
2023-03-15 21:32:32 -04:00
Steam Deck User
9025e550b5
Don't always force swizzling
2023-03-15 21:27:52 -04:00
Steam Deck User
a3d4dae418
Allow CLUT4 to always force a palette
2023-03-15 20:57:18 -04:00
Steam Deck User
06b93a6e59
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
2023-03-15 20:16:30 -04:00
Steam Deck User
3b346aa040
Revert R_InterpolateEntity - broke viewmodel
2023-03-15 20:16:02 -04:00
Steam Deck User
5d340032c3
Make anglemod a macro instead
2023-03-15 20:01:49 -04:00
Steam Deck User
7ce115ddc4
Faster R_InterpolateEntity
2023-03-15 19:46:45 -04:00
Steam Deck User
a2a2504886
Inline anglemod
2023-03-15 19:39:18 -04:00
Steam Deck User
b35cf6969d
Also add a hack for VID_SetPalette4()
2023-03-15 19:29:02 -04:00
Steam Deck User
9827c6667b
Considerably reduce GL_Bind
2023-03-15 19:21:54 -04:00
Steam Deck User
fc8790e1d0
Fix crosshair values for weapons, add Springfield to engine
2023-03-13 17:32:17 -04:00
Steam Deck User
69daae32cb
Use new-style HUD layout
2023-03-13 16:51:59 -04:00
Steam Deck User
b7e4db4a59
Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
2023-03-13 15:43:09 -04:00
Steam Deck User
1ab0d85644
Disable PCX loading on 1000.. for now.
2023-03-13 15:18:08 -04:00
Steam Deck User
2fbd7303d3
Fix 1000 Sound, remove old sound.cpp
2023-03-13 15:06:34 -04:00
Steam Deck User
70c0967d7c
Actually move sound over to SDL.. speed boost??
2023-03-13 14:31:47 -04:00
Steam Deck User
c2ee802677
SDL2 Initializes
2023-03-13 13:37:00 -04:00
Ian
c2a58f5a68
Re-Enable Weapon Kicking with Deadshot Daiquiri
2023-03-09 14:33:26 -05:00
Steam Deck User
d219c1412f
Add support for more Perk lights
2023-03-05 11:30:42 -05:00
Steam Deck User
43c260a156
Restore support for WAD3 Alpha Masking
2023-03-05 00:24:17 -05:00
Steam Deck User
631448a73d
Go back to DXT5 compression for Transparent alias textures and sprites
2023-03-05 00:14:52 -05:00
Steam Deck User
ba181a6a3e
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
2023-03-01 19:33:20 -05:00
Steam Deck User
f5b90862ca
Stop storing palette data for WAD3 and PCX textures
2023-03-01 19:32:49 -05:00
Ian
84835d334a
Fix bprint not reading OFS_PARM0
2023-02-27 10:38:01 -05:00
Ian
d41d664644
Restore old sceGuAlphaFunc
2023-02-17 14:48:32 -05:00
Steam Deck User
b30f349572
Sike, even better: Hack in textureflag support.
2023-02-13 17:38:10 -05:00
Steam Deck User
fd4c35185c
Stop using Q_strncmp for looking up HL texture names
...
found this one myself :^)
2023-02-13 16:46:27 -05:00
Steam Deck User
8520c1923b
Modify PF_findradius to not use sqrtf
...
also a safety pre-compute of radius^2 in case it doesnt get picked up by
gcc. thanks spike.
2023-02-13 15:25:18 -05:00