Admer
1e18029909
idParallelJobList: fix syntax highlighting for AddJob
2021-09-11 17:43:50 +02:00
Admer
a1e1bec54a
r_skipBloom CVar
2021-09-11 17:43:50 +02:00
Robert Beckebans
80c48e3895
Astyle
2021-09-11 13:02:59 +02:00
Robert Beckebans
6510531ad8
Merge pull request #606 from SRSaunders/game-return-fix
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Update gameReturn_t() to explicitly initialize sessionCommand
2021-09-11 12:55:00 +02:00
Stephen Saunders
0a6e7c976f
Update gameReturn_t() to explicitly initialize sessionCommand vs. compiler-specific behaviour
2021-09-03 22:13:56 -04:00
Stephen Saunders
aa767c360c
Properly delete renderWorld, soundWorld, and menuSoundWorld on shutdown
2021-08-31 10:49:57 -04:00
Robert Beckebans
87bbebac1c
Applied Astyle
2021-08-28 15:05:12 +02:00
Robert Beckebans
306e980f8e
Merge pull request #601 from SRSaunders/master
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Support for macOS Universal Binary builds and README updates
2021-08-28 14:57:23 +02:00
Robert Beckebans
530e96657e
Merge pull request #600 from SRSaunders/x11xcb-fixes
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Remove X11_XCB dependencies for Linux and macOS
2021-08-28 14:55:03 +02:00
Stephen Saunders
a8f870ef18
Add support for macOS universal binary builds (x86_64 & arm64)
2021-08-20 02:13:19 -04:00
Stephen Saunders
04ac31b058
CMakeLists: define VULKAN_USE_PLATFORM_SDL for all UNIX platforms - remove Linux/macOS restriction
2021-08-16 16:57:24 -04:00
Stephen Saunders
c80d601276
Remove all X11_XCB platform-specific code from RBDoom3BFG
2021-07-30 14:08:44 -04:00
Robert Beckebans
b02eaf8f6b
Merge pull request #599 from SRSaunders/binkdec-fixes
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Support FFmpeg / BinkDec optionality for macOS
2021-07-30 09:17:15 +02:00
Robert Beckebans
8fb98c011c
Merge pull request #598 from SRSaunders/master
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Fix broken glslang include path in CMakeLists.txt
2021-07-30 09:16:02 +02:00
Robert Beckebans
9772dfd88b
Merge pull request #594 from tomgreen66/rbdoom3_osxcpufreqfix
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Fix odd output for CPU frequency on Mac
2021-07-30 09:09:04 +02:00
Stephen Saunders
9e57d60850
Disable FFmpeg and enable libbinkdec for macOS release and retail builds
2021-07-29 21:03:18 -04:00
Stephen Saunders
d71eb2bf36
Disable X11_XCB dependencies for Linux and macOS
2021-07-29 00:10:13 -04:00
Stephen Saunders
cbb9610a1b
Enable FFmpeg / BinkDec optionality for macOS
2021-07-27 17:24:01 -04:00
Stephen Saunders
7e50d6dcb8
Fix broken glslang include path in CMakeLists.txt
2021-07-27 15:42:54 -04:00
Robert Beckebans
c4030850ab
Merge pull request #595 from r-a-sattarov/master
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loongarch64: added initial support of LoongArch64 CPU architecture
2021-07-26 09:36:48 +02:00
Robert Beckebans
34cc04358d
idMath::FLT_EPSILON -> idMath::FLOAT_EPSILON for system define clash on macOS
2021-07-26 08:51:44 +02:00
Robert Beckebans
9a0a89dbbd
idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
2021-07-26 08:46:39 +02:00
r-a-sattarov
c82bc9c52b
loongarch64: added initial support of LoongArch64 CPU architecture
2021-07-25 21:03:25 +03:00
Thomas Green
3503dd2f17
Use integer to obtain cpufrequency in OSX
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Using a double to try to obtain cpufrequency in OSX seems to not produce anything useful (integer representation in a double). Using int64 seems to work.
2021-07-20 23:51:17 +01:00
Robert Beckebans
d430f6a1fd
Astyle
2021-07-08 08:40:03 +02:00
Stephen Saunders
960cd1cd8c
Add doc comments to macOS cmake-xcode-vulkan shell scripts
2021-06-28 19:42:26 -04:00
Stephen Saunders
afd7a5e69d
Improve macOS build robustness re sysroot path spec
2021-06-21 19:47:19 -04:00
Stephen Saunders
d76110c0d7
Remove gcc/clang default option -fno-unsafe-math-optimizations (ref issue #575 )
2021-06-18 01:03:58 -04:00
Stephen Saunders
ae44b1059d
Remove unneeded macOS cmd line debug-version shell scripts
2021-06-16 16:09:07 -04:00
Stephen Saunders
041db6b348
Capture mouse properly on macOS when outside of window, fixes issue #584
2021-06-15 01:53:35 -04:00
Robert Beckebans
3b3e08510d
Merge pull request #586 from SRSaunders/master
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Release mouse when console opened in-game: revert previous change
2021-06-14 13:24:25 +02:00
Stephen Saunders
b44f3694db
Release mouse when console opened in-game: revert previous change to support map dev workflow
2021-06-13 21:10:47 -04:00
r-a-sattarov
7fdaad65c5
Removed cmake files with USE_INTRINSICS_SSE=OFF
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After https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/567 they are no longer needed
2021-06-13 20:43:36 +03:00
r-a-sattarov
2c13183a59
CMakeLists.txt: added use of Intel Intrinsics for e2k by default
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e2k (MCST Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD
e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4
2021-06-13 19:41:13 +03:00
Robert Beckebans
fb8c744330
Astyle
2021-06-12 10:31:42 +02:00
Robert Beckebans
cc659683f3
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-06-12 10:30:12 +02:00
Robert Beckebans
7f41a7b3cc
Updated contributor credits
2021-06-12 10:30:08 +02:00
Stephen Saunders
4c3a9ad3df
Use custom _aligned_alloc on macOS for better SDK and runtime portability
2021-06-11 11:12:49 -04:00
Stephen Saunders
ab9857987c
Add note to macOS vulkan build script re MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE env var
2021-06-10 12:33:17 -04:00
Stephen Saunders
1d35964f82
Fix openal-soft includes on macOS; fix default sysroot for cmd line builds
2021-06-10 12:01:22 -04:00
Robert Beckebans
c705e894fd
Don't lookup Steam and GOG D3BFG paths by default.
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This breaks development builds however you can set this behaviour by
setting +set sys_useSteamPath 1 or +set sys_useGOGPath 1
2021-06-04 13:06:34 +02:00
Robert Beckebans
6ee08ed8a4
Formatting
2021-06-03 12:27:40 +02:00
Robert Beckebans
583de344b6
Merge pull request #575 from BielBdeLuna/patch-3
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Fix dmap errors: added -ffp-contract=off and took out -ffast-math
2021-06-03 11:37:42 +02:00
Robert Beckebans
7ee0123763
Merge pull request #565 from SRSaunders/master
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Fix build on macOS for latest Vulkan SDK 1.2.176.1
2021-06-03 11:33:34 +02:00
Biel Bestué de Luna
9395db18c8
also added -fno-math-errno
and -fno-trapping-math
2021-06-01 22:15:39 +02:00
Biel Bestué de Luna
fb31e404a4
added -ffp-contract=off and took out -ffast-math
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took out `-ffast-math` because according to the gcc optimize documentation it could bring:
> incorrect output for programs that depend on an exact implementation of IEEE or ISO rules/specifications for math functions.
https://gcc.gnu.org/onlinedocs/gcc-11.1.0/gcc/Optimize-Options.html#index-ffast-math
and put in `-ffp-contract=off` because at optimization levels of `-O2` and higher the operations of multiply and summing are not handled correctly and give wrong values, breaking in our case the Cross product of the vector math:
https://gcc.gnu.org/onlinedocs/gcc-11.1.0/gcc/Optimize-Options.html#index-ffp-contract
2021-06-01 14:24:08 +02:00
Stephen Saunders
baedc98b6d
Update cmake shell scripts for macOS with improved Xcode integration
2021-05-27 23:41:05 -04:00
Robert Beckebans
4ce0f587cb
Fixed typo
2021-05-26 10:35:59 +02:00
Robert Beckebans
b14a5b4fbb
Applied Astyle
2021-05-26 09:25:28 +02:00
Robert Beckebans
4c7e6ba501
Merge pull request #568 from raynorpat/steam-gog-path-win-support
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Steam and GOG.com base path support for Windows
2021-05-26 09:22:43 +02:00
Robert Beckebans
eba1bf978c
Merge pull request #567 from raynorpat/cmake-update
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Some improvements to CMakeLists.txt
2021-05-26 09:20:04 +02:00
raynorpat
90a20aec42
Support for Steam and GOG.com base path detection for Windows.
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This uses the registry unfortunately, but is fairly clean.
This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
raynorpat
b91080902b
Convert USE_INTRINSICS to USE_INTRINSICS_SSE and fix CMakeLists.txt logic surrounding its check to focus on x86 and x86_64 CPU types
2021-05-25 20:06:37 -04:00
raynorpat
49e46df731
Fix two compiler warnings in idlib/math/Vector.h - floor to floorf
2021-05-25 20:04:41 -04:00
raynorpat
4281dd6dcf
Some improvements to CMakeLists.txt:
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- Change tests for Clang and AppleClang to use MATCHES instead of STREQUAL
- Add USE_FOLDERS global property, which helps keep the CMake default targets neat in IDEs
- Sets the default startup project in MSVC to RBDoom3BFG instead of ALL_BUILD, helps for easier debugging when opening the solution for the first time
- Sets the default debug directory path for MSVC, setting it to the root directory, which again helps for easier debugging
2021-05-25 18:46:12 -04:00
raynorpat
e574c50526
Add define wrappers for classic Doom in sound/OpenAL/AL_SoundHardware.cpp, similar to XAudio2
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Also add MSVC 2019 Win10 OpenAL CMake batch file
2021-05-25 18:38:49 -04:00
Stephen Saunders
2068e92d92
Use default VULKAN_SDK location on macOS; disable broken ZERO_CHECK for Xcode Vulkan builds
2021-05-25 13:33:28 -04:00
Stephen Saunders
ea8096d949
Remove erroneous comment from CMakeLists
2021-05-25 01:04:23 -04:00
Stephen Saunders
2429e8bda0
Fix build on macOS for latest Vulkan SDK 1.2.176.1
2021-05-23 12:00:01 -04:00
Robert Beckebans
447d11b1ee
Run astyle
2021-05-20 08:10:50 +02:00
Robert Beckebans
f7c1ab7bfb
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-05-20 08:08:40 +02:00
Robert Beckebans
85993e28ad
Give generated envprobes proper names
2021-05-20 08:08:35 +02:00
Robert Beckebans
dcbd2de28a
Merge pull request #564 from erickzmx/fix-empty-ase
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Fix for ASE meshes without materials.
2021-05-20 08:05:11 +02:00
Robert Beckebans
b2cc747084
Merge pull request #561 from SRSaunders/master
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Fix com_smp = -1 logic error in Frame() if com_editors active
2021-05-20 08:05:02 +02:00
ErickMx
b60f3907fc
Fixed loading empty ASE Models
2021-05-20 00:21:13 -05:00
Robert Beckebans
72a737d992
Updated release notes, added angles support for lights
2021-05-09 21:25:25 +02:00
Stephen Saunders
fdd9bbbcf8
Fix com_smp = -1 logic error in Frame() if com_editors active
2021-05-08 10:49:44 -04:00
Robert Beckebans
d7a96ca21b
Allow sys_lang to be saved to config
2021-05-08 15:05:47 +02:00
Robert Beckebans
0814287639
Updated release notes with screenshots
2021-05-08 11:34:12 +02:00
Robert Beckebans
5cd5f21564
Fixed reloading of images after bakeEnvironmentProbes...
2021-05-07 13:14:00 +02:00
Robert Beckebans
e466940b95
Write smaller EXR files using TinyEXR zip compression
2021-05-07 11:31:03 +02:00
Robert Beckebans
b633582dff
Merge pull request #559 from SRSaunders/master
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Fixed uint64_t print formatting in Allocator_VK.cpp
2021-05-06 14:51:27 +02:00
Robert Beckebans
329d822d32
Show all valid light material textures with editLights
2021-05-06 13:31:58 +02:00
Robert Beckebans
cde3a596ee
Added editLights cmd as shortcut for g_editEntityMode 1
2021-05-06 10:03:06 +02:00
Stephen Saunders
7918e9af5e
Fixed uint64_t print formatting in Allocator_VK.cpp
2021-05-05 12:33:53 -04:00
Robert Beckebans
5a24940e08
Fixed reloading of images after bakeEnvironmentProbes
2021-05-05 12:34:45 +02:00
Robert Beckebans
1870c57308
Cull envprobes that aren't connected to any visible area
2021-05-05 11:51:36 +02:00
Robert Beckebans
9a1ccf644a
Don't render SSAO during multi bounce lightgrid bake
2021-05-04 19:33:22 +02:00
Robert Beckebans
0c07739483
bakeLightGrids grid( 32 32 64 ) light grid size option
2021-05-04 19:10:16 +02:00
Robert Beckebans
458f8f5155
Added options to bakeLightGrids -limit[num] -bounce[num]
2021-05-04 16:16:08 +02:00
Robert Beckebans
fc7e7acff2
Updated default builtin irradiance/radiance probe data
2021-05-03 22:38:51 +02:00
Robert Beckebans
c119cf3513
Several bugfixes that address cubemap processing for SH/GGX data
2021-05-03 20:36:26 +02:00
Robert Beckebans
7d5c840ec3
Updated changelog for upcoming release
2021-05-03 14:41:30 +02:00
Robert Beckebans
544ea11ce1
Merge pull request #557 from SRSaunders/master
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Restore PCH for macOS Vulkan builds
2021-05-02 19:24:10 +02:00
Stephen Saunders
f6de8ee716
Restore PCH for macOS Vulkan builds
2021-05-02 13:10:03 -04:00
Robert Beckebans
4026fea4a9
Surpress some warnings for retail builds
2021-05-02 15:42:40 +02:00
Robert Beckebans
460719336e
Print time results at the end of all baking commands
2021-05-02 14:29:01 +02:00
Robert Beckebans
3786c3aa51
Fixed progressbar updates with bakeEnvironmentProbes
2021-05-01 16:28:05 +02:00
Robert Beckebans
30373922c3
Optimized bakeLightGrids
2021-05-01 15:59:46 +02:00
Robert Beckebans
7707dc222e
Modified zip scripts
2021-04-30 18:56:30 +02:00
Robert Beckebans
ae7dc33b5c
Use builtin environment probe data as fallback
2021-04-30 16:39:27 +02:00
Robert Beckebans
0762ed4f04
Don't store temp cubemaps on disc for bakeEnvironmentProbes
2021-04-30 15:40:27 +02:00
Robert Beckebans
325fe39fd8
Use L4 Spherical Harmonics
2021-04-30 15:02:34 +02:00
Robert Beckebans
595fa370cf
Fixed several bugs with the new bake* commands
2021-04-30 14:33:51 +02:00
Robert Beckebans
8ae5bace37
Fixed building for Vulkan on Linux
2021-04-30 11:42:20 +02:00
Robert Beckebans
b67612c67c
Allow more than 1 lightgrid file version
2021-04-29 17:05:56 +02:00
Robert Beckebans
5b0a3a8ac8
Merge branch '545-irradiance-light-grid'
2021-04-29 16:33:10 +02:00
Robert Beckebans
dbbcea94c5
Pull request cleanup
2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf
Ran Astyle
2021-04-29 15:20:45 +02:00
Robert Beckebans
d5b9fbc7e8
Fixed crash in glslang when compiling new lightgrid shaders
2021-04-29 12:52:40 +02:00
Robert Beckebans
0b4be8c73a
Added interpolation of the 3 nearest reflection probes
2021-04-28 15:44:33 +02:00
Robert Beckebans
167085385b
Fixed bad lighting with objects behind the area light grid bounds
2021-04-27 19:14:55 +02:00
Robert Beckebans
b96b085d04
Don't use 1 pixel border for non-lightgrid octahedrons
2021-04-27 14:15:11 +02:00
Robert Beckebans
dcf9cc4e6d
Store irradiance probe resolution and border size
2021-04-26 16:31:04 +02:00
Stephen Saunders
d72ce4a2d5
Fixed assert on macOS when -D_DEBUG defined, assertion guarding atan2f in Math.h not needed
2021-04-23 01:06:53 -04:00
Robert Beckebans
f7e898bb61
PBR spec probes shouldn't be linear filtered
2021-04-23 00:55:53 +02:00
Robert Beckebans
8d1e7c5afd
Lowered irradiance probe resolution to ( 16 + 2 )^2
2021-04-23 00:36:14 +02:00
Robert Beckebans
f3ee2baac8
Enable linear filtering for octahedron lightgrid probes
2021-04-23 00:21:22 +02:00
Stephen Saunders
dd6b75d009
Fix error in CMakeLists for UNIX/macOS use of SPIRV_SHADERC
2021-04-21 13:29:56 -04:00
Stephen Saunders
b14c3c21cb
Fixed segfault on exit by integrating pull request #378 by tomgreen66
2021-04-20 18:35:37 -04:00
Stephen Saunders
0aae6f0902
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
2021-04-19 14:32:52 -04:00
Robert Beckebans
d11fae0c20
Don't write .exr files for empty light grid areas
2021-04-19 00:44:41 +02:00
Robert Beckebans
03c5e0273b
Small bugfixes and r_useHDR 1 is now fixed for OpenGL
2021-04-18 21:20:29 +02:00
Robert Beckebans
6bad4df47e
Lowered film grain intensity
2021-04-17 21:07:39 +02:00
Robert Beckebans
cb0e534804
First draft of new .lightgrid file format to store volume settings
2021-04-17 21:06:19 +02:00
Robert Beckebans
5c03286448
Move light grid sampling origins around if in solid like q3map1 did
2021-04-16 21:16:44 +02:00
Robert Beckebans
b0238772a8
It's now bakeEnvironmentProbes and bakeLightGrids
2021-04-16 13:21:43 +02:00
Robert Beckebans
36e7b2e86e
Skip entire area if lightgrid count exceeds limit
2021-04-16 10:37:12 +02:00
Robert Beckebans
25b14756bb
Use first valid lightgrid of viewEntity areas
2021-04-15 21:28:50 +02:00
Robert Beckebans
15a9411161
Changed lightgrid texture layout
2021-04-15 18:06:50 +02:00
Robert Beckebans
2752432416
Use dynamic light grid size in shaders
2021-04-15 16:09:39 +02:00
Robert Beckebans
0596300c45
Combined lightgrid trilerp with IBL PBR lighting
2021-04-15 15:01:31 +02:00
Robert Beckebans
884658d6dd
Added lightgrid debug shader
2021-04-15 13:11:27 +02:00
Robert Beckebans
6ad03afca6
Write an irradiance atlas for each area
2021-04-14 22:17:09 +02:00
Robert Beckebans
7e16444fcc
More light grid debug code
2021-04-14 18:17:28 +02:00
Robert Beckebans
26faa5797a
r_showLightGrid 2 shows how light grid interpolation works
2021-04-14 12:55:46 +02:00
Robert Beckebans
f1e54f249b
Splitted light grid up into multiple for each BSP area
2021-04-13 19:53:02 +02:00
Robert Beckebans
99c7d58dc6
Compute irradiance for each light grid point
2021-04-13 17:51:16 +02:00
Robert Beckebans
6decaa2293
Started to bring back the Quake 3 lightgrid as irradiance cache
2021-04-13 15:50:46 +02:00
Robert Beckebans
09c9f254c8
Generated new default ambient cube with smooth SH lighting
2021-04-10 17:26:51 +02:00
Robert Beckebans
7d2f35ab9a
Only do parallax correction test for local cubemaps
2021-04-10 17:23:04 +02:00
Robert Beckebans
69f17a61fd
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-04-10 16:55:57 +02:00
Robert Beckebans
d8188cf90b
Fixed problems with Mesa GLSL compiler
2021-04-10 16:55:54 +02:00
Robert Beckebans
2f8ae72431
Fixed Linux build issues. Tested with Clang
2021-04-10 09:53:52 +02:00
Robert Beckebans
5d26aaddb3
Added parallax correction for local cubemaps
2021-04-09 22:28:09 +02:00
Robert Beckebans
c40ab1e7e8
Fixed irradiance fireflies using spherical harmonics
2021-04-08 18:36:23 +02:00
Robert Beckebans
4a3ba04317
Simplified R_MakeAmbientMap
2021-04-08 12:41:40 +02:00
Robert Beckebans
ee4085b388
Added spherical harmonics math
2021-04-08 12:06:14 +02:00
Robert Beckebans
36105c277c
Added missing shaders from last commit
2021-04-07 10:04:39 +02:00
Robert Beckebans
5854242d7b
Moved D3 gloss -> roughness hack to function
2021-04-06 14:27:46 +02:00
Robert Beckebans
7c3ff6466b
Minor cleanup
2021-04-01 14:23:47 +02:00
Robert Beckebans
8f82bb0fb9
Added invertGreen( normalmap.png ) material keyword
2021-03-27 22:17:05 +01:00
Robert Beckebans
9ce36e420a
Support angles keyword again for TrenchBroom
2021-03-27 18:36:50 +01:00
Robert Beckebans
97656fb9cf
Defaulted r_forceAmbient to 0.4
2021-03-26 18:40:02 +01:00
Robert Beckebans
39facaa1ac
Vulkan can handle FMT_R11G11B10F textures
2021-03-26 17:39:04 +01:00
Robert Beckebans
9fae3ccdb2
Vulkan backend compiles again
2021-03-26 13:35:05 +01:00
Robert Beckebans
d9112cd381
Merge branch '497-envprobe-rendertarget'
2021-03-26 11:20:53 +01:00
Robert Beckebans
1f796a1f08
Embedded default HDR light probe data
2021-03-26 10:49:16 +01:00
Robert Beckebans
d5a4dda542
Added console command makeImageHeader
2021-03-26 10:13:42 +01:00
Robert Beckebans
5bbca6f98c
Use id Tech 5 multithreading for generateEnvironmentProbes
2021-03-23 21:53:21 +01:00