Skip entire area if lightgrid count exceeds limit

This commit is contained in:
Robert Beckebans 2021-04-16 10:37:12 +02:00
parent 25b14756bb
commit 36e7b2e86e

View file

@ -696,8 +696,11 @@ CONSOLE_COMMAND( generateLightGrid, "Generate light grid data", NULL )
{
portalArea_t* area = &tr.primaryWorld->portalAreas[a];
int numGridPoints = Min( area->lightGrid.lightGridPoints.Num(), limit );
if( numGridPoints == 0 )
//int numGridPoints = Min( area->lightGrid.lightGridPoints.Num(), limit );
//if( numGridPoints == 0 )
int numGridPoints = area->lightGrid.lightGridPoints.Num();
if( numGridPoints == 0 || numGridPoints > limit )
{
continue;
}