Commit graph

229 commits

Author SHA1 Message Date
Robert Beckebans
51405a3e8f Simplified screenshot garbage. Closes #652 2022-04-16 16:29:17 +02:00
Robert Beckebans
6cd2b98491 TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
Robert Beckebans
d078ada2d8 Changed the motionBlur shader to draw motion vectors 2022-04-13 12:35:00 +02:00
Robert Beckebans
2e363d6f99 Exposed TAA parameters to cvars 2022-04-12 19:24:53 +02:00
Robert Beckebans
ca1c1019d0 Less flickering 2022-04-12 18:29:55 +02:00
Robert Beckebans
1279a27a43 Copied TAA from Donut framework 2022-04-12 18:15:48 +02:00
Robert Beckebans
ca6b434a63 Fixed r_skipShadows and removed r_logFile 2022-04-02 12:33:58 +02:00
Robert Beckebans
45b75aa623 Bumped r_shadowMapAtlasSize to 16384 2022-04-01 17:38:52 +02:00
Robert Beckebans
c0e4082651 Use shadow atlas for interaction rendering 2022-03-31 22:07:05 +02:00
Robert Beckebans
77a73a2cd2 Fixed compile and runtime problems 2022-03-30 12:09:22 +02:00
Robert Beckebans
a18d2609ce Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
Robert Beckebans
62429d8f46 Optimized perf by fixing several issues with the GPU<->CPU syncing 2022-03-23 20:22:05 +01:00
Robert Beckebans
d4f1d99bd7 Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
Robert Beckebans
51d317543c Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
Stephen Saunders
87271337c3 Support mp4/webm/mkv cinematics for mods, fix duration calculation, fix testVideo shutdown on exit 2022-03-15 20:26:47 -04:00
Robert Beckebans
07bef6e114 Fixed linear RGB -> sRGB gamma ramp after tone mapping 2022-03-15 16:58:07 +01:00
Robert Beckebans
91ae3aa3ed Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
Robert Beckebans
6ae1f07e95 Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
Robert Beckebans
d212e5b948 Merge remote-tracking branch 'SRSaunders/master' 2022-03-06 08:34:02 +01:00
Robert Beckebans
f1668b7db8 Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Stephen Saunders
bd3c82c930 Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd 2022-03-02 20:49:26 -05:00
Stephen Saunders
69be2f1e05 Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder 2022-02-26 18:51:01 -05:00
Robert Beckebans
1d93ad0a58 It can start and load a map! 2022-02-21 21:26:36 +01:00
Robert Beckebans
535e56f580 It's compiling! 2022-02-21 19:56:21 +01:00
Robert Beckebans
c37dc4e04e NVRHI merge by Stephen Pridham part 2 2022-02-21 17:59:13 +01:00
Robert Beckebans
d0f5cd7308 Added new GFX options for SSAO and Ambient Lighting 2021-10-30 17:54:07 +02:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Admer
a1e1bec54a r_skipBloom CVar 2021-09-11 17:43:50 +02:00
Stephen Saunders
c80d601276 Remove all X11_XCB platform-specific code from RBDoom3BFG 2021-07-30 14:08:44 -04:00
Robert Beckebans
0814287639 Updated release notes with screenshots 2021-05-08 11:34:12 +02:00
Robert Beckebans
329d822d32 Show all valid light material textures with editLights 2021-05-06 13:31:58 +02:00
Robert Beckebans
c119cf3513 Several bugfixes that address cubemap processing for SH/GGX data 2021-05-03 20:36:26 +02:00
Robert Beckebans
30373922c3 Optimized bakeLightGrids 2021-05-01 15:59:46 +02:00
Robert Beckebans
5b0a3a8ac8 Merge branch '545-irradiance-light-grid' 2021-04-29 16:33:10 +02:00
Robert Beckebans
dbbcea94c5 Pull request cleanup 2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf Ran Astyle 2021-04-29 15:20:45 +02:00
Robert Beckebans
b96b085d04 Don't use 1 pixel border for non-lightgrid octahedrons 2021-04-27 14:15:11 +02:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
03c5e0273b Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
Robert Beckebans
884658d6dd Added lightgrid debug shader 2021-04-15 13:11:27 +02:00
Robert Beckebans
99c7d58dc6 Compute irradiance for each light grid point 2021-04-13 17:51:16 +02:00
Robert Beckebans
6decaa2293 Started to bring back the Quake 3 lightgrid as irradiance cache 2021-04-13 15:50:46 +02:00
Robert Beckebans
97656fb9cf Defaulted r_forceAmbient to 0.4 2021-03-26 18:40:02 +01:00
Robert Beckebans
5bbca6f98c Use id Tech 5 multithreading for generateEnvironmentProbes 2021-03-23 21:53:21 +01:00
Robert Beckebans
8c397e9463 Bugfixed and flipped environment probe glReadPixels output 2021-03-23 09:36:39 +01:00
Robert Beckebans
2391ba1b43 Implemented GGX Split Sum approximation using a 2D atlas trick 2021-03-22 20:45:25 +01:00
Robert Beckebans
2b28723751 Render environment probes to HDRA16F target 2021-03-14 15:59:02 +01:00
Robert Beckebans
8a4253a643 Skip r_useVirtualScreenResolution 2021-02-25 19:36:59 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
f560ee861b Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing 2021-02-10 16:35:08 +01:00
Robert Beckebans
6cff363845 Defaulted off r_showViewEnvprobes 2021-02-10 16:28:16 +01:00
Robert Beckebans
74d1fc5213 Defaulted r_ignoreGLErrors to 1 2020-07-14 18:37:41 +02:00
Robert Beckebans
8501ea46ba Show environment probes as spheres instead of cubes 2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025 First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af Added r_showViewEnvprobes 2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4 First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
Robert Beckebans
5b56ab3392 r_forceAmbient can be saved and r_antiAliasing 1 is new default 2020-05-15 16:21:48 +02:00
Robert Beckebans
1b3378cb94 Added Vogel Disk Sampling by Panos Karabelas 2020-05-11 23:49:04 +02:00
Robert Beckebans
9931fab681 Improved SSAO performance with Blue Noise 2020-05-10 15:05:46 +02:00
Robert Beckebans
14a331fadd Made ImGui to work with the Vulkan builds 2020-05-04 17:22:51 +02:00
Robert Beckebans
b8e25612fb Fixed several problems with the HDR light equations 2020-05-01 23:30:16 +02:00
Robert Beckebans
3f9b85d434 Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale 2020-05-01 21:11:13 +02:00
Robert Beckebans
605944924a Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
Robert Beckebans
c8250b184b Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Robert Beckebans
28ad01ab80 Added command makeBrdfLut for testing 2020-04-18 17:08:32 +02:00
Robert Beckebans
1972bcdad4 Added second interaction shader path for PBR so old materials don't look glossy 2020-04-16 18:08:50 +02:00
Robert Beckebans
bc7d66a740 Fixed bug when looking for PBR image timestamp 2020-04-13 18:20:45 +02:00
Robert Beckebans
56a2ec0dfc Added HACK to look for PBR maps with the suffix _rmao 2020-04-13 17:31:07 +02:00
Robert Beckebans
9fb3f686a1 Updated README with some documentation about the modding support 2020-03-31 21:01:44 +02:00
Robert Beckebans
62466b41b7 Use ImGui to draw renderer stats for com_showFPS 1 2020-03-29 17:12:11 +02:00
Robert Beckebans
af701aea33 Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
Robert Beckebans
6b524f0bcb Turned off HDR and shadow mapping defaults for Vulkan builds 2020-03-22 13:46:58 +01:00
Robert Beckebans
bcb61ce306 Applied Astyle 2020-03-22 12:23:52 +01:00
Eric Womer
e9ef21ce5c SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
Robert Beckebans
fa3df4e2d2 Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting 2019-11-22 18:25:33 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
ab5b233e8e Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders 2019-11-11 20:07:33 +01:00
Robert Beckebans
2c07265be5 Merge branch 'master' into IBL-environment-probes2 2019-10-30 10:38:44 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
e6498e2975 Tweaked HDR/ambient 2019-10-19 22:14:51 +02:00
Robert Beckebans
0ef3fcfe92 Fixed a bug in the Vulkan Swapchain 2018-10-07 17:58:32 +02:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
a7d5c16e0a Vulkan CreateInstance Hello World 2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258 Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc Moved OpenGL initialization to GL backend 2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980 Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
Robert Beckebans
a6169afac6 More render backend refactoring. Fixed image stuff 2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
Robert Beckebans
c91f8f4338 Merge branch 'master' into vkdoom3-merge 2017-09-03 10:32:19 +02:00
Robert Beckebans
657b5c02f9 Optimized makeAmbient importance sampling with Hammersley point set 2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0 Astyle 2017-09-03 09:45:03 +02:00
Darren Salt
01be91c9c8 Fix detection of Mesa >= 17.2.
This handles accelerated drivers (vendor == "X.Org") and software rendering (llvmpipe).
2017-08-09 17:02:35 +01:00
Codes4Fun
3241d08740 Added UpdateStereo3DMode function.
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Robert Beckebans
081c848f87 envShot cleanup 2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46 Merged Steel Storm 2 envShot bugfix by LordHavoc 2016-07-02 11:24:22 +02:00
Robert Beckebans
8f1512dc5e Tweaked HDR tone mapping and linear RGB bugfixes 2016-01-17 12:49:04 +01:00
Robert Beckebans
d50c93f26f Added r_exposure and tweaked lighting 2016-01-14 00:59:41 +01:00
Robert Beckebans
f82b700598 Improved linear RGB lighting and added ACES tonemap 2016-01-13 20:33:16 +01:00