Commit graph

335 commits

Author SHA1 Message Date
Stephen Saunders
502522826a Minor consistency change for USE_VK define in DeviceManager.h 2023-01-09 13:41:23 -05:00
Stephen Saunders
5137637126 Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen 2023-01-08 00:25:05 -05:00
Stephen Saunders
1c4883354b Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath 2023-01-07 22:44:42 -05:00
Stephen Saunders
e7b681a06e Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
Robert Beckebans
407086a603 Astyle 2022-12-19 12:40:45 +01:00
Stephen Saunders
308892db87 Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug 2022-12-16 13:42:12 -05:00
Stephen Saunders
591d9d71a7 Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath() 2022-12-14 12:50:05 -05:00
Stephen Saunders
cd2bb986c2 Handle macOS / linux differences for build path option within Sys_DefaultBasePath() 2022-12-14 01:30:48 -05:00
Stephen Saunders
7f37eccf61 Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS 2022-12-13 21:28:26 -05:00
Stephen Saunders
55a9950dd8 Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts 2022-12-12 18:13:55 -05:00
Robert Beckebans
a94f67adaa Point to latest RB/nvrhi/main 2022-12-06 23:43:56 +01:00
Robert Beckebans
3a3af32ddb Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
Robert Beckebans
8a821c3a7a Astyle 2022-11-18 16:47:29 +01:00
Stephen Saunders
96347cab74 Minor defensive #ifdef change in sdl_vkimp for SetScreenParmsWindowed() - handle non-macOS / non-linux case 2022-11-18 10:30:08 -05:00
Stephen Saunders
afacd8014c Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen 2022-11-17 23:42:06 -05:00
Stephen Saunders
7a7571f88a Fix window resize/fullscreen handling and make consistent between DX12 and Vulkan (Windows & SDL) 2022-11-11 21:51:31 -05:00
Stephen Saunders
f5745b4ab6 Support window resize and fullscreen changes on Windows and Linux without validation errors 2022-11-10 14:56:18 -05:00
Stephen Saunders
f6e5571d39 Support image depth/stencil format D32S8 when D24S8 not available (e.g. Vulkan on AMD GPUs) 2022-11-10 14:50:09 -05:00
Stephen Saunders
80c56e573d Fix compile errors: DeviceManager.h include path for DX12, sync2 structure initialization typo for Vulkan 2022-11-10 12:19:54 -05:00
Stephen Saunders
f756ef26c2 Move DeviceManager_<API>.cpp files to neo/sys directory for single stream common maintenance 2022-11-08 16:33:29 -05:00
Stephen Saunders
7703d4221d Vulkan timer query fixes, support in-game display mode / window size / vsync changes 2022-11-08 15:27:09 -05:00
Stephen Saunders
1adedfd3fc Vulkan volatile buffer and validation error fixes (sync2, fillModeNonSolid, MoltenVK imageViewFormatSwizzle) 2022-11-08 15:21:50 -05:00
Robert Beckebans
600e50ad50 Astyle 2022-11-03 18:54:38 +01:00
Stephen Saunders
9734df5f01 Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit 2022-10-28 14:11:10 -04:00
Robert Beckebans
bdea96cc2a Astyle 2022-10-25 19:11:22 +02:00
Stephen Saunders
9eef374819 Update DeviceManager_VK.cpp for Windows and SDL (linux + macOS) cross-platform portability 2022-10-23 23:31:12 -04:00
Stephen Saunders
2ffb89c80e Fix builtin/VR case sensitivity on linux, fix r_useValidationsLayers on macOS when USE_MoltenVK set 2022-10-23 08:45:53 -04:00
Stephen Saunders
86bcffdd00 Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation 2022-10-21 23:46:42 -04:00
Robert Beckebans
c55467ef33 Fixed several Vulkan errors 2022-09-22 20:08:07 +02:00
Robert Beckebans
1d456a9026 Probably fixed Vulkan swapchain problem 2022-09-22 18:34:07 +02:00
Robert Beckebans
9307983475 Some code to debug the NVRHI swapchain problem 2022-09-17 20:01:06 +02:00
Robert Beckebans
374897f750 Merge branch '679-gltf-map-support2' into 679-gltf-map-support 2022-07-02 12:55:10 +02:00
Robert Beckebans
fd6c589da0 ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
Robert Beckebans
d3382b03e2 Outcommented broken SMAA and MSAA options 2022-05-29 15:51:07 +02:00
Robert Beckebans
f1139f7a33 Fixed unknown event 772 error on Linux 2022-05-09 14:07:19 +02:00
Robert Beckebans
6cd2b98491 TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
Robert Beckebans
62429d8f46 Optimized perf by fixing several issues with the GPU<->CPU syncing 2022-03-23 20:22:05 +01:00
Robert Beckebans
d4f1d99bd7 Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
Robert Beckebans
51d317543c Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
Robert Beckebans
85ff5d2a66 Use FataError for NVRHI errors so we get an small info window later on 2022-03-15 17:06:36 +01:00
Robert Beckebans
91ae3aa3ed Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
Robert Beckebans
fd7802dfb4 Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Robert Beckebans
67a0768560 Fixed sRGB and screen size problems with the DX12 device manager 2022-03-11 11:44:07 +01:00
Robert Beckebans
01a86e2b3d Fixed flash light shadow maps 2022-03-10 20:20:48 +01:00
Robert Beckebans
28c756b1d7 Don't resize Framebuffers after device shutdown 2022-03-10 19:42:43 +01:00
Robert Beckebans
1d93ad0a58 It can start and load a map! 2022-02-21 21:26:36 +01:00
Robert Beckebans
535e56f580 It's compiling! 2022-02-21 19:56:21 +01:00
Robert Beckebans
9b4b93e8ef Added missing files 2022-02-21 18:15:56 +01:00
Robert Beckebans
c37dc4e04e NVRHI merge by Stephen Pridham part 2 2022-02-21 17:59:13 +01:00
Robert Beckebans
c23709c2db Formatted code with Astyle 2022-02-12 12:55:46 +01:00
Stephen Saunders
0c6e72be37 Improve Vulkan instance extension setup, add Vulkan instance and driver info to gfxInfo
(cherry picked from commit 631358eda14468bdc3f8dd5c0ed7998b8e0be0eb)
2022-01-19 23:40:45 -05:00
Robert Beckebans
9b5919ab22 Fixed DPI Scaling problems #616 2021-10-28 11:16:11 +02:00
Stephen Saunders
6f3f0ca491 Fix CPU timer scaling on Win64 + minor format changes for FPS overlay 2021-09-22 17:57:19 -04:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Robert Beckebans
87bbebac1c Applied Astyle 2021-08-28 15:05:12 +02:00
Robert Beckebans
530e96657e
Merge pull request #600 from SRSaunders/x11xcb-fixes
Remove X11_XCB dependencies for Linux and macOS
2021-08-28 14:55:03 +02:00
Stephen Saunders
c80d601276 Remove all X11_XCB platform-specific code from RBDoom3BFG 2021-07-30 14:08:44 -04:00
Robert Beckebans
b02eaf8f6b
Merge pull request #599 from SRSaunders/binkdec-fixes
Support FFmpeg / BinkDec optionality for macOS
2021-07-30 09:17:15 +02:00
Robert Beckebans
9772dfd88b
Merge pull request #594 from tomgreen66/rbdoom3_osxcpufreqfix
Fix odd output for CPU frequency on Mac
2021-07-30 09:09:04 +02:00
Stephen Saunders
d71eb2bf36 Disable X11_XCB dependencies for Linux and macOS 2021-07-29 00:10:13 -04:00
Stephen Saunders
cbb9610a1b Enable FFmpeg / BinkDec optionality for macOS 2021-07-27 17:24:01 -04:00
Thomas Green
3503dd2f17
Use integer to obtain cpufrequency in OSX
Using a double to try to obtain cpufrequency in OSX seems to not produce anything useful (integer representation in a double).  Using int64 seems to work.
2021-07-20 23:51:17 +01:00
Robert Beckebans
d430f6a1fd Astyle 2021-07-08 08:40:03 +02:00
Stephen Saunders
041db6b348 Capture mouse properly on macOS when outside of window, fixes issue #584 2021-06-15 01:53:35 -04:00
Robert Beckebans
c705e894fd Don't lookup Steam and GOG D3BFG paths by default.
This breaks development builds however you can set this behaviour by
setting +set sys_useSteamPath 1 or +set sys_useGOGPath 1
2021-06-04 13:06:34 +02:00
Robert Beckebans
b14a5b4fbb Applied Astyle 2021-05-26 09:25:28 +02:00
raynorpat
90a20aec42 Support for Steam and GOG.com base path detection for Windows.
This uses the registry unfortunately, but is fairly clean.

This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
Robert Beckebans
d7a96ca21b Allow sys_lang to be saved to config 2021-05-08 15:05:47 +02:00
Robert Beckebans
dbbcea94c5 Pull request cleanup 2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf Ran Astyle 2021-04-29 15:20:45 +02:00
Stephen Saunders
b14c3c21cb Fixed segfault on exit by integrating pull request #378 by tomgreen66 2021-04-20 18:35:37 -04:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
afae2740bf Fixed unnessary warnings with VS2017 2021-03-15 21:21:56 +01:00
Robert Beckebans
d394ae186f Replaced DOOM 3 BFG icon 2021-02-25 19:30:07 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca Changed r_useOpenGL45 default to 1 on Win and updated docs 2021-02-17 20:52:36 +01:00
Robert Beckebans
72cf7cef86 Smaller potential crashfixes from SS2 engine 2020-12-23 21:02:38 +01:00
Robert Beckebans
c8af9c3b0e Fixed savegame size problem with some user maps 2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc Applied astyle formatting 2020-11-05 01:32:50 +01:00
LWSS
4cd232ca20 GetClockTicks() - keep other arch in mind 2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1 Fix cpu clock-hz inaccuracy on linux 2020-10-01 02:28:58 -07:00
Robert Beckebans
3960b88cc4 Applied Astyle 2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0 Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
IISergII
7e25d69608 platform_linux.cpp: Added sysconf use for s_numPhysicalCPUCores
when parsing /proc/cpuinfo fails, an alternative method will be used - sysconf() to get s_numPhysicalCPUCores value
2020-06-03 21:52:44 +03:00
Robert Beckebans
6f36e42a43
Merge pull request #399 from shmerl/master
Support XDG base directory specification
2020-05-31 23:02:39 +02:00
Robert Beckebans
f97bfe3eb4 Don't try to create an OpenGL 5.0 context ... 2020-03-28 17:53:39 +01:00
Robert Beckebans
af701aea33 Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
Robert Beckebans
bcb61ce306 Applied Astyle 2020-03-22 12:23:52 +01:00
Eric Womer
596fbb18ca RenderBackend.h:
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.

Image_VK.cpp:
  * disabled printing "Vulkan Image alloc " to the terminal, flooding it
  with data

RenderBackend_VK.cpp:
  * Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
  validation checking, I had it hard-coded to true for testing reasons.
  * static void DestroySwapChain():
    * I don't know if the changes I introduced here are helping or not,
    or even doing anything, so this part can be ignored or changed back.
  * GL_StartFrame() and GL_BlockingSwapBuffers():
    * VkResult for these two functions, vkAcquireNextImageKHR and
    vkQueuePresentKHR, don't need to return VK_SUCCESS for the
    application to be valid, so handle them differently here. There may
    be others like this, but I don't know.

qvk.h:
  * Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
  now anyways, use them to wrap the correct platform headers instead of
  defining them here.

sdl_vkimp.cpp:
  * Some debug printing changes, from GL to Vulkan, since this is for
  the Vulkan API.
2020-01-01 14:31:28 -05:00
Eric Womer
e9ef21ce5c SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
Eric Womer
7145d9b3f1 Compiling/Linking/Running, but no rendering, there is audio. glConfig as
a temp fix for the surfaces having a width and height of 0 since
renderSystem->getHeight()/getWidth() access
glConfig.nativeResolutionHeight/Width directly.
2019-12-29 17:05:33 -05:00
Eric Womer
528da79001 Merge branch 'kung' into vulkan-merge-2 2019-12-29 12:14:29 -05:00
Eric Womer
f1e650e2c4 Applying KungFuJesus's patch from
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
2019-12-29 11:12:34 -05:00
Robert Beckebans
527b1fbfd5 Applied new AStyle settings 2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3 Merge branch 'master' into vulkan 2019-11-19 21:29:16 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Jeffrey N. Johnson
07aa70f27e These changes allow the use of C++11. 2019-11-10 12:33:53 -08:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
eb60a374fe Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
Robert Beckebans
8cdc4aa99c Try to run with OpenGL 4.5 core profile by default on Windows 2018-11-02 13:35:02 +01:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
a7d5c16e0a Vulkan CreateInstance Hello World 2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258 Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
shmerl
d23864a3e2 Support XDG base directory specification 2017-09-03 17:07:02 -04:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Caffeine Code
41f1014ed5 read core count correctly 2017-07-09 22:39:20 +01:00
Robert Beckebans
a884b08010 Astyle 2016-05-10 09:55:37 +02:00
Ivan Vashchaev
3171686814 Support SDL2 GameController API
On OS X DualShock4 works perfectly
2016-02-12 20:53:24 +03:00
Daniel Gibson
0fbf83fa49 Implemented Sys_[SG]etClipboardData() for SDL backend
SDL2 only, SDL1.2 doesn't have functions to handle the clipboard
2015-08-02 19:23:26 +02:00
Daniel Gibson
90b1ff0b65 Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
Robert Beckebans
4c596dcf0d Fixed Gamepad LS and RS in PDA screen. refs #214 2015-02-05 20:11:09 +01:00
Daniel Gibson
015748f823 SDL backend: generate SE_MOUSE_LEAVE events
The SDL backend now creates SE_MOUSE_LEAVE events when the mouse leaves
the window (both SDL1.2 and SDL2). For some reason, both the SWF GUI
backend and CEGUI are interested in this.
2015-01-28 17:32:35 +01:00
Daniel Gibson
aa51d38b3c Support up to 16 mouse buttons (SDL-only)
Mostly necessary because SDL doesn't properly return mouse buttons X1/X2
on Linux/X11, see https://bugzilla.libsdl.org/show_bug.cgi?id=2310

Not sure if this is possible with Windows, DIMOFS_BUTTON7 seems to be
the highest constant there.

Also passing sdlevent.wheel.y directly as scroll delta
2015-01-28 17:32:35 +01:00
Daniel Gibson
65d1428dd1 Make Unicode input work for SDL
The d3bfg internal SE_CHAR events were documented as "evValue is an
ascii char", but are actually at least UTF-16, as returned by
Windows WM_CHAR events.
We now assume it's UTF-32 (UTF-16 has the same values mostly)
and the SDL backend now puts UTF-32 chars into SE_CHAR events.

In the Windows backend I make sure that no surrogate UTF-16 chars are
emitted + I added support for WM_UNICODE messages.

Now I can input Ümläuts intö the conßole window \o/
2015-01-28 17:32:35 +01:00
Robert Beckebans
d691002296 Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Daniel Gibson
e37671d6ac Change SDL event-handling, mostly for keyboard input
Sys_GetEvent()
* renamed res_none to no_more_events, because that's what the
  caller assumes when getting that event
* don't return res_none on unhandled events, instead get the next event
  until there is a handled event or no more events
  (=> if -> while, return res_none -> continue)
* Mapping to Doom3 keynum handled differently for SDL1 vs SDL2, see below

For SDL2 we don't use SDL_KeyToDoom3Key on the keysym anymore, but map
the SDL2 scancode to Doom3/Direct-Input scancodes instead (the keynum_t
K_* constants are really used as scancodes!).

This mapping is done in sdl2_scancode_mappings.h scancodeToKeyNum[].
In sdl_events.cpp there are static SDLScanCodeToKeyNum() and
KeyNumToSDLScanCode() functions that use this scancodeToKeyNum[] array.

Sys_GetKeyName() now does something sensible for SDL2 by using
KeyNumToSDLScanCode()

This is also used to implement idKeyInput::LocalizedKeyName() for SDL-targets
(for SDL1.2 the behavior doesn't change much, though, as it doesn't have
consistent scancodes - Sys_GetKeyName() will just return NULL and
idKeyInput::LocalizedKeyName() will fall back to the old default)
2015-01-06 21:22:12 +01:00
Daniel Gibson
0e1de30fe9 enhance neo/sys/sys_public.h enum keyNum_t with some missing keys
turns out that both d3bfg and cegui use direct input scancode numbers
to represent keys internally.. now isn't that fucking convenient!

d3bfg was missing some, though, so I added them
2015-01-06 21:22:05 +01:00
Daniel Gibson
b9f5d20e93 improved SDL2 textinput handling
strdup() and free() aren't really the right tool if the size of the
buffer is known anyway (and quite small, currently 32 chars)
while at it, I renamed s and s_pos to str and str_pos for better
readability
2015-01-06 21:21:58 +01:00
Robert Beckebans
940d9f8a06 Formatted Code with AStyle 2014-11-25 11:42:08 +01:00
Wintermute0110
bc6cab3ab0 * SDL joystick/gamepad support implemented and working.
* Tested in Linux with both XBox360 wireless and Logitech F710 gamepads.
Should work with any XBox gamepad clone wired/wireless.
* Works well using SDL 1.2 or SDL 2.0
* SDL scan values are currently hard-coded. Note sure how to implement
remapping at the moment (config file, GUI, ...).
2014-11-21 02:47:21 +09:00
Robert Beckebans
d295a6aea9 Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187 2014-11-12 12:34:07 +01:00
BielBdeLuna
f77b3b6f71 the engine now supports all the lenguages from steam in sounds and strings 2014-11-06 16:25:25 +01:00
Robert Beckebans
7e49606cc8 Removed ARB endings from OpenGL calls 2014-08-20 11:09:02 +02:00
Robert Beckebans
f9ff46d03d Removed include of SDL_syswm.h because it creates problems on Kubuntu 14.04 with Mir 2014-08-20 00:30:39 +02:00
Robert Beckebans
195b99e39f Removed usage of Sys_GetSystemRam(). refs #164 2014-08-06 11:35:42 +02:00
Pat Raynor
6f65394d97 Removed the useless Sys_GetSystemRam and Sys_GetVideoRam 2014-08-01 02:36:04 -04:00
Pat Raynor
afeab489dd Add more windows versions... 2014-08-01 02:35:12 -04:00
Robert Beckebans
79c4b3ef98 Fixed SDL 1.2 support 2014-05-22 09:55:25 +02:00
Radegast
e1f8597360 Use SDL to find Application Support path. #87 2014-05-22 00:33:58 +01:00
Radegast
c76e9a26ef Removed objective-c++ code. #87 2014-05-22 00:07:34 +01:00
Radegast
4045be32b1 Replaced procfs dependent functions with native calls on OS X. #87 2014-05-21 22:31:18 +01:00
Radegast
b8676a513f Replaced MACOS_X define with standardised __APPLE__. #87 2014-05-20 13:51:53 +01:00
Robert Beckebans
05248cce6d AStyle 2014-05-20 09:29:08 +02:00
Radegast
5304284e90 Added CLOCK_REALTIME support to our custom clock_gettime() function for OS X. #87
The monotonic part was written by Gavin Beatty
https://github.com/gavinbeatty/python-monotonic-time/blob/master/darwin.c
2014-05-19 22:53:46 +01:00
Radegast
ca5c463bbd Added clock_gettime() for OS X which always returns monotonic time. #87 2014-05-19 16:53:20 +01:00
Radegast
764b067825 Avoid 'unknown event' spam when testing with touchpad. #87 2014-05-19 15:52:33 +01:00
Radegast
9b4f849cd5 Get RAM in MB. #87 2014-05-18 23:33:08 +01:00
Radegast
812fb78d52 Initial OS X support. #87 2014-05-18 23:14:28 +01:00
Robert Beckebans
0ca7667fd2 Removed glewExperimental = GL_TRUE hack for SDL 2 2014-05-11 12:28:29 +02:00
Robert Beckebans
5c0fedf190 Patched GLEW to get the extensions with OpenGL >= 3.2 for the case that glGetString(GL_EXTENSIONS) fails 2014-05-11 12:19:10 +02:00
Robert Beckebans
11456a231d Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping 2014-05-11 11:30:56 +02:00
Robert Beckebans
12fd563fce Merge branch 'advanced-renderer-upgrades' of github.com:RobertBeckebans/RBDOOM-3-BFG into advanced-renderer-upgrades 2014-05-10 15:30:55 +02:00
Robert Beckebans
ade5c434f8 Replaced QGL with GLEW in sdl_glimp.cpp 2014-05-10 15:30:48 +02:00
Robert Beckebans
485417ab41 Removed obsolete sdl_qgl.cpp and fixed some compile errors 2014-05-10 15:29:59 +02:00
RobertBeckebans
8018378c3c Merge branch 'master' into glew
Conflicts:
	neo/renderer/OpenGL/glext.h
	neo/renderer/OpenGL/qgl.h
	neo/renderer/OpenGL/wglext.h
	neo/renderer/RenderProgs.cpp
	neo/renderer/RenderProgs_GLSL.cpp
	neo/renderer/RenderSystem_init.cpp
	neo/renderer/tr_backend_draw.cpp
	neo/sys/win32/win_qgl.cpp
2014-04-21 15:01:50 +02:00
Robert Beckebans
3b19aa7991 Added glConfig.vendorType settings for Linux and disabled unused shaders. #90 2014-04-20 17:20:50 +02:00
RobertBeckebans
cce21e0d76 Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
Andreas Bergmeier
f66591f244 Force format invocations to be correct (on gcc and clang) and fix them. 2014-02-23 19:16:23 +01:00