mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-24 18:50:20 +00:00
Fixed sRGB and screen size problems with the DX12 device manager
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parent
fc0e8e7c07
commit
67a0768560
6 changed files with 42 additions and 6 deletions
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@ -895,6 +895,16 @@ idImage::Reload
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*/
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void idImage::Reload( bool force, nvrhi::ICommandList* commandList )
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{
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#if defined( USE_NVRHI )
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// always regenerate functional images
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if( generatorFunction )
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{
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//common->DPrintf( "regenerating %s.\n", GetName() );
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generatorFunction( this, commandList );
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return;
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}
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#else
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// don't break render targets that have this image attached
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if( opts.isRenderTarget )
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{
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@ -911,6 +921,7 @@ void idImage::Reload( bool force, nvrhi::ICommandList* commandList )
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}
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return;
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}
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#endif
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// check file times
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if( !force )
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@ -310,7 +310,7 @@ void main( PS_IN fragment, out PS_OUT result )
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shadow *= stepSize;
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#elif 0
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#elif 1
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#if 0
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@ -43,7 +43,7 @@ struct DeviceCreationParameters
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uint32_t backBufferHeight = 720;
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uint32_t refreshRate = 0;
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uint32_t swapChainBufferCount = 3;
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nvrhi::Format swapChainFormat = nvrhi::Format::SRGBA8_UNORM;
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nvrhi::Format swapChainFormat = nvrhi::Format::RGBA8_UNORM; // RB: don't do the sRGB gamma ramp with the swapchain
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uint32_t swapChainSampleCount = 1;
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uint32_t swapChainSampleQuality = 0;
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uint32_t maxFramesInFlight = 2;
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@ -1,3 +1,25 @@
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/*
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* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "precompiled.h"
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#include "renderer/RenderCommon.h"
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@ -1069,10 +1069,10 @@ static bool GLW_GetWindowDimensions( const glimpParms_t parms, int& x, int& y, i
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bool DeviceManager::CreateWindowDeviceAndSwapChain( const glimpParms_t& parms, const char* windowTitle )
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{
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int x, y, w, h;
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x = 0;
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y = 0;
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w = parms.width;
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h = parms.height;
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if( !GLW_GetWindowDimensions( parms, x, y, w, h ) )
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{
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return false;
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}
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int stylebits;
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int exstyle;
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@ -179,6 +179,8 @@ LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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switch( uMsg )
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{
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case WM_WINDOWPOSCHANGED:
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// RB: FIXME this messes with with the window size in a really bad way
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#if 0
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if( renderSystem->IsInitialized() )//&& win32.hDC != NULL )
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{
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RECT rect;
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@ -207,6 +209,7 @@ LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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}
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}
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}
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#endif
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break;
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case WM_MOVE:
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{
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