CodeLikeCXK
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800cd210f9
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Fix UTF-8 BOM error
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2022-04-19 21:28:26 +08:00 |
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Robert Beckebans
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51405a3e8f
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Simplified screenshot garbage. Closes #652
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2022-04-16 16:29:17 +02:00 |
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Robert Beckebans
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54d30bbd05
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Skip hands + view weapons for motion vectors
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2022-04-14 14:43:14 +02:00 |
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Robert Beckebans
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6cd2b98491
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
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Robert Beckebans
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d078ada2d8
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Changed the motionBlur shader to draw motion vectors
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2022-04-13 12:35:00 +02:00 |
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Robert Beckebans
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2e363d6f99
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Exposed TAA parameters to cvars
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2022-04-12 19:24:53 +02:00 |
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Robert Beckebans
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ca1c1019d0
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Less flickering
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2022-04-12 18:29:55 +02:00 |
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Robert Beckebans
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1279a27a43
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Copied TAA from Donut framework
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2022-04-12 18:15:48 +02:00 |
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Robert Beckebans
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024ad532e2
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Make shadow atlas optional for perf comparison
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2022-04-09 14:58:31 +02:00 |
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Robert Beckebans
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ca6b434a63
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Fixed r_skipShadows and removed r_logFile
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2022-04-02 12:33:58 +02:00 |
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Robert Beckebans
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0d9d13d6f0
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Fixed shadow plopping effects and reeanbled vogel disk sampling
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2022-04-02 11:57:33 +02:00 |
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Robert Beckebans
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51db69a19f
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Use slower but more stable bin 2d packing for now
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2022-04-01 19:54:09 +02:00 |
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Robert Beckebans
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b9ceae755e
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Fixed missing graphics state updates if the viewport changes
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2022-04-01 19:19:25 +02:00 |
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Robert Beckebans
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45b75aa623
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Bumped r_shadowMapAtlasSize to 16384
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2022-04-01 17:38:52 +02:00 |
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Robert Beckebans
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f6fd593c72
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Added faster Quad Tree for rectangle packing
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2022-04-01 17:10:53 +02:00 |
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Robert Beckebans
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d6a43278db
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Don't use atlas for interactions that didn't fit into the atlas
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2022-04-01 13:55:34 +02:00 |
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Robert Beckebans
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98368669fa
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Shadowmap atlas is working if there are not too many lights
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2022-03-31 22:45:29 +02:00 |
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Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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63fe4a167a
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Sort and render shadows into shadowmap atlas
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2022-03-31 18:42:52 +02:00 |
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Robert Beckebans
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52545c8230
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Shadow atlas preparations
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2022-03-30 12:19:06 +02:00 |
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Robert Beckebans
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361c0292ec
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Added missing tonemapping vertex shader
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2022-03-30 12:13:43 +02:00 |
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Robert Beckebans
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77a73a2cd2
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Fixed compile and runtime problems
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2022-03-30 12:09:22 +02:00 |
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Robert Beckebans
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a18d2609ce
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Merge branch 'master' into 635-nvrhi1
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2022-03-30 12:08:40 +02:00 |
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Robert Beckebans
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b4077053bb
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Added missing TonemapPass.h/cpp files
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2022-03-29 15:26:16 +02:00 |
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Robert Beckebans
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144ce1dab9
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Disabled FullscreenFXManager::Process() post processing effects #647
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2022-03-29 15:25:25 +02:00 |
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Robert Beckebans
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cf128e42c8
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Fixed total frame GPU time query
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2022-03-24 19:28:10 +01:00 |
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Robert Beckebans
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4e776840d9
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Implemented NVRHI timer queries
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2022-03-24 18:22:41 +01:00 |
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Robert Beckebans
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ff29a5dbd4
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Perf: Only write constant buffer if it has changed
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2022-03-23 21:13:06 +01:00 |
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Robert Beckebans
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62429d8f46
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Optimized perf by fixing several issues with the GPU<->CPU syncing
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2022-03-23 20:22:05 +01:00 |
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Robert Beckebans
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d4f1d99bd7
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
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Robert Beckebans
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fe80d08eb0
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Fixed crash with NVRHI context
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2022-03-22 12:05:11 +01:00 |
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Robert Beckebans
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51d317543c
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
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Robert Beckebans
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ccd5086d20
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Attempt to implement DrawStencilShadowPass
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2022-03-16 17:43:55 +01:00 |
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Robert Beckebans
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51294e6549
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Small vertex cache cleanup
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2022-03-16 15:24:08 +01:00 |
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Robert Beckebans
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00612732d4
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Fixed mirrors
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2022-03-16 13:32:19 +01:00 |
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Robert Beckebans
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24853acc45
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GL_State cleanup. Fixed most GUI rendering problems
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2022-03-16 12:20:58 +01:00 |
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Robert Beckebans
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0eb9b97471
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Trying to use default samplers for all unknown material stages
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2022-03-15 18:57:47 +01:00 |
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Robert Beckebans
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85ff5d2a66
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Use FataError for NVRHI errors so we get an small info window later on
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2022-03-15 17:06:36 +01:00 |
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Robert Beckebans
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07bef6e114
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Fixed linear RGB -> sRGB gamma ramp after tone mapping
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2022-03-15 16:58:07 +01:00 |
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Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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c336da5ffd
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Optimized ShadowMapPass
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2022-03-14 19:20:23 +01:00 |
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Robert Beckebans
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69a27458a0
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Fixed Imgui rendering
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2022-03-14 16:34:38 +01:00 |
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Robert Beckebans
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274766f5d5
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Mars City 1 works, disabled Binding/Sample Caches
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2022-03-14 14:00:42 +01:00 |
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Robert Beckebans
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59349e88f3
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Removed obsolete samplers from lightgrid/envprobe shaders
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2022-03-14 10:47:20 +01:00 |
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Robert Beckebans
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851e8179bb
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Fixed binding layout for bumpyenvironment shaders
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2022-03-14 10:03:13 +01:00 |
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Robert Beckebans
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fd7802dfb4
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
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Robert Beckebans
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827bb275d6
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Fixed cascaded shadowmap rendering
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2022-03-12 11:38:21 +01:00 |
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Robert Beckebans
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21ce622907
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Run garbage collection between render passes
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2022-03-12 11:28:55 +01:00 |
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Robert Beckebans
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e85851991b
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Fixed skybox shader
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2022-03-12 11:28:34 +01:00 |
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Robert Beckebans
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52d20500d7
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Outcommented unused renderpasses
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2022-03-12 10:14:05 +01:00 |
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Robert Beckebans
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8f97eb6973
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Removed obsolete RBDoom 1.1 ambient_light shader
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2022-03-11 18:18:02 +01:00 |
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Robert Beckebans
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f1a499093f
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Only add valid entries to the binding sets
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2022-03-11 18:17:31 +01:00 |
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Robert Beckebans
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a63c5ba5f1
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Got point light shadowmaps working
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2022-03-11 12:56:07 +01:00 |
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Robert Beckebans
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67a0768560
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Fixed sRGB and screen size problems with the DX12 device manager
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2022-03-11 11:44:07 +01:00 |
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Robert Beckebans
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fc0e8e7c07
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Use RGB565 -> RBGA8 loading hack like on Apple
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2022-03-10 20:26:29 +01:00 |
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Robert Beckebans
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01a86e2b3d
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Fixed flash light shadow maps
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2022-03-10 20:20:48 +01:00 |
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Robert Beckebans
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529d91f611
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Some spot light shadowmap debugging
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2022-03-10 19:42:59 +01:00 |
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Robert Beckebans
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28c756b1d7
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Don't resize Framebuffers after device shutdown
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2022-03-10 19:42:43 +01:00 |
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Robert Beckebans
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9cb65c4fcf
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Don't reload intrinsic images
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2022-03-10 19:42:06 +01:00 |
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Robert Beckebans
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19f38c9a83
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Renderer can load the test_box.map
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2022-03-09 21:31:40 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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5b98d387ce
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Fixed compiling of the Vulkan backend
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2022-03-06 10:26:37 +01:00 |
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Robert Beckebans
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219033e26a
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Fixed black screen after reloadImages #621
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2022-03-06 10:10:18 +01:00 |
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Robert Beckebans
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2ce90cf97b
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Applied Astyle
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2022-03-06 08:59:13 +01:00 |
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Robert Beckebans
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d212e5b948
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Merge remote-tracking branch 'SRSaunders/master'
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2022-03-06 08:34:02 +01:00 |
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Robert Beckebans
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67a5e99597
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Smaller merge changes with master
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2022-03-06 08:32:26 +01:00 |
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Robert Beckebans
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e3101a6b05
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Added Zoomap categories railing, pipe and ladder and changed it to look for .bobj and .bdae files
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2022-03-05 18:55:30 +01:00 |
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Robert Beckebans
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f1668b7db8
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
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Stephen Saunders
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1ac9baca5d
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Tiny fix for printing Bink audio stream sample format
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2022-03-03 16:31:49 -05:00 |
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Stephen Saunders
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8f474b9cb4
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Tiny fix for printing RoQ cinematic filename
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2022-03-03 11:59:32 -05:00 |
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Stephen Saunders
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bd3c82c930
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Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
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2022-03-02 20:49:26 -05:00 |
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Robert Beckebans
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5ebbbf32e4
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Added support for the prototype.wad in the convertMapQuakeToDoom cmd
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2022-03-02 17:47:05 +01:00 |
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Robert Beckebans
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6d7ebabcbf
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Fixed a divide by zero bug in the convertMapToValve220 cmd
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2022-03-02 09:27:09 +01:00 |
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Robert Beckebans
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daf5ed43c0
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Export FGD files to base/_tb/fgd/*.fgd
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2022-02-27 17:26:58 +01:00 |
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Robert Beckebans
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3de739ae32
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Added small hack to load autogenerated genmodel_ entities
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2022-02-27 16:58:25 +01:00 |
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Robert Beckebans
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920df3df63
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Tweaked export to TrenchBroom cmds with proxymodels
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2022-02-27 13:56:14 +01:00 |
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Stephen Saunders
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69be2f1e05
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Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
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2022-02-26 18:51:01 -05:00 |
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Robert Beckebans
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67aaf93af8
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Added 2D Bin Packing library
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2022-02-26 18:48:15 +01:00 |
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Robert Beckebans
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5368eb5521
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Added more categories to makeZooMapForModels cmd
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2022-02-26 15:53:14 +01:00 |
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Robert Beckebans
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60d7801780
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Added category sorting to makeZooMapForModels cmd
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2022-02-26 15:29:39 +01:00 |
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Robert Beckebans
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75d55a7ed3
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Tweaked makeZooMapForModels cmd with better sorting
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2022-02-25 22:14:45 +01:00 |
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Stephen Saunders
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c4bc217d26
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Linux case sensitivity hack for opening RoQ files with ffmpeg
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2022-02-25 01:13:54 -05:00 |
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Robert Beckebans
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9cc5fa7a3a
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Write labels above model groups in zoo maps
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2022-02-24 22:14:40 +01:00 |
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Stephen Saunders
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27c1fe476a
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Close all ffmpeg contexts, remove packet queue, support ffmpeg RoQ decoding with audio
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2022-02-24 02:04:30 -05:00 |
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Robert Beckebans
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cbc9a31b74
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Added cmd makeZooMapForModels
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2022-02-23 22:52:23 +01:00 |
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Stephen Saunders
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f24d7ecc16
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Fix XAudio2 and OpenAL errors on shutdown, improve cinematic audio queue mgmt
(cherry picked from commit 4bfdf622f94b52eae52faece058c0e3d6139551e)
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2022-02-22 20:16:31 -05:00 |
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Stephen Saunders
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22cd420513
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More cinematic audio memory mgmt fixes, support cinematic audio looping
(cherry picked from commit bb0b260baa187d2dd88ef2a631e7b7f163095b10)
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2022-02-22 19:52:24 -05:00 |
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Robert Beckebans
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b2f68faffe
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exportModelsToTrenchBroom writes another FGD with helper entities
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2022-02-22 21:36:00 +01:00 |
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Robert Beckebans
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4bdaca627f
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Don't use BC1_UNORM_SRGB because it breaks YCoCg decoding
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2022-02-21 23:08:31 +01:00 |
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Robert Beckebans
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f9c9f9c65e
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Changed engine branch name to NVRHI
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2022-02-21 22:09:48 +01:00 |
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Robert Beckebans
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d557c82b35
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Improved RenderDoc logging
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2022-02-21 22:08:04 +01:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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535e56f580
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It's compiling!
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2022-02-21 19:56:21 +01:00 |
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Robert Beckebans
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025ba4419e
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Added more missing files
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2022-02-21 19:21:16 +01:00 |
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Robert Beckebans
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9b4b93e8ef
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Added missing files
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2022-02-21 18:15:56 +01:00 |
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Robert Beckebans
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c37dc4e04e
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NVRHI merge by Stephen Pridham part 2
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2022-02-21 17:59:13 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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Robert Beckebans
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2282cfb9d8
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Differentiate between classic func_groups and TB layers
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2022-02-19 14:43:49 +01:00 |
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Stephen Saunders
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922f9eddef
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Cinematic Video and Audio memory management fixes
(cherry picked from commit 40a9190283d30180a3b7e4ab9b77f3c3728dad4f)
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2022-02-18 14:01:53 -05:00 |
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Robert Beckebans
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1f2df87be7
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Fixed a couple of func_groups with TrenchBroom related bugs
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2022-02-18 18:00:09 +01:00 |
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