Shpoike
54c646420e
Fix csqc's addentities ignoring scale+colormod, fix culling of scaled entities.
2022-08-02 01:39:04 +01:00
Andrei Drexler
1f6888e7bc
Clear startdemo list on game change
...
This fixes inconsistent behavior when starting a game with -ad
vs starting with id1 and using 'game ad' in the console
(since id1 has startdemos in its quake.rc file, while ad doesn't).
2022-07-31 14:02:24 +03:00
Ozkan Sezer
47de22c84b
bump version to 0.94.7, update documents.
2022-07-24 08:25:10 +03:00
Ozkan Sezer
22b9b3474c
lodepng.c: applied patch from mainstream PR/170
...
marks lodepng_convert_rgb() static and only available if
LODEPNG_COMPILE_ANCILLARY_CHUNKS is set.
2022-07-20 23:24:24 +03:00
Shpoike
eb02e3b5ed
Fixes https://github.com/Shpoike/Quakespasm/issues/107
2022-07-19 22:36:57 +01:00
Ozkan Sezer
ec57aa9731
Fix wrong ext texture use after vid_restart windowed to/from fullscreen
...
Patch from Andrei Drexler.
Reference issue: https://github.com/sezero/quakespasm/issues/28 .
2022-07-18 14:24:24 +03:00
Ozkan Sezer
f8132afd0f
updated lodepng from mainstream git.
2022-07-18 10:15:00 +03:00
Shpoike
987bc0ee75
Fix server status reports causing issues for other engines.
2022-07-15 15:01:16 +01:00
Shpoike
1b911ae1f8
Merge tag 'quakespasm-0.94.6' into qss
2022-07-15 14:56:57 +01:00
Shpoike
7a97911ff4
Merge tag 'quakespasm-0.94.5' into qss
2022-07-15 14:11:03 +01:00
Shpoike
a3ce19fa74
Merge tag 'quakespasm-0.94.4' into qss
2022-07-15 13:24:04 +01:00
Andrei Drexler
f6a15400ba
Fix console history buffer wrapping
2022-07-13 00:55:38 +03:00
Ozkan Sezer
00530bda9b
gl_model.c: made a lot of procs and vars static
...
only user of 'loadmodel' outside of gl_model.c was Sky_LoadTexture,
so changed it to accept a model pointer.
TODO: remove need for globals such as mod_base, loadmodel, loadname
2022-07-05 08:50:02 +03:00
Ozkan Sezer
2dd6a14ccf
removed r_cache_thrash, showram & co.
2022-07-05 08:50:02 +03:00
Ozkan Sezer
52a3873d44
removed several unused r_speeds globals.
2022-07-05 08:50:02 +03:00
Ozkan Sezer
8b146122bb
Cmd_Exec_f: simplified condition for Hunk_FreeToLowMark.
2022-07-03 15:55:40 +03:00
Ozkan Sezer
f22b326919
Cmd_Exec_f: no need to Hunk_FreeToLowMark if using embedded default.cfg
2022-07-03 05:23:40 +03:00
Ozkan Sezer
b66088bd48
removed 2 kilometers long heritage print from main
2022-07-03 05:23:00 +03:00
Ozkan Sezer
d27d3db19f
snd_xmp.c: add missing Hunk_Free to xmp_load_module_from_memory failure
2022-07-02 11:55:50 +03:00
Ozkan Sezer
673a4a7315
Image_WritePNG: image should be freed using lodepng_free
2022-07-01 20:00:10 +03:00
Ozkan Sezer
09216eb65f
Makefiles: added basic dependency tracking, and tidied-up a bit.
2022-06-28 03:02:56 +03:00
Ozkan Sezer
c1c9f3b7fe
stb_image_write.h: applied mainstream PR/1337 patch
...
fixes potential invalid memory access
https://github.com/nothings/stb/pull/1337
2022-06-27 14:04:20 +03:00
Ozkan Sezer
520397d93e
image.c: targa_header needn't be global.
...
as noticed in vkQuake.
2022-06-26 14:15:32 +03:00
Ozkan Sezer
3f251ed5fc
bump version to 0.94.6, update documents.
2022-06-25 23:02:02 +03:00
Andrei Drexler
fe15bc1ddd
Server: fix protocol size checks for sounds and particles
...
6643f532bd
2022-06-25 20:56:10 +03:00
Shpoike
996521cc34
Fix up player colours a smidge.
2022-06-22 06:57:57 +01:00
Shpoike
334931c65e
Fix stupid loop iterrator mixup in Mod_CheckWaterVis. Reported by Axel Gneiting.
2022-06-22 06:15:08 +01:00
Ozkan Sezer
3581ff989d
can't use C11 _Generic macros with C++
2022-06-22 05:50:00 +03:00
Ozkan Sezer
02b953e993
use C11 _Generic macros for q_min, q_max and CLAMP, if available.
...
.. if not, then use GCC expression macros for them, if available.
2022-06-12 14:32:28 +03:00
Ozkan Sezer
2012cb5484
miniz.h: lose '#pragma once' and use proper header guard
2022-06-12 14:29:50 +03:00
Ozkan Sezer
44af62a16c
gl_fog.c (Fog_FogCommand_f): simpler to use Q_atof there
2022-06-12 14:29:00 +03:00
Ozkan Sezer
9811d8354f
minor style tidy-up.
2022-06-12 14:28:28 +03:00
Andrei Drexler
373ad04e92
Clamp fog color
2022-06-12 14:27:00 +03:00
Ozkan Sezer
a82e3dd75e
Fog_FogCommand_f: remove function calls from CLAMP and q_max macros
2022-06-02 14:33:10 +03:00
Ozkan Sezer
16d813859f
R_DrawSequentialPoly: don't use function calls from CLAMP() macro.
2022-06-02 14:33:10 +03:00
Ozkan Sezer
35b2d77661
TexMgr_SafeTextureSize: don't use function calls from q_min() macro
2022-06-02 14:33:10 +03:00
Ozkan Sezer
6c9bde021c
Con_Init: don't use function calls from q_max() macro.
2022-06-02 14:33:10 +03:00
Ozkan Sezer
4c63468831
menu.c (M_Quit_Draw): fixes and simplifications
2022-06-02 14:33:10 +03:00
Ozkan Sezer
284b182a1c
gl_fog.c (Fog_ParseServerMessage): fix reading time for svc_fog.
...
max() macro forces double read of its arguments, so MSG_ReadShort()
was being called twice, therefore it has always been broken since
more than 20 years, and not to mention its definition change going
from fitzquake v0.60 to v0.65. Darkplaces svn r1778 changelog says:
"minor cleaning of obsolete protocol stuff (svc_fog is now considered unused, because it really never was used)"
http://svn.icculus.org/twilight?view=rev&revision=1778
524e813007
FTEQW does it right by doing a single message read (svcfitz_fog)
We now do a single message read like FTEQW, as it should have been.
svc_fog message has probably never been emited by any mod's qc, so
no worries.
2022-06-02 14:33:10 +03:00
Ozkan Sezer
57a32b567f
r_alias.c: (R_DrawAliasModel): avoid a possible undefined behavior.
...
See https://github.com/Novum/vkQuake/issues/476 for original discussion.
2022-06-01 14:15:00 +03:00
Ozkan Sezer
0dd1c12dd9
bump version to 0.94.5, update documents.
2022-05-24 20:55:04 +03:00
Ozkan Sezer
2a67d5bcb2
removed SDL version checks at runtime for compatibility with new SDL2:
...
With the new SDL2 versioning scheme, SDL_VERSIONNUM macro overflows the
minor version into the thousands digit after 2.9.0, e.g. encodes 2.23.0
as 4300, and we used to reject that thinking it is SDL v3 or something.
2022-05-24 20:55:04 +03:00
Ozkan Sezer
5ea6cdf51d
image.c: accept type 1 (paletted) TGA files.
...
(from QSS - in case we need some day.)
2022-05-24 20:55:04 +03:00
Ozkan Sezer
03b7ef9f05
switch from libmikmod to libxmp for tracker music.
2022-05-14 10:37:10 +03:00
Ozkan Sezer
ef3512ba84
remove Andrei's name per his request.
2022-05-05 23:50:40 +03:00
Ozkan Sezer
2bb154a03c
Fix LAN config menu layout in Arcane Dimensions
...
Arcane Dimensions has an oversized gfx/p_multi.lmp
Noticed by Andrei Drexler.
2022-05-05 23:00:24 +03:00
Ozkan Sezer
a5750de9ae
snd_xmp.c: use xmp_load_module_from_callbacks() if available
2022-05-03 23:01:02 +03:00
Shpoike
bf20203857
Remove a little dead code that I missed.
2022-04-29 03:58:12 +01:00
Shpoike
26f0bc4682
Merge remote-tracking branch 'sf/master' into qss
...
(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Ozkan Sezer
e50415c8ff
constified pr_builtins and pr_numbuiltins
2022-04-27 17:00:02 +03:00
Shpoike
9d78bc6d54
Fix omission with our single-server-socket stuff.
2022-04-25 23:33:06 +01:00
Ozkan Sezer
1c970af021
pr_edict.c: use q_snprintf() in all ValueString procs.
...
Avoids risk of writing past end of buffer - e.g. 'edicts' command with
ad_blasphemy. See: https://github.com/sezero/quakespasm/issues/25
2022-04-23 17:23:10 +03:00
Ozkan Sezer
33085c5449
bump version to 0.94.4, update documents.
2022-04-23 14:00:02 +03:00
Ozkan Sezer
ac880c5bf7
cl_parse.c: add CL_DumpPacket for debugging (from fteqw, commented out.)
2022-04-23 11:55:50 +03:00
Andrei Drexler
d7c8111ea0
Don't reset onground flag on new server message
...
This fixes physics issue with ramps/elevators when
the server is continuously sending messages without
client data in them (with updated onground info),
e.g. stuffcmds for fog animation, or tempentities
https://www.celephais.net/board/view_thread.php?id=61381&start=660&end=665
2022-04-23 11:33:50 +03:00
Ozkan Sezer
ae4bf378c0
fix getting stuck with loading plaque upon loading bad saves using menu
...
also change bad save versions to Host_Error and change a Sys_Error into
Host_Error.
2022-04-23 11:03:20 +03:00
Ozkan Sezer
c0cfba160d
implemented PF_localsound && svc_localsound for 2021 re-release.
2022-04-22 18:11:20 +03:00
Ozkan Sezer
f86f1595f3
minor error messages / whitespace tidy-up & small stuff.
2022-04-22 17:50:02 +03:00
Ozkan Sezer
ddd1caebf5
SV_SendServerinfo: fixed off-by-one nummodels/numsounds for protocol 15
2022-04-22 11:41:20 +03:00
Ozkan Sezer
22c69dd59c
actually, svc_strings[lastcmd] is always legal there...
2022-04-22 01:32:02 +03:00
Ozkan Sezer
707507e9a3
cl_parse.c: make sure not to out-of-bounds read svc_strings[] array
2022-04-22 01:20:00 +03:00
Ozkan Sezer
87a08ae157
more svc_?? macro updates, update cl_parse.c:svc_strings for reference
2022-04-22 01:10:50 +03:00
Ozkan Sezer
13907a2df2
added PF_walkpathtogoal stub for 2021 re-release update3
2022-04-21 23:55:10 +03:00
Ozkan Sezer
533a00262c
protocol.h: added 2021 re-release server message defines
...
from https://steamcommunity.com/sharedfiles/filedetails/?id=2679459726
2022-04-21 23:55:10 +03:00
Ozkan Sezer
7bd751327d
PF_sound: Remove the volume, attenuation, and channel boundary checks:
...
they are already checked the same way in SV_StartSound()
2022-04-21 23:55:10 +03:00
Ozkan Sezer
530cbecc7d
update PR_PatchRereleaseBuiltins further:
...
invent and use an exbuiltin_t table. a good side-effect of this is that
it makes sure that the ex_??? builtins' first_statement is actually 0.
2022-04-21 11:33:32 +03:00
Ozkan Sezer
c17a750569
update PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 3:
...
Quake 2021 release update 3 changes rerelease-specific builtins to be looked up
by name rather than hardcoded builtin nums to avoid conflict with other engines.
(https://steamcommunity.com/games/2310/announcements/detail/3177861894960065435 )
Patch them to use the indices, and also add its new builtins.
2022-04-21 03:25:24 +03:00
Ozkan Sezer
43a85fb24f
added PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 1,
...
and removed the relevant centerprint, bprint, and sprint entries
from pr_builtins[].
cherry-picked from the original patch for vkQuake by Andrei Drexler
2022-04-21 03:25:24 +03:00
Ozkan Sezer
d119208ab2
silence 'Unknown command "scr_usekfont"' message from 2021 re-release.
2022-04-21 03:25:24 +03:00
Andrei Drexler
e6d65c5aa4
Don't autoplay next demo after a timedemo
...
This happened when starting the game
with either -fitz or cl_startdemos 1
and then executing 'timedemo demo1'
while a title demo was still playing
2022-04-02 11:50:10 +03:00
Andrei Drexler
f943e742dc
Add cl_startdemos cvar
...
https://github.com/andrei-drexler/ironwail/issues/21
2022-04-02 11:50:10 +03:00
Andrei Drexler
0b30541ab9
Replace manual demo cdtrack parsing with evil fscanf
...
This fixes the missing music in hipdemo1 caused by a leading space
character before the cdtrack number, which ended up being parsed
incorrectly. https://github.com/andrei-drexler/ironwail/issues/60
Note: original issue with fscanf (mentioned in the code comments)
was caused by the inclusion of the newline in the format string.
We work around it by reading the newline character separately.
2022-04-02 11:50:10 +03:00
Ozkan Sezer
ae97a7b5ed
Key_Console: change strcpy to memmove for K_UPARROW and K_DOWNARROW
2022-03-31 23:02:20 +03:00
Ozkan Sezer
633fa48842
use _Static_assert for COMPILE_TIME_ASSERT if available
2022-03-31 17:01:02 +03:00
Ozkan Sezer
1baf872843
Mod_PointInLeaf: make declaration match its definition.
2022-03-29 23:02:02 +03:00
Ozkan Sezer
b0767dbc90
add back snd_modplug (disabled, for future ref.), update project files.
2022-03-29 17:04:02 +03:00
Ozkan Sezer
fb87b63d19
lodepng: fixed MSVC C4334 warnings in 64 bit builds
...
1>D:\sezero\quakespasm-git\Quake\lodepng.c(689,54): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(708,39): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(5467,33): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
c.f.: https://github.com/lvandeve/lodepng/pull/142
2022-03-26 05:00:32 +03:00
Ozkan Sezer
d239a8911d
snd_umx.c (get_objtype): make sure that 'sig' array is initialized.
2022-03-21 20:21:24 +03:00
Andrei Drexler
065c158254
Quad/pentagram dlights for 2021 rerelease
2022-03-11 23:55:10 +03:00
temx
6cf0547d01
Fix SZ_GetSpace server crashes
...
See https://github.com/Novum/vkQuake/pull/438 . Also see
https://github.com/andrei-drexler/ironwail/issues/32
Note: Changing that 24 to 39 does prevent the crash, but
the buffer size is still insufficient, so some entities
(e.g. nails) are missing occasionally. A MAX_DATAGRAM of
48000 seems enough to fix that (MAX_DATAGRAM in ironwail
has been bumped to 64000.) Long term though, it would be
much better to add support for pkt fragmentation like in
QSS since this jumbo packet size is only used in single-
player mode - multiplayer uses the much smaller value of
DATAGRAM_MTU (just 1400 bytes.)
2022-03-11 23:55:10 +03:00
Andrei Drexler
32b1ebb828
Fix mouse input truncation with non-integral sensitivity
2022-03-11 23:55:10 +03:00
Ozkan Sezer
c5a45e7e58
move DEG2RAD macro to mathlib.h.
...
From a patch by Andrei Drexler
2022-03-11 23:55:10 +03:00
Ozkan Sezer
144b43f333
update lodepng to 20220109 version from mainstream.
2022-03-01 14:20:02 +03:00
Ozkan Sezer
b76d5e1b9f
miniz updates:
...
- update from mainstream master to fix mainstream PR/159#issuecomment-1046220324
- fixes by Alice Rowan for mainstream issue 220
2022-03-01 11:56:10 +03:00
Andrei Drexler
14b7338946
Fix intermission camera angles during demo playback
...
(see https://github.com/sezero/quakespasm/issues/18 )
2022-03-01 11:20:10 +03:00
Andrei Drexler
ec49ef2441
Add 'horde' cvar (for 2021 rerelease)
2022-03-01 11:20:10 +03:00
Andrei Drexler
9582f6c7b6
Change STRUCT_FROM_LINK to avoid potential undefined behavior
2022-03-01 11:20:10 +03:00
Andrei Drexler
a1f522701a
Tweak PF_findradius
2022-03-01 11:20:10 +03:00
Andrei Drexler
6642ad63b7
Raise window after showing it
...
Potential fix for https://github.com/andrei-drexler/ironwail/issues/27 :
The focused window is not the game window on initial startup until the
game window is clicked on with mouse. Confirmed that it doesn't happen
with only one screen.
2022-03-01 11:20:10 +03:00
Zus
087f856816
Read the texture coords properly while loading MD3 model
2022-01-29 22:58:46 -05:00
Ozkan Sezer
743c983060
miniz: updates from mainstream PR/159
...
--
2022-01-27 08:10:04 +03:00
Ozkan Sezer
f260464d96
miniz: fixed a bad return introduced in previous update.
2022-01-23 10:02:02 +03:00
Andrei Drexler
8f4c5b3dfa
Skip leading whitespace in Q_atoi and Q_atof
...
This matches the standard library and also fixes the following bug:
- load ad_sepulcher and move to an area where water is visible
- open up the console
- save waterbug
- load waterbug
Water is now invisible as long as the console is still active.
The issue stems from the fact that cvar_set is called at startup
with the arguments ("r_wateralpha", ftos(liquid_alpha)) [1],
and ftos pads its output (" 0.6"). Without skipping the leading
whitespace, Q_atof ends up returning 0, which then gets assigned
to r_wateralpha. This makes the water invisible until a stuffcmd
that sets r_wateralpha again is later received from the server.
With the console open at startup, however, the stuffcmd message
can be delayed indefinitely.
[1] 320f1cec45/world.qc (L641)
2022-01-09 01:25:50 +03:00
Ozkan Sezer
6071c47c91
miniz: fix shadowing warnings (from a patch by Axel Gneiting)
2022-01-07 11:03:04 +03:00
Ozkan Sezer
9c53316dcf
updates to miniz:
...
merges upstream PRs 159, 217, and 220, tweaks to MZ_FORCEINLINE macro,
tweaks to mz_int64 typedefs for older MSVC.
2022-01-03 02:56:04 +03:00
Ozkan Sezer
1439cc0547
snd_umx: don't overzealously restrict the loader to known upkg versions.
2021-12-28 03:21:10 +03:00
Ozkan Sezer
2e0146c7fb
disable assert()s by default in miniz
2021-12-23 15:55:02 +03:00
Ozkan Sezer
09396fd9ca
bump version to 0.94.3, update documents.
2021-12-05 15:11:10 +03:00
Andrei Drexler
7f4e1c13e7
Handle sky textures with non-standard sizes
2021-12-05 14:10:50 +02:00
Andrei Drexler
e3d2fb9fd9
Check that sky texture size is 256x128
...
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Andrei Drexler
eeda766f12
Allow loading textures not aligned to 16 pixels
...
This fixes the mg1/horde2 loading error
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
a4dcdda3d9
common.c (LOC_ParseArg): remove unused local var 'start'
2021-12-04 11:11:10 +03:00
Ozkan Sezer
0b946eda0e
merged a minor update to miniz.h from mainstream
2021-12-04 11:11:10 +03:00
Andrew J. Hesford
b311f7e231
Fix format overflow warning with 32-bit gcc
...
(taken from vkquake.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
d5e9d1270c
more parentheses around vector macro arguments.
2021-12-04 11:11:10 +03:00
Andrei Drexler
9c78f028f6
Add parentheses around vector macro arguments
...
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Shpoike
5e3fadf3b5
Make sure we're acking the sequence we think we are.
2021-11-13 22:22:57 +00:00
Shpoike
e51c134d02
Fix audio pitch issues with clients that actually support it.
2021-11-13 22:21:46 +00:00
Shpoike
307828a2a2
Fix a possible crash from player skin colours.
2021-11-13 22:18:49 +00:00
Shpoike
3888a64458
Fix forced contents (the negative-skins thing).
2021-11-12 04:05:50 +00:00
Shpoike
996621b3ec
Try to tighten up when some compressed pixelformats are available a little.
2021-11-12 03:28:09 +00:00
Shpoike
4ec4cde5f4
Add support for lit water. Move 'newwater' to glsl instead.
2021-11-12 03:28:09 +00:00
Shpoike
e0bae4bce4
Fix https://github.com/Shpoike/Quakespasm/issues/90
2021-11-08 00:17:44 +00:00
Shpoike
ca7babd65e
Fix https://github.com/Shpoike/Quakespasm/issues/71
2021-11-07 15:48:14 +00:00
Shpoike
4dc8db95ac
Fixes https://github.com/Shpoike/Quakespasm/issues/89
2021-11-06 15:35:03 +00:00
Shpoike
d7ef1bf3dd
Fix up some lightmap reuse/texture-corruption issues. Fixes https://github.com/Shpoike/Quakespasm/issues/83
2021-11-06 15:23:29 +00:00
Shpoike
299cd487d9
Fix quakerally, and make remodel packs a bit more robust too. If this fix breaks stuff then its broken in FTE+vanilla+QEX, etc too.
2021-11-06 12:37:54 +00:00
Ozkan Sezer
6cf4bbc198
reverted the previous NO_WINSDKVER_H patch - not needed after latest SDL
2021-11-06 12:00:00 +03:00
Ozkan Sezer
2492689d9e
define NO_WINSDKVER_H for windows SDL2 builds
...
SDL_config_windows.h from development version of SDL added inclusion of
winsdkver.h which may not be available in old SDKs. we have no use for
the functionality provided by it, therefore disable it.
2021-11-05 10:51:10 +03:00
Shpoike
bdeddfae88
Rework QEx compat to disable QSG extensions when needed.
2021-10-14 07:12:08 +01:00
Shpoike
32015ef1e3
Merge remote-tracking branch 'sf/master' into qss
2021-10-14 06:49:15 +01:00
Shpoike
f64bd5e9d6
Add mixer rate to the extras menu, and add snd_restart command in order to be able to apply it instantly.
2021-10-14 06:18:17 +01:00
Ozkan Sezer
3fbb11b048
bump version to 0.94.2, update documents.
2021-10-10 05:11:02 +03:00
Ozkan Sezer
7ed46cc3fd
support for playing 2021 re-release latest update.
2021-10-10 05:10:50 +03:00
Ozkan Sezer
602b34f414
finaleFinished (builtin 79) of 2021 rerelease actually returns a boolean
2021-10-10 05:10:10 +03:00
Shpoike
0955d04426
Revert the lavaman 'fix' as it caused all sorts of other issues. Instead use QS's traceline logic when extensions are disabled, to ensure compatible behaviour. Its not automatic though, which sucks.
2021-10-06 01:25:01 +01:00
Shpoike
154e848d32
Try to fix some connectivity issues.
2021-10-05 06:15:34 +01:00
Ozkan Sezer
081e73c709
host_cmd.c: make a lot of procedures static.
2021-10-01 11:10:04 +03:00
Ozkan Sezer
b58efad209
fix looking for QuakeEX.kpf under userdir
2021-10-01 11:02:02 +03:00
Ozkan Sezer
bf85bbb3e8
look for QuakeEX.kpf under userdir too.
...
Closes https://github.com/sezero/quakespasm/issues/8
2021-09-20 14:55:50 +03:00
Andrei Drexler
e632b79725
Start the light trace for alias models from slightly above their origin
...
This fixes the black candles in the DOTM start map (see vkQuake issue:
https://github.com/Novum/vkQuake/issues/367 )
2021-09-20 11:55:10 +03:00
Andrei Drexler
a1f9cce1f4
Fix pitch black models in lit areas in DOTM (mg1).
...
See: https://github.com/sezero/quakespasm/issues/7
2021-09-20 11:55:10 +03:00
Shpoike
d884d2c27f
Add support for fullbrights on md5 skins.
2021-09-13 04:03:27 +01:00
Shpoike
bad54d50cf
Merge remote-tracking branch 'sf/master' into qss
2021-09-11 04:49:40 +01:00
Shpoike
d7d167c1e9
Fix corrupted player skins. Fix player colours not always applying properly. Allow richer player colours.
2021-09-11 04:07:03 +01:00
Shpoike
a019a2cfc4
This should be enough to support dragging a directory onto the qss binary (rejects directories that are not a subdir of the game's basedir).
2021-09-09 03:31:23 +01:00
Shpoike
3dd6a85a9f
Add cl_demoreel cvar.
2021-09-09 02:50:35 +01:00
Shpoike
7e8c5ecd29
Fix some warnings.
2021-09-08 05:22:45 +01:00
Shpoike
f58cee89e8
Disable QC extensions that conflict with the rerelease (only when running progs.dat files from said rerelease).
2021-09-08 04:39:31 +01:00
Shpoike
65aa0920fe
Reduce console warning spam.
2021-09-08 04:39:31 +01:00
Shpoike
f2ad1f387c
Fix weird corpses-are-rotating bug.
2021-09-08 02:48:30 +01:00
Shpoike
fb0f83ca00
Add support for SOLID_BSPTRIGGER.
2021-09-08 02:48:30 +01:00
Shpoike
a950892aab
Fix up some dodgy makefiles.
2021-09-06 12:40:03 +01:00
Shpoike
5b05414d7f
Require mods to actually query DP_SV_PRECACHEANYTIME if they want to avoid warnings from making use of it. This should avoid unintentional compat issues for QS in mods.
2021-09-06 11:59:09 +01:00
Shpoike
1c8562a021
Add an 'extras' menu for QSS's extra options.
2021-09-06 10:20:58 +01:00
Shpoike
99255f6445
Add implicit md5anim support too.
2021-09-05 18:31:18 +01:00
Shpoike
e84c8c4895
Basic md5mesh support (no animations).
2021-09-05 16:41:35 +01:00
Ozkan Sezer
e67dc8c0d1
added a safeguard, just in case..
2021-09-05 11:37:10 +03:00
Ozkan Sezer
68c17d38f7
remove FitzTest_f - doesn't seem to test anything..
2021-09-05 11:37:10 +03:00
Shpoike
c4c5e8d248
Fix bug with lightmaps replacing world textures.
2021-09-05 02:44:19 +01:00