Fix server status reports causing issues for other engines.

This commit is contained in:
Shpoike 2022-07-15 15:01:16 +01:00
parent 1b911ae1f8
commit 987bc0ee75
1 changed files with 1 additions and 1 deletions

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@ -1237,7 +1237,7 @@ static void _Datagram_ServerControlPacket (sys_socket_t acceptsock, struct qsock
SZ_Clear(&net_message);
MSG_WriteLong(&net_message, -1);
MSG_WriteString(&net_message, full?"statusResponse":"infoResponse\n");net_message.cursize--;
MSG_WriteString(&net_message, full?"statusResponse\n":"infoResponse\n");net_message.cursize--;
COM_Parse(com_protocolname.string);
if (*com_token) //the master server needs this. This tells the master which game we should be listed as.
{MSG_WriteString(&net_message, va("\\gamename\\%s", com_token));net_message.cursize--;}