Fix server status reports causing issues for other engines.
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@ -1237,7 +1237,7 @@ static void _Datagram_ServerControlPacket (sys_socket_t acceptsock, struct qsock
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SZ_Clear(&net_message);
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MSG_WriteLong(&net_message, -1);
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MSG_WriteString(&net_message, full?"statusResponse":"infoResponse\n");net_message.cursize--;
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MSG_WriteString(&net_message, full?"statusResponse\n":"infoResponse\n");net_message.cursize--;
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COM_Parse(com_protocolname.string);
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if (*com_token) //the master server needs this. This tells the master which game we should be listed as.
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{MSG_WriteString(&net_message, va("\\gamename\\%s", com_token));net_message.cursize--;}
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