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Fix forced contents (the negative-skins thing).
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@ -1306,7 +1306,7 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
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memset ( &clip, 0, sizeof ( moveclip_t ) );
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if (type & MOVE_HITALLCONTENTS)
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clip.hitcontents = ~0u;
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clip.hitcontents = ~CONTENTMASK_FROMQ1(CONTENTS_EMPTY);
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else
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clip.hitcontents = CONTENTMASK_ANYSOLID;
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