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Fix up player colours a smidge.
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parent
334931c65e
commit
996521cc34
3 changed files with 5 additions and 4 deletions
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@ -344,9 +344,9 @@ void CL_Record_Spawn(void)
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MSG_WriteByte (&net_message, i);
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c = 0;
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if (cl.scores[i].shirt.type == 1)
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c |= (cl.scores[i].shirt.rgb[0]<<4)&0xf;
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c |= (cl.scores[i].shirt.basic<<4)&0xf;
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if (cl.scores[i].pants.type == 1)
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c |= (cl.scores[i].pants.rgb[0]<<0)&0xf;
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c |= (cl.scores[i].pants.basic<<0)&0xf;
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MSG_WriteByte (&net_message, c);
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}
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@ -1422,7 +1422,8 @@ plcolour_t CL_PLColours_Parse(const char *s)
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else
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{
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c.type = 0;
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c.rgb[0] = c.rgb[1] = c.rgb[2] = 0;
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c.basic = 0;
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c.rgb[0] = c.rgb[1] = c.rgb[2] = 0xff;
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}
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return c;
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}
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@ -1380,7 +1380,7 @@ static void TexMgr_LoadImage8 (gltexture_t *glt, byte *data)
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}
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else if (glt->shirt.type == 1)
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{
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shirt = glt->shirt.rgb[0] * 16;
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shirt = glt->shirt.basic * 16;
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if (shirt < 128)
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{
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for (i = 0; i < 16; i++)
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