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support for playing 2021 re-release latest update.
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@ -1794,6 +1794,19 @@ static builtin_t pr_builtin[] =
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// 2021 release
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PF_finalefinished, // float() finaleFinished = #79
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PF_Fixme, // void localsound (entity client, string sample) = #80
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PF_Fixme, // void draw_point (vector point, float colormap, float lifetime, float depthtest) = #81
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PF_Fixme, // void draw_line (vector start, vector end, float colormap, float lifetime, float depthtest) = #82
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PF_Fixme, // void draw_arrow (vector start, vector end, float colormap, float size, float lifetime, float depthtest) = #83
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PF_Fixme, // void draw_ray (vector start, vector direction, float length, float colormap, float size, float lifetime, float depthtest) = #84
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PF_Fixme, // void draw_circle (vector origin, float radius, float colormap, float lifetime, float depthtest) = #85
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PF_Fixme, // void draw_bounds (vector min, vector max, float colormap, float lifetime, float depthtest) = #86
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PF_Fixme, // void draw_worldtext (string s, vector origin, float size, float lifetime, float depthtest) = #87
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PF_Fixme, // void draw_sphere (vector origin, float radius, float colormap, float lifetime, float depthtest) = #88
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PF_Fixme, // void draw_cylinder (vector origin, float halfHeight, float radius, float colormap, float lifetime, float depthtest) = #89
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PF_centerprint , // #90
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PF_bprint,
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PF_sprint,
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};
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builtin_t *pr_builtins = pr_builtin;
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