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Fix stupid loop iterrator mixup in Mod_CheckWaterVis. Reported by Axel Gneiting.
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1 changed files with 3 additions and 3 deletions
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@ -2099,10 +2099,10 @@ void Mod_CheckWaterVis(void)
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if ((contenttransparent & (SURF_DRAWWATER|SURF_DRAWTELE))==(SURF_DRAWWATER|SURF_DRAWTELE))
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continue;
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//this check is somewhat risky, but we should be able to get away with it.
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for (contenttype = 0, i = 0; i < leaf->nummarksurfaces; i++)
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if (leaf->firstmarksurface[i]->flags & (SURF_DRAWWATER|SURF_DRAWTELE))
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for (contenttype = 0, j = 0; j < leaf->nummarksurfaces; j++)
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if (leaf->firstmarksurface[j]->flags & (SURF_DRAWWATER|SURF_DRAWTELE))
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{
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contenttype = leaf->firstmarksurface[i]->flags & (SURF_DRAWWATER|SURF_DRAWTELE);
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contenttype = leaf->firstmarksurface[j]->flags & (SURF_DRAWWATER|SURF_DRAWTELE);
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break;
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}
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//its possible that this leaf has absolutely no surfaces in it, turb or otherwise.
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