Fix weird corpses-are-rotating bug.

This commit is contained in:
Shpoike 2021-09-08 00:11:30 +01:00
parent fb0f83ca00
commit f2ad1f387c

View file

@ -606,7 +606,7 @@ edict_t *SV_TestEntityPosition (edict_t *ent)
{
trace_t trace;
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, ((ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_EXT_BSPTRIGGER)?MOVE_NOMONSTERS:0), ent);
if (trace.startsolid)
return qcvm->edicts;