Commit graph

159 commits

Author SHA1 Message Date
7409ef7d6a
Rebuild against FreeHL Develop 2023-07-27 23:15:56 -07:00
be6fd77592
Shared: Reset shotcounters cleanly when weapons are finished reloading. 2023-07-11 13:36:04 -07:00
d6045d04f2
Merge pull request #29 from mikota/recoil-rework
recoil/gunplay rework intial
2023-07-11 13:30:01 -07:00
mikota
c7711beca9 Brought punchangle into cstrike codebase and adjusted. Fixed console errors due to g_cstrikebulletrecoil. Recoil system tweaks.w 2023-07-10 01:50:37 +02:00
mikota
fe57af3876 Tweaked SMG values(+acc), added cvars guns_recoil_strength, guns_random_recoil_direction, guns_movement_inaccuracy, guns_firing_inaccuracy 2023-07-05 07:52:55 +02:00
mikota
1c45c48d05 recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
3a922a456f
Merge pull request #27 from tijon1/radio-patch1
Fix radio command sound.
2023-05-08 08:46:10 -07:00
tijon
414ee599d7
Fix radio command sound. 2023-05-05 21:17:41 +03:00
400c7b79db
Client: Only allow buymenu to open when we're in a buyzone (accurate to 1.5) 2023-04-19 10:01:16 -07:00
9dafd11530
Client: Clear some text and images on the buy menu when switching categories. 2023-04-19 10:00:55 -07:00
de81ff9280
Starting to forget about pressing CTRL+S 2023-04-18 19:59:40 -07:00
3858bfb4b7
Client: Add auto-skin selection buttons that were missing in team menus. 2023-04-18 19:51:59 -07:00
1c3d2656d3
Client: btnCancel in vgui_buypages.qc should not have been a CSBuyItemButton, oops. 2023-04-18 19:32:45 -07:00
ca17bdd697
Client: VGUI based buy menus have been implemented. 2023-04-18 19:28:51 -07:00
c4969943b8
Bomb Defusal: fix the bomb not being removed from the game properly upon round ends. Requires a .customphysics fix in upstream Nuclide as well (so update!) 2023-04-18 14:48:39 -07:00
aad8d044e4
Client: add support for the infokey 'vgui_menus', so if that's set you'll now use VGUI based menus for team selection 2023-04-18 14:27:48 -07:00
a22c33bb9f
Gamerules: add the titles.txt messages for having spotted a friend, enemy and hostage rescue instructions 2023-03-28 18:15:23 -07:00
123814e707
Gamerules: send titles.txt messages to the client for when they're the VIP/Bomb-guy, now that we have a message queue 2023-03-28 16:37:11 -07:00
3c3966fc33
hostage_entity: add message for T's for when they attempt to +use on them 2023-03-28 15:35:24 -07:00
92497583a1
func_buyzone: Now print the titles.txt message hint for telling you to buy stuff. 2023-03-28 15:28:24 -07:00
0704d3e7fd
Multiplayer: Load and display a server message of the day if present. 2023-03-25 17:34:47 -07:00
b64bdc049a
func_escapezone/func_vip_safetyzone: deactivate flashlight upon entering 2023-03-01 23:09:25 -08:00
2d51a765b7
func_escapezone: balance tweak via new cvar fcs_escapepenalty. Suggested by Xylemon 2023-03-01 23:07:02 -08:00
f74e44ef4e
CSMultiplayerRules: be explicit about calling NSGameRules::PlayerDisconnect() to handle player de-init 2023-03-01 23:06:06 -08:00
cb12c5d747
CSGameRules: add cvar fcs_swaponround. Set to a positive value and the rules will swap teams after Nth number of rounds 2023-03-01 22:23:24 -08:00
ff59be9392
CSMultiplayerRules: use Destroy() instead of plain remove() on NSEntity derivatives 2023-03-01 21:58:55 -08:00
c7d4f3631a
WEAPON_P228: fix bug where you can reload the gun indefinitely. thanks /alpha/ 2023-03-01 21:54:18 -08:00
125550e4c3
CSMultiplayerRules: When players die, they'll always drop their primary weapon if they have one. Thanks /alpha/ 2023-03-01 21:48:18 -08:00
339a003583
func_vip_safetyzone: tweak CT reward money by $100 2023-03-01 17:20:41 -08:00
0357cb16fe
func_vip_safetyzone: make that work again as well. 2023-03-01 16:18:39 -08:00
06a3e6bc6b
func_escapezone: make it work again. can't find solid info on the rewards
so I may have to revisit it anyway for rebalancing issues
2023-03-01 16:13:52 -08:00
8177fc0bef
CSMultiplayerRules: de-init players properly when they disconnect 2023-03-01 14:53:00 -08:00
08270f346f
remove duplicate entry for sg552 in skill_cstrike.cfg 2023-03-01 14:49:49 -08:00
c89b95d98d
Guns now have damage values defined within skill cvars as well. 2023-03-01 14:47:20 -08:00
6d6b3fc5d0
WEAPON_KNIFE: damage values are now editable via skill cvars as well. 2023-03-01 13:01:58 -08:00
e5ec5afa67
Create new file skill_cstrike.cfg, so users can tweak weapon and damage how they like! 2023-03-01 12:42:30 -08:00
dfdc2f66e0
WEAPON_KNIFE: skill cvar sk_plr_knife_range can now be used to set the knife range. 2023-03-01 12:35:55 -08:00
3e490cd515
default.cfg: set cl_movespeedkey to 0.2 2023-03-01 12:35:20 -08:00
982d2cfd21
Fix compiler warnings. 2023-02-14 12:54:59 -08:00
620756cf4d
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:56:26 -08:00
82a959aac3
add instructions.txt file 2023-02-08 16:31:46 -08:00
bc793e217b
Client: add IMPACT_SLOSH effect for water based impacts. 2023-02-07 17:35:04 -08:00
41e1ae463b
Client: Use view_angles instead of input_angles to orient the radar. 2023-02-07 17:34:45 -08:00
bb7ac9ebee
WEAPON_KNIFE: more accurate damage values thanks to the CS wiki. Also added the ability to back-stab! 2023-02-07 17:23:48 -08:00
6c9170ee74
func_buyzone: ensure that our team value is set within SpawnKey() 2023-01-19 19:53:16 -08:00
d0ebfb8205
Fix the zone triggers from not activating. 2023-01-19 19:28:55 -08:00
f14648a7f4
Removal of Game_Input which has been made obsolete. 2023-01-11 17:44:47 -08:00
89c50dd85c
player: Call super::ServerInputFrame() inside ServerInputFrame. 2023-01-06 16:09:47 -08:00
a5f2ee0174
Player: RunClientCommand() was renamed to ServerInputFrame() for consistency. 2022-12-28 17:25:56 -08:00
2f9791b39e
Get rid of obsolete routines, move the code handling buy/rescue/bomb zone triggers into the new RunClientCommand() player method. 2022-12-28 16:51:52 -08:00