Rebuild against FreeHL Develop
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be6fd77592
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7409ef7d6a
7 changed files with 32 additions and 73 deletions
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@ -21,28 +21,6 @@ switch (fHeader) {
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case EV_OBITUARY:
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Obituary_Parse();
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break;
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case EV_SPARK:
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vector vSparkPos, vSparkAngle;
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vSparkPos[0] = readcoord();
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vSparkPos[1] = readcoord();
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vSparkPos[2] = readcoord();
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vSparkAngle[0] = readcoord();
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vSparkAngle[1] = readcoord();
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vSparkAngle[2] = readcoord();
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FX_Spark(vSparkPos, vSparkAngle);
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break;
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case EV_GIBHUMAN:
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vector vGibPos;
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vGibPos[0] = readcoord();
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vGibPos[1] = readcoord();
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vGibPos[2] = readcoord();
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vector vDir;
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vDir[0] = readcoord();
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vDir[1] = readcoord();
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vDir[2] = readcoord();
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float flForce = readfloat();
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FX_GibHuman(vGibPos, vDir, flForce);
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break;
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case EV_BLOOD:
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vector vBloodPos;
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vector vBloodColor;
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@ -57,45 +35,6 @@ switch (fHeader) {
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FX_Blood(vBloodPos, vBloodColor);
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break;
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case EV_EXPLOSION:
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vector vExploPos;
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vExploPos[0] = readcoord();
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vExploPos[1] = readcoord();
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vExploPos[2] = readcoord();
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FX_Explosion(vExploPos);
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break;
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case EV_MODELGIB:
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vector vecPos;
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vecPos[0] = readcoord();
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vecPos[1] = readcoord();
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vecPos[2] = readcoord();
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vector vSize;
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vSize[0] = readcoord();
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vSize[1] = readcoord();
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vSize[2] = readcoord();
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float fStyle = readbyte();
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int count = readbyte();
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FX_BreakModel(count, vecPos, vSize, [0,0,0], fStyle);
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break;
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case EV_IMPACT:
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impactType_t iType;
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vector vOrigin, vNormal;
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iType = (impactType_t)readbyte();
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vOrigin[0] = readcoord();
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vOrigin[1] = readcoord();
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vOrigin[2] = readcoord();
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vNormal[0] = readcoord();
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vNormal[1] = readcoord();
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vNormal[2] = readcoord();
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FX_Impact(iType, vOrigin, vNormal);
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break;
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case EV_SMOKE:
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vector vSmokePos;
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vSmokePos[0] = readcoord();
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@ -162,11 +162,6 @@ ClientGame_RendererRestart(string rstr)
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Damage_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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FX_GibHuman_Init();
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FX_Spark_Init();
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FX_Impact_Init();
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FX_Smokenade_Init();
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Radar_Init();
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@ -37,6 +37,7 @@ crosshair.qc
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hud_ammonotify.qc
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hud.qc
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hud_weaponselect.qc
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../../../valve/src/client/hud_sprite.qc
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../../../valve/src/client/scoreboard.qc
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radio.qc
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../../../valve/src/client/modelevent.qc
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@ -25,7 +25,7 @@ CSSingleplayerRules::PlayerDeath(NSClientPlayer pl)
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if (pl.health < -50) {
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pl.health = 0;
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FX_GibHuman(pl.origin, vectoangles(pl.origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
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//FX_GibHuman(pl.origin, vectoangles(pl.origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
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return;
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}
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@ -8,12 +8,7 @@ animations.qc
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item_c4bomb.h
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../../../valve/src/shared/fx_blood.qc
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../../../valve/src/shared/fx_breakmodel.qc
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../../../valve/src/shared/fx_explosion.qc
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../../../valve/src/shared/fx_gibhuman.qc
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../../../valve/src/shared/fx_spark.qc
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../../../valve/src/shared/fx_corpse.qc
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fx_impact.qc
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fx_flashbang.qc
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fx_smokenade.qc
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@ -103,7 +103,7 @@ w_hegrenade_throw(player pl)
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static void hegrenade_explode(void)
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{
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float dmg = 100;
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FX_Explosion(self.origin);
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pointparticles(particleeffectnum("fx_explosion.main"), self.origin, [0,0,0], 1);
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Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_HEGRENADE);
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Sound_Play(self, CHAN_BODY, "weapon_hegrenade.explode");
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remove(self);
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29
zpak001.pk3dir/scripts/constants.txt
Normal file
29
zpak001.pk3dir/scripts/constants.txt
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@ -0,0 +1,29 @@
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// weapon constants
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WEAPON_NONE 0
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WEAPON_M3 1
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WEAPON_XM1014 2
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WEAPON_MP5 3
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WEAPON_P90 4
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WEAPON_UMP45 5
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WEAPON_MAC10 6
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WEAPON_TMP 7
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WEAPON_AK47 8
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WEAPON_SG552 9
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WEAPON_M4A1 10
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WEAPON_AUG 11
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WEAPON_SCOUT 12
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WEAPON_AWP 13
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WEAPON_G3SG1 14
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WEAPON_SG550 15
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WEAPON_PARA 16
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WEAPON_USP45 17
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WEAPON_GLOCK18 18
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WEAPON_DEAGLE 19
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WEAPON_P228 20
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WEAPON_ELITES 21
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WEAPON_FIVESEVEN 22
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WEAPON_KNIFE 23
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WEAPON_HEGRENADE 24
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WEAPON_FLASHBANG 25
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WEAPON_SMOKEGRENADE 26
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WEAPON_C4BOMB 27
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