Commit graph

91 commits

Author SHA1 Message Date
myT
546296e6ef fixed r_showsky and cleaned up the related GAL code 2020-04-02 04:50:12 +02:00
myT
24e6cd9277 GL3 can now print shader compile/link warnings even when successful with r_verbose 1 2020-04-02 04:40:12 +02:00
myT
e013893c1b fixed GL3 generic program link issue due to variable type qualifier mismatches (centroid vs not)
this problem proved fatal on some Intel drivers
2020-04-02 04:37:03 +02:00
myT
ae30c5a311 r_mapBrightness can now be used with r_fullbright for lightmapped surfaces 2020-02-27 05:26:19 +01:00
myT
69d6cdf42b fixed r_detailTextures 0 messing up shaders 2020-02-27 05:22:06 +01:00
myT
f773d2a783 fixed dynamic light face culling using the untransformed (world-space) light position 2020-02-26 23:01:28 +01:00
myT
7b01f8b8d3 fixed a bunch of variable shadowing cases and removed unused variables 2020-02-24 01:52:29 +01:00
myT
36f363b47a D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
the D3D11 tweaks:
- better error message formatting
- D3DDDIERR_DEVICEREMOVED from Present is a fatal error too
- synchronized offsets is always the automatic behavior for now
  it turns out that split mode isn't always the fastest for nVidia
2020-02-24 01:48:43 +01:00
myT
85583acc9c dynamic lights apply to even more surfaces and have a nicer fall-off
- ditched vertex colors (not wanted) and alpha tests (not needed) in the shaders
- using a Bezier fall-off to get much softer edges
- added no-depth-write transparent surfaces support by adjusting the depth test
- multiplying the diffuse texture's color by its alpha in non-opaque passes
- fixed triangle rejection based on cull type and normal direction
- reflecting normals in shaders to support two-sided surfaces
- rejecting surfaces with no diffuse stage or bad blend states as early as possible
- liquids get lit weaker than other surfaces
2020-02-21 08:26:12 +01:00
myT
8ef496d22b reverting to old code for .tga image decoding, but with tweaks and fixes
the problem is that stb_image can and will allocate much more than it needs to
e.g. for a 2048x2048 BGR image:
it allocates an unnecessary intermediate 12 MB buffer to decode the image
instead of decoding it directly into the final 16 MB RGBA buffer

the old CNQ3 code didn't decode greyscale properly because of a missing macro call
it also didn't range-check memory accesses at all
2020-02-18 04:42:28 +01:00
myT
ca9757082f r_colorMipLevels disables MSAA when centroid sampling would be used
this is because it would draw (parts of) geometric edges with different colors and that makes visual inspections annoying
also, final MSAA sample counts are always reported by GL3 and GL2 now
2020-02-05 03:43:19 +01:00
myT
c72c8d5ad7 fixed r_fastsky handling in the GL3 renderer back-end 2020-01-19 22:38:35 +01:00
myT
01ce4063b5 added r_lightmapGreyscale
thanks to Jakub 'kubaxvx' Matraszek for his contribution
2020-01-12 23:03:54 +01:00
myT
e91f6e1c08 re-added r_textureMode to keep GL_NEAREST compatibility 2020-01-12 23:03:41 +01:00
myT
f36392c128 fixed r_lightmap affecting non-opaque surfaces 2020-01-09 23:09:39 +01:00
myT
9366ee5130 fixed r_picmip incorrectly applying to external lightmap atlases 2020-01-07 22:54:48 +01:00
myT
b2445488a4 partial D3D11 init and shutdown for OBS' benefit
- OBS' game capture plug-in can't handle swap chains changing while capture is active
- loading a map and disconnecting will no longer break the capture
- vid_restart will still break the capture
2019-12-26 16:30:07 +01:00
myT
e16804a0cb fixed A2C by making sure we use the absolute values of the derivatives 2019-12-26 16:26:12 +01:00
myT
9cb02a32bf searching for valid sample counts for MSAA in GL2 and GL3 instead of failing 2019-12-26 16:24:22 +01:00
myT
a89a2e3ead MSAA centroid interpolation mode for GL3 and D3D11 to prevent artifacts
this helps mostly to avoid lightmap tile leaks with MSAA
2019-12-26 16:20:41 +01:00
myT
4968bfca6d crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
- preventing crashes and drops with r_shownormals
- fixed the colors of r_showtris, r_shownormals and r_debugSurface
- simplified the overflow macro
2019-12-26 16:16:30 +01:00
myT
0cbfe60d86 fixed hyperspace rendering 2019-11-12 04:23:49 +01:00
myT
cb0ef3aab8 fixed OpenGL version checks and FBO support checks 2019-11-12 04:22:36 +01:00
myT
7939488266 fixed incorrect state bits for shaders when loading a map with no lighting 2019-09-25 05:35:45 +02:00
myT
0087c2bf14 fixed fog-only shaders being recognized as sky shaders 2019-09-25 05:34:22 +02:00
myT
8ee79c7b9e added r_rtColorFormat to select the color format for render targets
fixed FindBestAvailableAA not testing the depth/stencil format
2019-09-25 05:31:55 +02:00
myT
1115cb39b0 added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
myT
db4fb31658 added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
myT
6f3908ceaa completely removed flare support 2019-09-25 05:21:01 +02:00
myT
b406564962 added copyright notices to important new files 2019-09-25 05:14:58 +02:00
myT
39af360fdc removed FreeType and the R_REGISTERFONT syscalls 2019-09-25 05:14:07 +02:00
myT
c44b13ad90 when faces have short normals, we compute new unit-length normals 2019-09-25 05:13:39 +02:00
myT
08b5d6bf57 r_lodCurveError is now archived and no longer cheat-protected
the new default also looks a lot less terrible
2019-03-28 22:10:22 +01:00
myT
e5e9bd8d28 fixed shader stage collapsing happening in cases where it shouldn't 2019-03-19 17:50:32 +01:00
myT
afb9b725e9 fixed lightmap texture coordinates in all cases 2019-03-19 17:47:19 +01:00
myT
7a83c0d6c4 fixed developer warnings for image reuse with mixed settings 2019-02-19 18:40:03 +01:00
myT
26ccc528d1 map download improvements
- numeric addresses as fallbacks
- non-blocking connections
- writing to $(fs_homepath)/baseq3 instead of $(fs_basepath)/baseq3
- only using valid (TCP/stream) addresses from getaddrinfo
- setting send time-outs
- ensuring the destination directory exists
- the renderer no longer messes up the RNG seed
2019-02-14 04:22:45 +01:00
myT
b909f05195 bundling lightmap tiles into texture atlases to improve batching 2018-12-08 23:36:27 +01:00
myT
a26b150c59 faster map loads by limiting the rendering back-end's frame-rate 2018-12-08 22:43:58 +01:00
myT
a49512abde fixed requesting 4 samples instead of r_msaa samples 2018-10-05 14:03:02 +02:00
myT
5972f247b1 fixed a bunch of /video and /stopvideo issues
chg: /video can only be used during demo playback
fix: broken audio in the output files due to writing the wrong buffer
fix: files sequences have a "_%3d" name suffix of adding an underscore to the extension
fix: using a better supported video codec (FourCC 0x00000000) for raw BGR output
fix: broken raw video output when r_width wasn't a multiple of 4
fix: /stopvideo no longer leaves sound output broken for a while after stopping
2018-09-29 08:22:47 +02:00
myT
515ca0883e minimizing disables the rendering back-end except for videos/screenshots
when minimized, we call the rest of the logic all the same (including the VM calls)
only 1 screenshot command can be issued per frame (i.e. only first one is kept)
2018-01-07 00:03:42 +01:00
myT
3b4338db2e fixed range/default for con_notifytime and r_lodbias 2018-01-04 19:51:29 +01:00
myT
fe60c9e620 always clearing to avoid artifacts in unrendered areas (e.g. CPMA's server info UI) 2017-12-29 22:59:19 +01:00
myT
53d93b1af0 new default values
sv_pure 0 for clients - 1 is annoyingly restrictive for a client
s_volume 0.2 - it was so damn loud
com_hunkMegs 128 for clients - to cope with "big" maps
r_msaa 0 - too many players still gaming with toasters
r_gamma 1.2
2017-12-27 07:33:59 +01:00
myT
3c52752dd3 added help panel and colorized help text
added con_drawHelp and con_col*
letting the mod know we support the "cap_ExtraColorCodes" extension
con_colText overrides ^7 in the console and the help panel
extended console back scroll arrows all the way
2017-12-27 05:13:33 +01:00
myT
26dd67d0d1 fixed the viewport and scissor rectangles 2017-12-23 10:14:44 +01:00
myT
04ebdc63f6 fixes for VC++ platform toolsets v140 and v141 2017-12-20 05:41:04 +01:00
myT
4a296b3361 fixed a memory overflow due to GL_PACK_ALIGNMENT not being set correctly 2017-12-12 22:08:12 +01:00
myT
5689cb3d1e fixed a crash when the number of shader stages was wrong ("brandon" player model) 2017-11-29 19:08:29 +01:00