mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 04:12:42 +00:00
r_mapBrightness can now be used with r_fullbright for lightmapped surfaces
This commit is contained in:
parent
69d6cdf42b
commit
ae30c5a311
4 changed files with 8 additions and 2 deletions
|
@ -134,6 +134,7 @@ chg: r_lightmap is now latched again
|
|||
|
||||
chg: r_fullbright is now latched again
|
||||
it now also supports surfaces referencing q3map2's "external lightmap" atlas images
|
||||
r_mapBrightness is now used by r_fullbright for lightmapped surfaces when r_vertexLight is 0
|
||||
|
||||
chg: negative r_swapInterval values will request adaptive V-Sync when using an OpenGL back-end
|
||||
|
||||
|
|
|
@ -988,6 +988,10 @@ static void R_CreateBuiltinImages()
|
|||
Com_Memset( data, 255, 4 );
|
||||
tr.whiteImage = R_CreateImage( "*white", data, 1, 1, TF_RGBA8, IMG_NOMIPMAP | IMG_NOAF, TW_REPEAT );
|
||||
|
||||
const byte mapBrightness = (byte)( min( r_mapBrightness->value, 1.0f ) * 255.0f );
|
||||
data[0] = data[1] = data[2] = mapBrightness;
|
||||
tr.fullBrightImage = R_CreateImage( "*fullBright", data, 1, 1, TF_RGBA8, IMG_NOMIPMAP | IMG_NOAF, TW_REPEAT );
|
||||
|
||||
// scratchimages usually used for cinematic drawing (signal-quality effects)
|
||||
// these are just placeholders: RE_StretchRaw will regenerate them when it wants them
|
||||
for (i = 0; i < ARRAY_LEN(tr.scratchImage); ++i)
|
||||
|
|
|
@ -861,7 +861,8 @@ typedef struct {
|
|||
const byte* externalVisData; // from RE_SetWorldVisData, shared with CM_Load
|
||||
|
||||
image_t* defaultImage;
|
||||
image_t* whiteImage; // { 255, 255, 255, 255 }
|
||||
image_t* whiteImage; // { 255, 255, 255, 255 }
|
||||
image_t* fullBrightImage; // RGB scale based on r_mapBrightness, alpha 255
|
||||
image_t* fogImage;
|
||||
image_t* scratchImage[16]; // MAX_VIDEO_HANDLES
|
||||
|
||||
|
|
|
@ -2125,7 +2125,7 @@ static shader_t* FinishShader()
|
|||
for ( int i = 0; i < shader.numStages; ++i ) {
|
||||
if ( UsesInternalLightmap( &stages[i] ) || UsesExternalLightmap( &stages[i] ) ) {
|
||||
stages[i].type = ST_DIFFUSE;
|
||||
stages[i].bundle.image[0] = tr.whiteImage;
|
||||
stages[i].bundle.image[0] = tr.fullBrightImage;
|
||||
}
|
||||
}
|
||||
} else if (
|
||||
|
|
Loading…
Reference in a new issue