cnq3/code/renderer
myT 36f363b47a D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
the D3D11 tweaks:
- better error message formatting
- D3DDDIERR_DEVICEREMOVED from Present is a fatal error too
- synchronized offsets is always the automatic behavior for now
  it turns out that split mode isn't always the fastest for nVidia
2020-02-24 01:48:43 +01:00
..
dxgi D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
hlsl dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
stb_image.cpp reverting to old code for .tga image decoding, but with tweaks and fixes 2020-02-18 04:42:28 +01:00
stb_image.h using stb_image to load png and tga images 2017-06-04 16:37:57 +02:00
tr_backend.cpp dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
tr_backend_d3d11.cpp D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
tr_backend_gl2.cpp dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
tr_backend_gl3.cpp dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
tr_bsp.cpp added r_lightmapGreyscale 2020-01-12 23:03:54 +01:00
tr_cmds.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_help.h D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
tr_image.cpp reverting to old code for .tga image decoding, but with tweaks and fixes 2020-02-18 04:42:28 +01:00
tr_init.cpp D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
tr_main.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_model.cpp added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_scene.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shade.cpp dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
tr_shade_calc.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shader.cpp fixed r_lightmap affecting non-opaque surfaces 2020-01-09 23:09:39 +01:00
tr_sky.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_surface.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_world.cpp dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00