..
dxgi
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
2020-02-24 01:48:43 +01:00
hlsl
dynamic lights apply to even more surfaces and have a nicer fall-off
2020-02-21 08:26:12 +01:00
stb_image.cpp
reverting to old code for .tga image decoding, but with tweaks and fixes
2020-02-18 04:42:28 +01:00
stb_image.h
using stb_image to load png and tga images
2017-06-04 16:37:57 +02:00
tr_backend.cpp
dynamic lights apply to even more surfaces and have a nicer fall-off
2020-02-21 08:26:12 +01:00
tr_backend_d3d11.cpp
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
2020-02-24 01:48:43 +01:00
tr_backend_gl2.cpp
dynamic lights apply to even more surfaces and have a nicer fall-off
2020-02-21 08:26:12 +01:00
tr_backend_gl3.cpp
dynamic lights apply to even more surfaces and have a nicer fall-off
2020-02-21 08:26:12 +01:00
tr_bsp.cpp
added r_lightmapGreyscale
2020-01-12 23:03:54 +01:00
tr_cmds.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_curve.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_help.h
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
2020-02-24 01:48:43 +01:00
tr_image.cpp
reverting to old code for .tga image decoding, but with tweaks and fixes
2020-02-18 04:42:28 +01:00
tr_init.cpp
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
2020-02-24 01:48:43 +01:00
tr_light.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_local.h
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
2020-02-24 01:48:43 +01:00
tr_main.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_marks.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_mesh.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_model.cpp
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
2019-09-25 05:29:13 +02:00
tr_noise.cpp
map download improvements
2019-02-14 04:22:45 +01:00
tr_public.h
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_scene.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_shade.cpp
dynamic lights apply to even more surfaces and have a nicer fall-off
2020-02-21 08:26:12 +01:00
tr_shade_calc.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_shader.cpp
fixed r_lightmap affecting non-opaque surfaces
2020-01-09 23:09:39 +01:00
tr_sky.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_surface.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_world.cpp
dynamic lights apply to even more surfaces and have a nicer fall-off
2020-02-21 08:26:12 +01:00