.. |
dxgi
|
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
|
2020-02-24 01:48:43 +01:00 |
hlsl
|
dynamic lights apply to even more surfaces and have a nicer fall-off
|
2020-02-21 08:26:12 +01:00 |
stb_image.cpp
|
reverting to old code for .tga image decoding, but with tweaks and fixes
|
2020-02-18 04:42:28 +01:00 |
stb_image.h
|
using stb_image to load png and tga images
|
2017-06-04 16:37:57 +02:00 |
tr_backend.cpp
|
fixed a bunch of variable shadowing cases and removed unused variables
|
2020-02-24 01:52:29 +01:00 |
tr_backend_d3d11.cpp
|
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
|
2020-02-24 01:48:43 +01:00 |
tr_backend_gl2.cpp
|
dynamic lights apply to even more surfaces and have a nicer fall-off
|
2020-02-21 08:26:12 +01:00 |
tr_backend_gl3.cpp
|
fixed GL3 generic program link issue due to variable type qualifier mismatches (centroid vs not)
|
2020-04-02 04:37:03 +02:00 |
tr_bsp.cpp
|
added r_lightmapGreyscale
|
2020-01-12 23:03:54 +01:00 |
tr_cmds.cpp
|
added OpenGL 3.2 and Direct3D 11 renderer back-ends
|
2019-09-25 05:25:59 +02:00 |
tr_curve.cpp
|
import from cnq3 1.47
|
2016-12-17 20:43:04 -08:00 |
tr_help.h
|
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
|
2020-02-24 01:48:43 +01:00 |
tr_image.cpp
|
r_mapBrightness can now be used with r_fullbright for lightmapped surfaces
|
2020-02-27 05:26:19 +01:00 |
tr_init.cpp
|
fixed a bunch of variable shadowing cases and removed unused variables
|
2020-02-24 01:52:29 +01:00 |
tr_light.cpp
|
merge the new build system
|
2016-12-29 20:13:59 -08:00 |
tr_local.h
|
r_mapBrightness can now be used with r_fullbright for lightmapped surfaces
|
2020-02-27 05:26:19 +01:00 |
tr_main.cpp
|
added OpenGL 3.2 and Direct3D 11 renderer back-ends
|
2019-09-25 05:25:59 +02:00 |
tr_marks.cpp
|
import from cnq3 1.47
|
2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
|
merge the new build system
|
2016-12-29 20:13:59 -08:00 |
tr_model.cpp
|
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
|
2019-09-25 05:29:13 +02:00 |
tr_noise.cpp
|
map download improvements
|
2019-02-14 04:22:45 +01:00 |
tr_public.h
|
added OpenGL 3.2 and Direct3D 11 renderer back-ends
|
2019-09-25 05:25:59 +02:00 |
tr_scene.cpp
|
added OpenGL 3.2 and Direct3D 11 renderer back-ends
|
2019-09-25 05:25:59 +02:00 |
tr_shade.cpp
|
dynamic lights apply to even more surfaces and have a nicer fall-off
|
2020-02-21 08:26:12 +01:00 |
tr_shade_calc.cpp
|
added OpenGL 3.2 and Direct3D 11 renderer back-ends
|
2019-09-25 05:25:59 +02:00 |
tr_shader.cpp
|
r_mapBrightness can now be used with r_fullbright for lightmapped surfaces
|
2020-02-27 05:26:19 +01:00 |
tr_sky.cpp
|
added OpenGL 3.2 and Direct3D 11 renderer back-ends
|
2019-09-25 05:25:59 +02:00 |
tr_surface.cpp
|
added OpenGL 3.2 and Direct3D 11 renderer back-ends
|
2019-09-25 05:25:59 +02:00 |
tr_world.cpp
|
fixed dynamic light face culling using the untransformed (world-space) light position
|
2020-02-26 23:01:28 +01:00 |