Christoph Oelckers
52d9451cbc
- SOP::op_main_sector
2021-12-26 23:08:49 +01:00
Christoph Oelckers
f388efc5ef
- eliminated the redundant SOP::sector array.
2021-12-26 23:08:49 +01:00
Christoph Oelckers
c43d594f34
- SectorIsUnderwaterArea
2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3
- SOP::mid_sector
2021-12-26 23:08:48 +01:00
Christoph Oelckers
b936345e11
- sectnum() cleanup and AnimSet return type.
2021-12-26 23:08:48 +01:00
Christoph Oelckers
f68d17133a
- SectorSetup, SetupSectorObject
2021-12-26 23:08:48 +01:00
Christoph Oelckers
3b16db7a0f
- SectorMidPoint
2021-12-26 23:08:48 +01:00
Christoph Oelckers
da8a5f282d
- CopySectorMatch
2021-12-26 23:08:48 +01:00
Christoph Oelckers
de5377cb2c
- WallBreakPosition
2021-12-26 23:08:48 +01:00
Christoph Oelckers
d6cd291030
- use a wall pointer in SINE_WAVE
2021-12-26 23:08:47 +01:00
Christoph Oelckers
33b3864d14
- final wall not related to hitscan/neartag.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
f0dd018ad4
- use pointers in sparks interface.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
4acca06c71
- the final wall iterators.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
bb315f8148
- more wall cleanup
2021-12-26 23:08:47 +01:00
Christoph Oelckers
031ad6e4a5
- wall[] in wallmove.cpp
2021-12-26 23:08:47 +01:00
Christoph Oelckers
01c8662c3c
- wall[] in track.cpp
2021-12-26 23:08:46 +01:00
Christoph Oelckers
770b242c76
- wall[] in sector.cpp
2021-12-26 23:08:46 +01:00
Christoph Oelckers
5cafd7b591
- QueueHole
2021-12-26 23:08:46 +01:00
Christoph Oelckers
e3ad05d4d7
- quick cursectnum replacements.
2021-12-26 23:08:46 +01:00
Christoph Oelckers
c0496420ec
- LadderSector
2021-12-26 23:08:46 +01:00
Christoph Oelckers
991795df4b
- CollectPortals
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b
- got rid of most nextsector references.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
612a9e258e
- auto replacement.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
b7a2687a7b
- all nextwall references removed.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ca536ce5bd
- quick wall[] replacements.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ce4a44dd84
- hitinfo.hitwall.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
9f9c01284b
- all wall loops using point2.
2021-12-26 23:08:44 +01:00
Christoph Oelckers
7e6de45e46
- WallSetup + SpriteSetup
2021-12-26 23:08:44 +01:00
Christoph Oelckers
d8893f3521
- DoSlidorInstantClose
2021-12-26 23:08:44 +01:00
Christoph Oelckers
9c21483279
- wall[] in light.cpp and player.cpp
2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b
- over_sp/under_sp sectnums
2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f
- sector parameters in SpawnActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7
- lots of ->sectnum search & replace.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
d1f156dec3
- most InsertActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc
- PrevWall
2021-12-26 23:08:43 +01:00
Christoph Oelckers
5cf776daaa
- sector save struct.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981
- FAFcansee.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
3ccf3ab52d
- pointers in mirror struct.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
4d8434ffd2
- CircleCamera and interpso.cpp
2021-12-26 23:08:42 +01:00
Christoph Oelckers
317aa3f217
- CopySectorWalls
2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc
- WallBreakPosition (wall pointer only)
2021-12-26 23:08:42 +01:00
Christoph Oelckers
6e018bd056
- DoSlidorMoveWalls
2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42
- search & replace only.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7
- several getangle(delta) blocks.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407
- renamed HITINFO fields.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
993d460420
- another delta.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
fe3a02420a
- major cleanup and condensing of DoSlidorInterp
...
The logic here still looks very weird but let's keep it to ensure proper functioning.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
a93dbaf5fe
- SW: simplified rotation interpolation functions.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
41506f35db
- calcviewpitch
2021-12-26 23:08:40 +01:00
Christoph Oelckers
40ae38c173
- calcChaseCamPos.
2021-12-25 21:29:03 +01:00
Christoph Oelckers
9c7eecb55f
- the rest of Duke’s sectnum, except RR's geo hack
2021-12-25 21:28:57 +01:00
Christoph Oelckers
16bdea1b2e
More SW shorts
2021-12-25 21:28:54 +01:00
Christoph Oelckers
6a9b377724
SW de-shortification
2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e
- SW: first batch of short handling.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
8cca55c24a
- made wall a TArray.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
fded90c491
- SW: deleted SECT_USER.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
7d2404ce76
- made sector a TArray.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
14907a9a97
- sector extension basics.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
56a1836e68
- all SectUsers replaced, except for the maintenance code of the array.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29
- replaced half of the remaining SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98
- lots of search& replace actions.
...
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04
- SW: automatic ->sector() replacements (lots of them)
2021-12-25 21:28:46 +01:00
Christoph Oelckers
5b87370b5e
- SW: wall[] replacements in CopySectorWalls
2021-12-25 21:28:45 +01:00
Christoph Oelckers
a5fac26a90
- DIVx macro removal.
...
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
f6db4a8e51
- SW: move User into DSWActor.
2021-12-25 21:28:39 +01:00
Christoph Oelckers
fe83487c77
- missed one bit of old savegame
2021-12-25 21:28:39 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
2d7c085617
- SW: fixed bad user in SpawnSplash
2021-12-25 21:27:36 +01:00
Christoph Oelckers
d1c6c783a6
- SW: fixed user spawned for wrong actor.
2021-12-25 20:35:53 +01:00
Christoph Oelckers
3ec904d5c0
- SW: fixed several bad User references in missile seeking code.
2021-12-25 20:11:40 +01:00
Christoph Oelckers
1c5fc16fa5
- SW: fixed two bad user assignments
2021-12-25 19:54:45 +01:00
Christoph Oelckers
7f1a3431ca
- SW: fixed accidentally inverted colliision check in DoMirvMissile.
2021-12-15 20:51:31 +01:00
Christoph Oelckers
4daad25e5c
- use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN
2021-12-14 12:27:41 +01:00
Christoph Oelckers
7daa501a4d
- removed all #include "compat.h" except the one in build.h
...
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Mitchell Richters
6aecc18c35
- SW: Use floating point radians instead of converting integer Build angle into radians for when updating a sound's angle.
2021-12-13 23:37:11 +11:00
Christoph Oelckers
8abd67a3b1
- fixed sound listener angle for the remote control case.
...
It was taking the angle of the rotating sector object instead of the angle from the listener's position to it.
2021-12-13 13:24:33 +01:00
Christoph Oelckers
c2baa68160
- fixed camera textures breaking in SW when restarting a level.
...
This was caused by attempting to delete the camera textures when cleaning up the mirror array.
The Build tile manager was not prepared for such a use case and left a broken texture behind.
To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later.
2021-12-02 21:40:43 +01:00
Christoph Oelckers
60630f5b84
- do not init pointers to 0xffffffffffffffff.
...
These will most certainly crash when used in any way.
2021-12-02 18:42:02 +01:00
Christoph Oelckers
cb099b1b66
- added two missing semicolons.
...
Unbelievable that this was legal C++ and didn't even get a warning!
2021-12-01 23:30:02 +01:00
Christoph Oelckers
57aca0ed07
- SW: fixed sector object setup with vator effect.
...
This used some weird initialization logic that was missed when first modifying this code.
2021-12-01 21:00:00 +01:00
Christoph Oelckers
324e35e776
- SW: fixed use of uninitialized variable in WallSetup
2021-12-01 19:55:18 +01:00
Christoph Oelckers
71dfe7ecfe
- fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0.
2021-11-29 00:57:11 +01:00
Christoph Oelckers
1de9c63d45
- fixed center aligned rendering of 2D content.
...
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position.
2021-11-29 00:57:10 +01:00
Christoph Oelckers
ec63dd4cb3
- SW: precacheMap cleanup
2021-11-29 00:57:09 +01:00
Christoph Oelckers
b73ea76c18
- cleaned out Bunny_Count declarations.
...
One is enough.
2021-11-29 00:57:09 +01:00
Christoph Oelckers
cd3288860a
- fixed automap player drawing for follpw mode off in all games.
2021-11-29 00:56:32 +01:00
Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
4e31360fe4
- cleaned up dragpoint
...
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
399f254629
- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
...
SW done!
2021-11-29 00:56:17 +01:00
Christoph Oelckers
b97760db29
- forgotten cleanup.
2021-11-29 00:56:17 +01:00
Christoph Oelckers
ed2d8373fc
- final cleanup.
2021-11-29 00:56:17 +01:00
Christoph Oelckers
e12ae040de
- collision code cleanup.
...
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
2021-11-29 00:56:17 +01:00
Christoph Oelckers
898f56dd86
- User[] is mostly gone.
...
All access is now through the actor.
2021-11-29 00:56:16 +01:00
Christoph Oelckers
cd73cd616e
- ActorDrop.
2021-11-29 00:56:16 +01:00
Christoph Oelckers
56760d1824
- CanGetWeapon
2021-11-29 00:56:16 +01:00
Christoph Oelckers
88a5a95cde
- SpriteNum cleanup.
2021-11-29 00:56:16 +01:00
Christoph Oelckers
03c9ef6d20
- SetGunQuake
2021-11-29 00:56:16 +01:00
Christoph Oelckers
2f1e23a654
- replaced PLAYER::PlayerSprite with PLAYER::actor
...
# Conflicts:
# source/games/sw/src/save.cpp
2021-11-29 00:56:15 +01:00
Christoph Oelckers
5b10e9f2d5
- got rid of SpriteP pointers in PLAYER and USER.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
8d95b9cb98
- got rid of the PlaySound variant taking a sprite pointer.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
580b7002fb
- PlaySound calls in DoGet.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
6f8480ebc3
- KillGet... functions.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
95b7949f7d
- minor sprite.cpp cleanup.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
cb477d4ab7
- ActorSpawn cleanup.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
d8ea4db5b2
- Got rid of SpawnSprite.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
a57af58d4c
- get rid of KillSprite.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
431103032f
- SpriteOverlapZ
2021-11-29 00:56:14 +01:00
Christoph Oelckers
66e61d799d
- handle the remaining SectIterators.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
df5d980f79
- handle all remaining StatIterators.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
69223af7b0
- SpriteControl and subfunctions.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
591a3f623d
- dead code removal.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
79dcd2c178
- iterators in CollectPortals
2021-11-29 00:56:13 +01:00
Christoph Oelckers
8df851c3e3
- unsaved bits.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
f8105dc92b
- track.cpp complete.
2021-11-29 00:56:12 +01:00
Christoph Oelckers
4796ebc73c
- track setup code
2021-11-29 00:56:12 +01:00
Christoph Oelckers
92c497ac29
- TrackSetup
2021-11-29 00:56:12 +01:00
Christoph Oelckers
c34f0ab210
- SectorObjectSetupBounds
...
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af
- owner fixes in weapons.cpp.
...
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
e908e4ff44
- final bit of weapon.cpp cleanup.
2021-11-29 00:56:12 +01:00
Christoph Oelckers
31f4a7464a
- finishing up with DoDamage.
2021-11-29 00:56:11 +01:00
Christoph Oelckers
487e2b7a1e
- ActorHealth + ActorPain
2021-11-29 00:56:11 +01:00
Christoph Oelckers
93ad08a167
- ActorStdMissile + ActorDamageSlide
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2c39177c07
- ActorChooseDeath
2021-11-29 00:56:11 +01:00
Christoph Oelckers
604731bc08
- GetDamage
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
14b3a68e8c
- DoDamage API.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:10 +01:00
Christoph Oelckers
f8eac8c8eb
- SpriteOverlap
2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220
- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
2021-11-29 00:56:10 +01:00
Christoph Oelckers
ddd6f881f0
- DoExpDamageTest + DoMineExpMine
2021-11-29 00:56:10 +01:00
Christoph Oelckers
15e7e784c5
- did the internal movement helpers.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
a073ef65e7
- low level move functions now return a Collision struct.
...
# Conflicts:
# source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac
- cleanup of collision maintenance.
...
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
5f32bc17ef
- WeaponMoveHit
2021-11-29 00:56:09 +01:00
Christoph Oelckers
edf84c6fbc
- DoStar, DoCrossBolt, DoPlasmaDone
2021-11-29 00:56:09 +01:00
Christoph Oelckers
f516a538d4
- Seekers + BlurExtend.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
7d99745cd6
- DoPlasmaFountain + InitPlasmaFountain
2021-11-29 00:56:08 +01:00
Christoph Oelckers
f888375e2a
- several u->ret replaced.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
05a812f066
- DoPlasma, DoCoolgFire, DoEelFire.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
0377f3348c
- DoGrenade
2021-11-29 00:56:08 +01:00
Christoph Oelckers
45c2129ac4
- DoVulcanBoulder
2021-11-29 00:56:07 +01:00
Christoph Oelckers
c015e6691a
- DoMineStuck + subfunctions.
2021-11-29 00:56:07 +01:00
Christoph Oelckers
01609b8e9f
- DoMine
2021-11-29 00:56:07 +01:00
Christoph Oelckers
4d5569d785
- several very simple functions.
2021-11-29 00:56:07 +01:00
Christoph Oelckers
a0fd5bef66
- DoLaserStart, DoRail, DoRailStart, DoRocket
2021-11-29 00:56:07 +01:00
Christoph Oelckers
35579a9f08
- SpawnExoZAdjust arguments.
2021-11-29 00:56:06 +01:00
Christoph Oelckers
dd528c5eab
- DoMicroMini, SpawnExtraMicroMini, DoMicro, DoUziBullet, DoBoltSeeker
2021-11-29 00:56:06 +01:00
Christoph Oelckers
acc9a09db9
- DoElectro, DoLavaBoulder, DoSpear, SpawnCoolieExp.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:06 +01:00
Christoph Oelckers
151306d763
- SpawnFireballFlames
...
# Conflicts:
# source/games/sw/src/weapon.cpp
# source/games/sw/src/weapon.h
2021-11-29 00:56:06 +01:00
Christoph Oelckers
b863901037
- Spawn*flames
2021-11-29 00:56:06 +01:00
Christoph Oelckers
e56b055e2e
- Spawn(Goro)FireballExp
2021-11-29 00:56:06 +01:00
Christoph Oelckers
818bdc3b03
- WeaponMoveHit plus some smaller functions.
2021-11-29 00:56:05 +01:00
Christoph Oelckers
8af0455f92
- VehicleMoveHit
2021-11-29 00:56:05 +01:00
Christoph Oelckers
57fc6ce53a
- several smaller Shrap functions.
2021-11-29 00:56:05 +01:00
Christoph Oelckers
10b18d8a9b
- SpawnShrap
2021-11-29 00:56:05 +01:00
Christoph Oelckers
e523c78269
- MissileHitMatch
2021-11-29 00:56:04 +01:00
Christoph Oelckers
4568564150
- SpawnTankShellExp, SpawnBunnyExp, SpawnBoltExp
2021-11-29 00:56:04 +01:00
Christoph Oelckers
3a16ac673c
- SpawnNuclearExp
2021-11-29 00:56:04 +01:00
Christoph Oelckers
2480beebcf
- owner checks in PlayerTakeDamage
2021-11-29 00:56:04 +01:00
Christoph Oelckers
f0c670603e
- DoNapalm, DoBloodWorm
2021-11-29 00:56:04 +01:00
Christoph Oelckers
a96cffc4ef
- SpawnTracerExp + SpawnMicroExp.
2021-11-29 00:56:03 +01:00
Christoph Oelckers
a40fca5398
- SpawnBigGunFlames
2021-11-29 00:56:03 +01:00
Christoph Oelckers
120a14a9a7
- SpawnGrenadeSecondaryExp
2021-11-29 00:56:03 +01:00
Christoph Oelckers
f3037a0b0c
- SpawnGrenadeExp
...
# Conflicts:
# source/games/sw/src/weapon.h
2021-11-29 00:56:03 +01:00
Christoph Oelckers
28c07b6b3c
- more explosions.
2021-11-29 00:56:03 +01:00
Christoph Oelckers
aa8b217f07
- SpawnMeteorExp
2021-11-29 00:56:02 +01:00
Christoph Oelckers
28e10656b2
- DoFireball + SpawnLittleExp
2021-11-29 00:56:02 +01:00
Christoph Oelckers
cbf8d2324a
- DoFindGround(Point)
2021-11-29 00:56:02 +01:00
Christoph Oelckers
6a25b4a560
- getzrange wrappers.
...
# Conflicts:
# source/games/sw/src/game.h
2021-11-29 00:56:02 +01:00
Christoph Oelckers
057de89b9b
- u->ret cleanup.
2021-11-29 00:56:02 +01:00
Christoph Oelckers
f8a74df87e
- Mirvs and Meteors.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
6f0c477e85
- getting rid of COVERinsertsprite, plus cleanup.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
e2c5b33ae1
- MissileSetPos
...
This removes a lot of GetSpriteIndex references. :)
2021-11-29 00:56:01 +01:00
Christoph Oelckers
6a31b93434
- ring stuff
2021-11-29 00:56:01 +01:00
Christoph Oelckers
512bc7ddbb
- InitLavaThrow + InitVulcanBoulder + InitSerpRing.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
79ff267391
- Napalm stuff
2021-11-29 00:56:00 +01:00
Christoph Oelckers
ac277a8ecc
- MIRVs.
2021-11-29 00:56:00 +01:00
Christoph Oelckers
78e45e889a
- InitSwordAttack
2021-11-29 00:56:00 +01:00
Christoph Oelckers
74b94f4bf3
- InitFistAttack.
2021-11-29 00:56:00 +01:00
Christoph Oelckers
d72bcfec97
- WeaponAutoAimZvel
2021-11-29 00:56:00 +01:00
Christoph Oelckers
674e4b9499
- AimHitscanToTarget, WeaponHitscanShootFeet, InitStar
2021-11-29 00:56:00 +01:00
Christoph Oelckers
d94ed87e43
- WeaponAutoAim
2021-11-29 00:55:59 +01:00
Christoph Oelckers
ee8eb238d2
- TestMissileSetPos
2021-11-29 00:55:59 +01:00
Christoph Oelckers
7f031f06ef
- HelpMissileLateral.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:59 +01:00
Christoph Oelckers
514baa9a8f
- InitHeartAttack plus some cleanup.
2021-11-29 00:55:59 +01:00
Christoph Oelckers
aec3b40e7b
- ContinueHitscan
2021-11-29 00:55:59 +01:00
Christoph Oelckers
105ef08384
- Init(Bunny)Rocket
2021-11-29 00:55:58 +01:00
Christoph Oelckers
0690a5c035
- InitShotgun + InitLaser
...
InitLaser is unused but fully functional, so let's keep it for modding.
2021-11-29 00:55:58 +01:00
Christoph Oelckers
3b49b053d7
- Init(Zilla)Rail
2021-11-29 00:55:58 +01:00
Christoph Oelckers
35d6f7efd5
- Init(Enemy)Nuke
2021-11-29 00:55:58 +01:00
Christoph Oelckers
7436c17469
- InitMicro
2021-11-29 00:55:58 +01:00
Christoph Oelckers
ecc2da58d5
- 4 more damage functions.
2021-11-29 00:55:57 +01:00
Christoph Oelckers
290482ffb1
- several damage functions.
2021-11-29 00:55:57 +01:00
Christoph Oelckers
a662f8b076
- InitSerpSpell + SpawnDemonFist
2021-11-29 00:55:57 +01:00
Christoph Oelckers
3cd05147e5
- InitEnemyRocket + InitSerpMonstSpell
2021-11-29 00:55:57 +01:00
Christoph Oelckers
63870b6077
- InitEnemyRail, InitZillaRocket, InitEnemyStar
2021-11-29 00:55:57 +01:00
Christoph Oelckers
289856a1fc
- InitEnemyCrossbow, InitSkelSpell, InitCoolgFire
2021-11-29 00:55:56 +01:00
Christoph Oelckers
f66dcd8d53
- fixed deletion of FAF_COPY actors.
...
This called the wrong function.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
845cf124e1
- drips and eels.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
84e99a377d
- Init*Trap.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
6e922b2851
- InitTracerUzi
2021-11-29 00:55:56 +01:00