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- getzrange wrappers.
# Conflicts: # source/games/sw/src/game.h
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2 changed files with 25 additions and 0 deletions
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@ -1944,10 +1944,19 @@ void FAFgetzrange(vec3_t pos, int16_t sectnum,
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int32_t* loz, int32_t* florhit,
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int32_t clipdist, int32_t clipmask);
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void FAFgetzrange(vec3_t pos, int16_t sectnum,
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int32_t* hiz, Collision* ceilhit,
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int32_t* loz, Collision* florhit,
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int32_t clipdist, int32_t clipmask);
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void FAFgetzrangepoint(int32_t x, int32_t y, int32_t z, int16_t sectnum,
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int32_t* hiz, int32_t* ceilhit,
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int32_t* loz, int32_t* florhit);
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void FAFgetzrangepoint(int32_t x, int32_t y, int32_t z, int16_t sectnum,
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int32_t* hiz, Collision* ceilhit,
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int32_t* loz, Collision* florhit);
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void short_setinterpolation(short *posptr);
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void short_stopinterpolation(short *posptr);
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@ -502,6 +502,14 @@ void WaterAdjust(short florhit, int32_t* loz)
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}
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}
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void FAFgetzrange(vec3_t pos, int16_t sectnum, int32_t* hiz, Collision* ceilhit, int32_t* loz, Collision* florhit, int32_t clipdist, int32_t clipmask)
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{
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int f, c;
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FAFgetzrange(pos, sectnum, hiz, &c, loz, &f, clipdist, clipmask);
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ceilhit->setFromEngine(c);
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florhit->setFromEngine(f);
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}
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void FAFgetzrange(vec3_t pos, int16_t sectnum,
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int32_t* hiz, int32_t* ceilhit,
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int32_t* loz, int32_t* florhit,
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@ -577,6 +585,14 @@ void FAFgetzrange(vec3_t pos, int16_t sectnum,
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}
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}
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void FAFgetzrangepoint(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t* hiz, Collision* ceilhit, int32_t* loz, Collision* florhit)
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{
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int f, c;
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FAFgetzrangepoint(x, y, z, sectnum, hiz, &c, loz, &f);
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ceilhit->setFromEngine(c);
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florhit->setFromEngine(f);
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}
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void FAFgetzrangepoint(int32_t x, int32_t y, int32_t z, int16_t sectnum,
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int32_t* hiz, int32_t* ceilhit,
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int32_t* loz, int32_t* florhit)
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