- InitMicro

This commit is contained in:
Christoph Oelckers 2021-11-04 21:31:49 +01:00
parent ecc2da58d5
commit 7436c17469

View file

@ -15359,24 +15359,20 @@ InitEnemyNuke(DSWActor* actor)
return 0;
}
int
InitMicro(PLAYERp pp)
int InitMicro(PLAYERp pp)
{
USERp u = User[pp->PlayerSprite].Data();
USERp u = pp->Actor()->u();
auto sp = &pp->Actor()->s();
USERp wu,hu;
SPRITEp wp,hp;
int nx, ny, nz, dist;
short w;
short i,ang;
TARGET_SORTp ts = TargetSort;
//DoPlayerBeginRecoil(pp, MICRO_RECOIL_AMT);
//PlayerUpdateAmmo(pp, u->WeaponNum, -1);
nx = pp->posx;
ny = pp->posy;
#define MAX_MICRO 1
const int MAX_MICRO = 1;
DoPickTarget(pp->Actor(), 256, false);
@ -15410,13 +15406,13 @@ InitMicro(PLAYERp pp)
// Spawn a shot
// Inserting and setting up variables
w = SpawnSprite(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], pp->cursectnum,
auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Micro[0][0], pp->cursectnum,
nx, ny, nz, ang, 1200);
wp = &sprite[w];
wu = User[w].Data();
wp = &actorNew->s();
wu = actorNew->u();
SetOwner(pp->PlayerSprite, w);
SetOwner(pp->Actor(), actorNew);
wp->yrepeat = 24;
wp->xrepeat = 24;
wp->shade = -15;
@ -15427,7 +15423,7 @@ InitMicro(PLAYERp pp)
wp->zvel += RandomRange(Z(8)) - Z(5);
wu->RotNum = 5;
NewStateGroup(&swActors[w], &sg_Micro[0]);
NewStateGroup(actorNew, &sg_Micro[0]);
wu->WeaponNum = u->WeaponNum;
wu->Radius = 200;
@ -15441,12 +15437,12 @@ InitMicro(PLAYERp pp)
// at certain angles the clipping box was big enough to block the
// initial positioning of the fireball.
auto oclipdist = pp->SpriteP->clipdist;
pp->SpriteP->clipdist = 0;
auto oclipdist = sp->clipdist;
sp->clipdist = 0;
wp->ang = NORM_ANGLE(wp->ang + 512);
#define MICRO_LATERAL 5000
HelpMissileLateral(w, 1000 + (RandomRange(MICRO_LATERAL) - DIV2(MICRO_LATERAL)));
const int MICRO_LATERAL = 5000;
HelpMissileLateral(actorNew->GetSpriteIndex(), 1000 + (RandomRange(MICRO_LATERAL) - DIV2(MICRO_LATERAL)));
wp->ang = NORM_ANGLE(wp->ang - 512);
if (TEST(pp->Flags, PF_DIVING) || SpriteInUnderwaterArea(wp))
@ -15454,16 +15450,16 @@ InitMicro(PLAYERp pp)
// cancel smoke trail
wu->Counter = 1;
if (MissileSetPos(w, DoMicro, 700))
if (MissileSetPos(actorNew->GetSpriteIndex(), DoMicro, 700))
{
pp->SpriteP->clipdist = oclipdist;
KillSprite(w);
sp->clipdist = oclipdist;
KillActor(actorNew);
continue;
}
// inable smoke trail
wu->Counter = 0;
pp->SpriteP->clipdist = oclipdist;
sp->clipdist = oclipdist;
const int MICRO_ANG = 400;