Commit graph

790 commits

Author SHA1 Message Date
Christoph Oelckers
580b7002fb - PlaySound calls in DoGet. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
6f8480ebc3 - KillGet... functions. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
95b7949f7d - minor sprite.cpp cleanup. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
cb477d4ab7 - ActorSpawn cleanup. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
d8ea4db5b2 - Got rid of SpawnSprite. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
a57af58d4c - get rid of KillSprite. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
431103032f - SpriteOverlapZ 2021-11-29 00:56:14 +01:00
Christoph Oelckers
66e61d799d - handle the remaining SectIterators. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
df5d980f79 - handle all remaining StatIterators. 2021-11-29 00:56:13 +01:00
Christoph Oelckers
69223af7b0 - SpriteControl and subfunctions. 2021-11-29 00:56:13 +01:00
Christoph Oelckers
591a3f623d - dead code removal. 2021-11-29 00:56:13 +01:00
Christoph Oelckers
79dcd2c178 - iterators in CollectPortals 2021-11-29 00:56:13 +01:00
Christoph Oelckers
8df851c3e3 - unsaved bits. 2021-11-29 00:56:13 +01:00
Christoph Oelckers
f8105dc92b - track.cpp complete. 2021-11-29 00:56:12 +01:00
Christoph Oelckers
4796ebc73c - track setup code 2021-11-29 00:56:12 +01:00
Christoph Oelckers
92c497ac29 - TrackSetup 2021-11-29 00:56:12 +01:00
Christoph Oelckers
c34f0ab210 - SectorObjectSetupBounds
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af - owner fixes in weapons.cpp.
# Conflicts:
#	source/games/sw/src/game.h

# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
e908e4ff44 - final bit of weapon.cpp cleanup. 2021-11-29 00:56:12 +01:00
Christoph Oelckers
31f4a7464a - finishing up with DoDamage. 2021-11-29 00:56:11 +01:00
Christoph Oelckers
487e2b7a1e - ActorHealth + ActorPain 2021-11-29 00:56:11 +01:00
Christoph Oelckers
93ad08a167 - ActorStdMissile + ActorDamageSlide
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2c39177c07 - ActorChooseDeath 2021-11-29 00:56:11 +01:00
Christoph Oelckers
604731bc08 - GetDamage
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2b4ed0eaf3 - PlayerCheckDeath 2021-11-29 00:56:10 +01:00
Christoph Oelckers
14b3a68e8c - DoDamage API.
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:10 +01:00
Christoph Oelckers
f8eac8c8eb - SpriteOverlap 2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220 - DoDamageTest + DoHitscanDamage + DoFlamesDamageTest 2021-11-29 00:56:10 +01:00
Christoph Oelckers
ddd6f881f0 - DoExpDamageTest + DoMineExpMine 2021-11-29 00:56:10 +01:00
Christoph Oelckers
15e7e784c5 - did the internal movement helpers. 2021-11-29 00:56:09 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac - cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
5f32bc17ef - WeaponMoveHit 2021-11-29 00:56:09 +01:00
Christoph Oelckers
edf84c6fbc - DoStar, DoCrossBolt, DoPlasmaDone 2021-11-29 00:56:09 +01:00
Christoph Oelckers
f516a538d4 - Seekers + BlurExtend. 2021-11-29 00:56:08 +01:00
Christoph Oelckers
7d99745cd6 - DoPlasmaFountain + InitPlasmaFountain 2021-11-29 00:56:08 +01:00
Christoph Oelckers
f888375e2a - several u->ret replaced. 2021-11-29 00:56:08 +01:00
Christoph Oelckers
05a812f066 - DoPlasma, DoCoolgFire, DoEelFire. 2021-11-29 00:56:08 +01:00
Christoph Oelckers
0377f3348c - DoGrenade 2021-11-29 00:56:08 +01:00
Christoph Oelckers
45c2129ac4 - DoVulcanBoulder 2021-11-29 00:56:07 +01:00
Christoph Oelckers
c015e6691a - DoMineStuck + subfunctions. 2021-11-29 00:56:07 +01:00
Christoph Oelckers
01609b8e9f - DoMine 2021-11-29 00:56:07 +01:00
Christoph Oelckers
4d5569d785 - several very simple functions. 2021-11-29 00:56:07 +01:00
Christoph Oelckers
a0fd5bef66 - DoLaserStart, DoRail, DoRailStart, DoRocket 2021-11-29 00:56:07 +01:00
Christoph Oelckers
35579a9f08 - SpawnExoZAdjust arguments. 2021-11-29 00:56:06 +01:00
Christoph Oelckers
dd528c5eab - DoMicroMini, SpawnExtraMicroMini, DoMicro, DoUziBullet, DoBoltSeeker 2021-11-29 00:56:06 +01:00
Christoph Oelckers
acc9a09db9 - DoElectro, DoLavaBoulder, DoSpear, SpawnCoolieExp.
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:06 +01:00
Christoph Oelckers
151306d763 - SpawnFireballFlames
# Conflicts:
#	source/games/sw/src/weapon.cpp
#	source/games/sw/src/weapon.h
2021-11-29 00:56:06 +01:00
Christoph Oelckers
b863901037 - Spawn*flames 2021-11-29 00:56:06 +01:00
Christoph Oelckers
e56b055e2e - Spawn(Goro)FireballExp 2021-11-29 00:56:06 +01:00
Christoph Oelckers
818bdc3b03 - WeaponMoveHit plus some smaller functions. 2021-11-29 00:56:05 +01:00
Christoph Oelckers
8af0455f92 - VehicleMoveHit 2021-11-29 00:56:05 +01:00
Christoph Oelckers
57fc6ce53a - several smaller Shrap functions. 2021-11-29 00:56:05 +01:00
Christoph Oelckers
10b18d8a9b - SpawnShrap 2021-11-29 00:56:05 +01:00
Christoph Oelckers
e523c78269 - MissileHitMatch 2021-11-29 00:56:04 +01:00
Christoph Oelckers
4568564150 - SpawnTankShellExp, SpawnBunnyExp, SpawnBoltExp 2021-11-29 00:56:04 +01:00
Christoph Oelckers
3a16ac673c - SpawnNuclearExp 2021-11-29 00:56:04 +01:00
Christoph Oelckers
2480beebcf - owner checks in PlayerTakeDamage 2021-11-29 00:56:04 +01:00
Christoph Oelckers
f0c670603e - DoNapalm, DoBloodWorm 2021-11-29 00:56:04 +01:00
Christoph Oelckers
a96cffc4ef - SpawnTracerExp + SpawnMicroExp. 2021-11-29 00:56:03 +01:00
Christoph Oelckers
a40fca5398 - SpawnBigGunFlames 2021-11-29 00:56:03 +01:00
Christoph Oelckers
120a14a9a7 - SpawnGrenadeSecondaryExp 2021-11-29 00:56:03 +01:00
Christoph Oelckers
f3037a0b0c - SpawnGrenadeExp
# Conflicts:
#	source/games/sw/src/weapon.h
2021-11-29 00:56:03 +01:00
Christoph Oelckers
28c07b6b3c - more explosions. 2021-11-29 00:56:03 +01:00
Christoph Oelckers
aa8b217f07 - SpawnMeteorExp 2021-11-29 00:56:02 +01:00
Christoph Oelckers
28e10656b2 - DoFireball + SpawnLittleExp 2021-11-29 00:56:02 +01:00
Christoph Oelckers
cbf8d2324a - DoFindGround(Point) 2021-11-29 00:56:02 +01:00
Christoph Oelckers
6a25b4a560 - getzrange wrappers.
# Conflicts:
#	source/games/sw/src/game.h
2021-11-29 00:56:02 +01:00
Christoph Oelckers
057de89b9b - u->ret cleanup. 2021-11-29 00:56:02 +01:00
Christoph Oelckers
f8a74df87e - Mirvs and Meteors. 2021-11-29 00:56:01 +01:00
Christoph Oelckers
6f0c477e85 - getting rid of COVERinsertsprite, plus cleanup. 2021-11-29 00:56:01 +01:00
Christoph Oelckers
e2c5b33ae1 - MissileSetPos
This removes a lot of GetSpriteIndex references. :)
2021-11-29 00:56:01 +01:00
Christoph Oelckers
6a31b93434 - ring stuff 2021-11-29 00:56:01 +01:00
Christoph Oelckers
512bc7ddbb - InitLavaThrow + InitVulcanBoulder + InitSerpRing. 2021-11-29 00:56:01 +01:00
Christoph Oelckers
79ff267391 - Napalm stuff 2021-11-29 00:56:00 +01:00
Christoph Oelckers
ac277a8ecc - MIRVs. 2021-11-29 00:56:00 +01:00
Christoph Oelckers
78e45e889a - InitSwordAttack 2021-11-29 00:56:00 +01:00
Christoph Oelckers
74b94f4bf3 - InitFistAttack. 2021-11-29 00:56:00 +01:00
Christoph Oelckers
d72bcfec97 - WeaponAutoAimZvel 2021-11-29 00:56:00 +01:00
Christoph Oelckers
674e4b9499 - AimHitscanToTarget, WeaponHitscanShootFeet, InitStar 2021-11-29 00:56:00 +01:00
Christoph Oelckers
d94ed87e43 - WeaponAutoAim 2021-11-29 00:55:59 +01:00
Christoph Oelckers
ee8eb238d2 - TestMissileSetPos 2021-11-29 00:55:59 +01:00
Christoph Oelckers
7f031f06ef - HelpMissileLateral.
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:55:59 +01:00
Christoph Oelckers
514baa9a8f - InitHeartAttack plus some cleanup. 2021-11-29 00:55:59 +01:00
Christoph Oelckers
aec3b40e7b - ContinueHitscan 2021-11-29 00:55:59 +01:00
Christoph Oelckers
105ef08384 - Init(Bunny)Rocket 2021-11-29 00:55:58 +01:00
Christoph Oelckers
0690a5c035 - InitShotgun + InitLaser
InitLaser is unused but fully functional, so let's keep it for modding.
2021-11-29 00:55:58 +01:00
Christoph Oelckers
3b49b053d7 - Init(Zilla)Rail 2021-11-29 00:55:58 +01:00
Christoph Oelckers
35d6f7efd5 - Init(Enemy)Nuke 2021-11-29 00:55:58 +01:00
Christoph Oelckers
7436c17469 - InitMicro 2021-11-29 00:55:58 +01:00
Christoph Oelckers
ecc2da58d5 - 4 more damage functions. 2021-11-29 00:55:57 +01:00
Christoph Oelckers
290482ffb1 - several damage functions. 2021-11-29 00:55:57 +01:00
Christoph Oelckers
a662f8b076 - InitSerpSpell + SpawnDemonFist 2021-11-29 00:55:57 +01:00
Christoph Oelckers
3cd05147e5 - InitEnemyRocket + InitSerpMonstSpell 2021-11-29 00:55:57 +01:00
Christoph Oelckers
63870b6077 - InitEnemyRail, InitZillaRocket, InitEnemyStar 2021-11-29 00:55:57 +01:00
Christoph Oelckers
289856a1fc - InitEnemyCrossbow, InitSkelSpell, InitCoolgFire 2021-11-29 00:55:56 +01:00
Christoph Oelckers
f66dcd8d53 - fixed deletion of FAF_COPY actors.
This called the wrong function.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
845cf124e1 - drips and eels. 2021-11-29 00:55:56 +01:00
Christoph Oelckers
84e99a377d - Init*Trap. 2021-11-29 00:55:56 +01:00
Christoph Oelckers
6e922b2851 - InitTracerUzi 2021-11-29 00:55:56 +01:00
Christoph Oelckers
e8791001e4 - InitTracerTurret + InitTracerAutoTurret 2021-11-29 00:55:55 +01:00
Christoph Oelckers
70adfe43bf - BulletHitSprite 2021-11-29 00:55:55 +01:00
Christoph Oelckers
ff60bf0430 - MissileWaterAdjust
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:55:55 +01:00
Christoph Oelckers
81131f7a71 - HitscanSpriteAdjust 2021-11-29 00:55:55 +01:00
Christoph Oelckers
9c0a5312eb - InitUzi 2021-11-29 00:55:55 +01:00
Christoph Oelckers
c053b46a6d - removed the disabled and mostly non-functional code for the EMP gun (secondary fire of railgun) 2021-11-29 00:55:54 +01:00
Christoph Oelckers
5900ac7db4 - InitTankShell + InitEMP. 2021-11-29 00:55:54 +01:00
Christoph Oelckers
a25bdf2354 - InitTurretMicro 2021-11-29 00:55:54 +01:00
Christoph Oelckers
4141b5d609 - InitTurretRocket + InitTurretFireball 2021-11-29 00:55:54 +01:00
Christoph Oelckers
6e7892c326 - InitTurretRail + InitTurretLaser 2021-11-29 00:55:54 +01:00
Christoph Oelckers
9eb1f9963a - InitSobjMachineGun 2021-11-29 00:55:53 +01:00
Christoph Oelckers
60d5490654 - Init SobjGun 2021-11-29 00:55:53 +01:00
Christoph Oelckers
2c0a597f06 - WeaponAutoAimHitscan
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:55:53 +01:00
Christoph Oelckers
9d0056f8c7 - Spawn*Sparks functions. 2021-11-29 00:55:53 +01:00
Christoph Oelckers
ddd682aee6 - InitTurretMgun 2021-11-29 00:55:53 +01:00
Christoph Oelckers
da1e97469e - FAFhitscan migration to HITINFO. 2021-11-29 00:55:52 +01:00
Christoph Oelckers
63f9330f53 - InitEnemyUzi 2021-11-29 00:55:52 +01:00
Christoph Oelckers
614757cda4 - InitGrenade 2021-11-29 00:55:52 +01:00
Christoph Oelckers
2515a663cd - InitSpriteGrenade 2021-11-29 00:55:52 +01:00
Christoph Oelckers
7d352d2387 - InitMine 2021-11-29 00:55:52 +01:00
Christoph Oelckers
1491b9ef95 - InitEnemyMine 2021-11-29 00:55:51 +01:00
Christoph Oelckers
f9ea4874ed - InitFireball 2021-11-29 00:55:51 +01:00
Christoph Oelckers
a42e44d662 - InitEnemyFireball 2021-11-29 00:55:51 +01:00
Christoph Oelckers
1b02c9e533 - WarpToUnderwater + WarpToSurface 2021-11-29 00:55:51 +01:00
Christoph Oelckers
5264c6540c - SpriteWarpToUnderwater + SpriteWarpToSurface 2021-11-29 00:55:51 +01:00
Christoph Oelckers
130028fa82 - SpawnSplash(XY)
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:55:50 +01:00
Christoph Oelckers
7411e7e9ba - MissileHitDiveArea 2021-11-29 00:55:50 +01:00
Christoph Oelckers
f438773af9 - internal cleanup of some spawn functions. 2021-11-29 00:55:50 +01:00
Christoph Oelckers
96ebfe808c - turned some macros into functions. 2021-11-29 00:55:50 +01:00
Christoph Oelckers
64e812bd33 - TestDontStick. 2021-11-29 00:55:50 +01:00
Christoph Oelckers
dfb5d07459 - QueueHole 2021-11-29 00:55:49 +01:00
Christoph Oelckers
83d0930a2e - QueueFootPrint + QueuefloorBlood. 2021-11-29 00:55:49 +01:00
Christoph Oelckers
01d2967378 - QueueWallBlood. 2021-11-29 00:55:49 +01:00
Christoph Oelckers
deddd7d514 - it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
9cefc351a1 - bloody stuff. 2021-11-29 00:55:49 +01:00
Christoph Oelckers
2455c197bf - DoShrapVelocity + SlopeBounce. 2021-11-29 00:55:48 +01:00
Christoph Oelckers
0d45e50ea6 - QueueGeneric + ShrapKillSprite. 2021-11-29 00:55:48 +01:00
Christoph Oelckers
95d3095f8d - DoItemFly 2021-11-29 00:55:48 +01:00
Christoph Oelckers
c14fb9e93f - QueueLoWangs 2021-11-29 00:55:48 +01:00
Christoph Oelckers
58749b2770 - NewStateGroup wrappers replaced. 2021-11-29 00:55:48 +01:00
Christoph Oelckers
a85a1e497f - ActorCoughItem. 2021-11-29 00:55:47 +01:00
Christoph Oelckers
cd8e8e4f67 - removed index based version of SpawnUser. 2021-11-29 00:55:47 +01:00
Christoph Oelckers
3a3c6a4395 - IconDefault 2021-11-29 00:55:47 +01:00
Christoph Oelckers
947f5f1d78 - ItemSpotClear. 2021-11-29 00:55:47 +01:00
Christoph Oelckers
374d0524d2 - first pass over SpawnItemsMatch.
This was purely search & replace.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
6489c60905 - lots of search & replace, plus a few fixes on ActorSpawn. 2021-11-29 00:55:46 +01:00
Christoph Oelckers
d49ae699f8 - ChangeSpriteState + change_sprite_stat. 2021-11-29 00:55:46 +01:00
Christoph Oelckers
e41f49d46d KillSprite internals. 2021-11-29 00:55:46 +01:00
Christoph Oelckers
b705ff3b97 - WallBounce 2021-11-29 00:55:46 +01:00
Christoph Oelckers
300e6df6c3 - MissileHitDiveArea calls. 2021-11-29 00:55:46 +01:00
Christoph Oelckers
0b3b30170c - DoActorZRange parameters. 2021-11-29 00:55:45 +01:00
Christoph Oelckers
7111b2470c - SW: use BFSSearch in TraverseBreakableWalls 2021-11-29 00:55:45 +01:00
Christoph Oelckers
3e558c2295 - use BFSSearch for PreMapCombineFloors. 2021-11-29 00:55:44 +01:00
Christoph Oelckers
1b3b8ab7cc - use wallsofsector in PreMapCombineFloors 2021-11-29 00:55:44 +01:00
Christoph Oelckers
269f2580b9 - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
Christoph Oelckers
1d9d70613f - char review in SW 2021-11-29 00:55:43 +01:00
Christoph Oelckers
b878bf8aac - SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
aadbca8e5d - zombie.cpp. 2021-11-29 00:55:38 +01:00
Christoph Oelckers
95c92153ad - zilla.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
e98e1a6fea - warp.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
21af63dfcc - wallmove.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
10ea8b0fb5 - vator.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
2c94259603 - BossSpriteNum 2021-11-29 00:55:37 +01:00
Christoph Oelckers
36067baedd - owner cleanup. 2021-11-29 00:55:37 +01:00
Christoph Oelckers
411c814dc3 - vis.cpp 2021-11-29 00:55:37 +01:00
Christoph Oelckers
02bdba71fc - spike.cpp. 2021-11-29 00:55:37 +01:00
Christoph Oelckers
e2e697e9bb - do better owner checks in weapon code.
Due to poor data clearing logic there is a chance that the owner of a sprite is 0 if invalid, but this code never properly checked all conditions before accessing the owner's user's ID.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
cb31127df5 - removed Set3DSoundOwner entirely. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
0df721f331 - sumo.cpp + associated code elsewhere. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
e32a1af7b2 - lots of PlaySound calls migrated to actors. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
e6c625f6e8 - second part of slidor.cpp. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
2397e4c2a5 - one third of slidor.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
dfc557e0ec - StarQueue 2021-11-29 00:55:35 +01:00
Christoph Oelckers
bd161f155c - skull.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
a728555ec7 - skel.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
07f61e061e - serp.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
7704042df4 - the rest of sector.cpp. 2021-11-29 00:55:35 +01:00
Christoph Oelckers
98c1684c13 - OperateSprite 2021-11-29 00:55:34 +01:00
Christoph Oelckers
1e00a4ff18 - second batch of sector.cpp 2021-11-29 00:55:34 +01:00
Christoph Oelckers
2b8ea7ae1b - first half of sector.cpp.
Mostly iterators replaced.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
edf8ba0aa1 - cleanup pass on sector.cpp.
No functional changes here.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
cfebfbca8a - rest of rotator.cpp. 2021-11-29 00:55:34 +01:00
Christoph Oelckers
1388794032 - first half of rotator.cpp. 2021-11-29 00:55:34 +01:00
Christoph Oelckers
0a18edfdad - iterators in rooms.cpp. 2021-11-29 00:55:33 +01:00
Christoph Oelckers
6b92ee1ee6 - InitPlayerSprite 2021-11-29 00:55:33 +01:00
Christoph Oelckers
eb3131df97 - cleanup
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a - ripper2.cpp 2021-11-29 00:55:33 +01:00
Christoph Oelckers
3ed3029345 -some overlooked User’s. 2021-11-29 00:55:32 +01:00
Christoph Oelckers
82b4385ede - ripper.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
4661f6d7c5 - iterators in quake.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
0e629eb322 - sop.match_event_sprite 2021-11-29 00:55:32 +01:00
Christoph Oelckers
04657ab559 - QueueWallBlood callers. 2021-11-29 00:55:32 +01:00
Christoph Oelckers
74fce3bf58 - sector object sprite list 2021-11-29 00:55:31 +01:00
Christoph Oelckers
78e0719eca - SW: removed unused SpawnUnderSplash function. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
910a51b290 - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
Christoph Oelckers
e4e164a07f - use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
e75258f57b - SOP spriteofang
Still needs work
2021-11-29 00:55:28 +01:00
Christoph Oelckers
5078750569 - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
Christoph Oelckers
1152ec0b54 - use actor pointers in animation system. 2021-11-29 00:55:28 +01:00
Christoph Oelckers
826b514571 - removed a few pointless or unused macros. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
1011f10c0b - SpriteP fully replaced in player.cpp 2021-11-29 00:55:27 +01:00
Christoph Oelckers
a583a9cb14 - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
Christoph Oelckers
bc584f6ff6 - the rest pf player.cpp 2021-11-29 00:55:27 +01:00
Christoph Oelckers
ba4b5bbbcb - PLAYER::Killer 2021-11-29 00:55:27 +01:00
Christoph Oelckers
f2058933ed - DoPlayerBeginDie 2021-11-29 00:55:26 +01:00
Christoph Oelckers
c40fc488e5 - SpawnBubble. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
d3302d6cf9 - minor changes in multiple functions in player.cpp 2021-11-29 00:55:26 +01:00
Christoph Oelckers
7d7000f6ab - FindNearSprite + PLAYER::remote_sprite. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e - sop::sp_child. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
b6c741892e - player movement functions. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
89ef1c0961 - DoPlayerZRange + DoPlayerSlide. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
48b1ce0c62 - savegame compatibility. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
02671dbe2f - PlayerUnderSprite. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
dd684f36a4 - a few player functions. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
448e57c86c - PickEnemyTarget
prioritized to get rid of some recent mess.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8780be4ee4 - WpnGoal + sprite_num. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd - DoPickTarget. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
f4d813b0c7 - reformatting function headers + deletion of unused code in player.cpp. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
4ab13dcbea - player.cpp global search & replace. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
8ac0eed08a - panel.cpp 2021-11-29 00:55:23 +01:00
Christoph Oelckers
b4d298874a - most of ninja.cpp, except the player stuff. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
5eca574bba - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
d10919704a - miscactr.cpp
Mostly done with search & replace.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
ac8df2f9f6 - light.cpp 2021-11-29 00:55:23 +01:00
Christoph Oelckers
65da74538c - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
69c97a88d3 - lava.cpp 2021-11-29 00:55:22 +01:00
Christoph Oelckers
e7dcd279af - PickJumpMaxSpeed. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
f09cf97822 - ScaleSpriteVector 2021-11-29 00:55:22 +01:00
Christoph Oelckers
e94785e571 - cleanup. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
7012a77685 - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
Christoph Oelckers
aef68363b4 - FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
2021-11-29 00:55:21 +01:00
Christoph Oelckers
e9fc342c93 - flag stuff. 2021-11-29 00:55:21 +01:00
Christoph Oelckers
3e91ac6417 - InitBloodSpray 2021-11-29 00:55:21 +01:00
Christoph Oelckers
5efb63b780 - InitCaltrops + InitPhosphorus 2021-11-29 00:55:21 +01:00
Christoph Oelckers
0b77a73976 - InitFlashBomb + PlayerInitCaltrops 2021-11-29 00:55:20 +01:00
Christoph Oelckers
3d04e332fc - InitChemBomb + PlayerInitFlashBomb 2021-11-29 00:55:20 +01:00
Christoph Oelckers
0e1e29d768 - ChemBomb stuff. 2021-11-29 00:55:20 +01:00
Christoph Oelckers
93fde48abb - SpawnRadiationCloud 2021-11-29 00:55:20 +01:00
Christoph Oelckers
5aaa0ce971 - collision stuff in jweapon.cpp migrated to Collision struct. 2021-11-29 00:55:20 +01:00
Christoph Oelckers
9872f7e5d1 - DoCaltrops 2021-11-29 00:55:20 +01:00
Christoph Oelckers
3e45549fe7 - DoChemBomb 2021-11-29 00:55:19 +01:00
Christoph Oelckers
f21cb1f3f6 - DoPhosphorus 2021-11-29 00:55:19 +01:00
Christoph Oelckers
3717a38779 - DoBloodSpray 2021-11-29 00:55:19 +01:00
Christoph Oelckers
e3e9e4030e - splash functions. 2021-11-29 00:55:19 +01:00
Christoph Oelckers
cf8aaf7ff2 - JS_ProcessEchoSpot + UnlockKeyLock 2021-11-29 00:55:19 +01:00
Christoph Oelckers
f401d4bb44 - SW: don't spawn sprites to play wall sounds.
This function isn't really necessary because we got a sound playing variant that takes a world coordinate, which is far more practical here. Worse, this was leaking sprites.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
a7cde2fd96 - SpriteP in inv.cpp. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
babdae682f - input.cpp cleanup. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
928b5d2ee8 - SW: un-flag mirrors that got smashed.
The new renderer cannot check tilenums.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
141428f583 - goro.cpp + hornet.cpp. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
0437d92f3e - girlninj.cpp 2021-11-29 00:55:18 +01:00
Christoph Oelckers
711f8123a1 - game.cpp. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
0f60e3b4ec - eel.cpp. 2021-11-29 00:55:17 +01:00
Christoph Oelckers
e192f4d40f - rest of draw.cpp.
This file is very messy...
2021-11-29 00:55:17 +01:00
Christoph Oelckers
919a08448e - first half pf draw.cpp 2021-11-29 00:55:17 +01:00
Christoph Oelckers
32fa3c52ea - copysect.cpp iterators. 2021-11-29 00:55:17 +01:00
Christoph Oelckers
f41d68b376 - coolie.cpp 2021-11-29 00:55:17 +01:00
Christoph Oelckers
ef23f69072 - EnemyDefaults. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
7b778f692b - leftover SpriteNum's in coolg.cpp. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
cde4b1f19e - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
f5c7ccd6af - bunny.cpp 2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717 - owner stuff 2021-11-29 00:55:15 +01:00
Christoph Oelckers
a69a45523f - HitBreakSprite 2021-11-29 00:55:15 +01:00
Christoph Oelckers
aa13619087 - SpawnBreakFlames 2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1 - SpriteQueueDelete + DeleteNoSoundOwner. 2021-11-29 00:55:15 +01:00
Christoph Oelckers
6628ec9459 - DriveCrush 2021-11-29 00:55:14 +01:00
Christoph Oelckers
68e95eb292 - most of break.cpp. 2021-11-29 00:55:14 +01:00
Christoph Oelckers
13f0b08aeb - AutoBreakWall and SpawnShrap cleanup. 2021-11-29 00:55:14 +01:00
Christoph Oelckers
d63ac59fa0 - FindBreakSpriteMatch 2021-11-29 00:55:14 +01:00
Christoph Oelckers
6a4049e33c - SetupSpriteForBreak, extra sprite flags as enum 2021-11-29 00:55:14 +01:00
Christoph Oelckers
5bf77ddb2b - make breakflags an enum. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
de12433809 - USER::Attach and SetAttach. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
bd47d61615 - replaced some changespritesect with ChangeActorSect. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
a48b45143e - ActorFindTrack 2021-11-29 00:55:13 +01:00
Christoph Oelckers
b3558d8925 - eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee - PlayerTakeDamage 2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a - PlaySpriteSound. 2021-11-29 00:55:12 +01:00
Christoph Oelckers
c15da92544 - add a Collision member to USER. 2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7 - wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
af81a9e175 - DropAhead, DoActorActionDecide and ai.cpp cleanup. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
c88524884c - made USER::flame an actor pointer. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
6db11ff2d5 - removed DebugMoveHit. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308 - replaced tgt_sp wrapper. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8 - replaced hi_sp with an actor pointer. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
64d77945f9 - DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
2021-11-29 00:55:10 +01:00
Christoph Oelckers
06b4e8cf08 - cleanup. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307 - second large batch of NewStateGroup calls. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0 - first large batch of NewStateGroup calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73 - renamed NewStateGroup.
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
fdcff8002d - move_actor 2021-11-29 00:55:09 +01:00
Christoph Oelckers
5062dc6aa8 - a second large batch of KillSprite calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343 - a large batch of KillSprite calls. 2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56 - DoSuicide 2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3 - SpawnShrap callers
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
1db4be60f0 - UpdateSinglePlayKills 2021-11-29 00:55:08 +01:00
Christoph Oelckers
49d43727ba - SpawnBlood. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
8d5243bd64 - most calls of SetState 2021-11-29 00:55:07 +01:00