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- CanGetWeapon
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parent
88a5a95cde
commit
56760d1824
2 changed files with 17 additions and 18 deletions
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@ -5248,9 +5248,9 @@ void ChoosePlayerGetSound(PLAYERp pp)
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PlayerSound(PlayerGetItemVocs[choose_snd], v3df_follow|v3df_dontpan,pp);
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}
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bool CanGetWeapon(PLAYERp pp, short SpriteNum, int WPN)
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bool CanGetWeapon(PLAYERp pp, DSWActor* actor, int WPN)
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{
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USERp u = User[SpriteNum].Data();
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USERp u = actor->u();
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switch (gNet.MultiGameType)
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{
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@ -5297,13 +5297,14 @@ struct InventoryDecl_t InventoryDecls[InvDecl_TOTAL] =
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{100 },
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};
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#define ITEMFLASHAMT -8
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#define ITEMFLASHCLR 144
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int
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DoGet(DSWActor* actor)
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enum
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{
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ITEMFLASHAMT = -8,
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ITEMFLASHCLR = 144
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};
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int DoGet(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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USERp pu;
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SPRITEp sp = &actor->s();
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PLAYERp pp;
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@ -5663,7 +5664,7 @@ KeyMain:
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//
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case ICON_STAR:
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if (!CanGetWeapon(pp, SpriteNum, WPN_STAR))
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if (!CanGetWeapon(pp, actor, WPN_STAR))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_STAR));
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@ -5690,7 +5691,7 @@ KeyMain:
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case ICON_LG_MINE:
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if (!CanGetWeapon(pp, SpriteNum, WPN_MINE))
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if (!CanGetWeapon(pp, actor, WPN_MINE))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_MINE));
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@ -5719,7 +5720,7 @@ KeyMain:
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case ICON_UZI:
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case ICON_UZIFLOOR:
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if (!CanGetWeapon(pp, SpriteNum, WPN_UZI))
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if (!CanGetWeapon(pp, actor, WPN_UZI))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_UZI));
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@ -5775,7 +5776,7 @@ KeyMain:
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case ICON_MICRO_GUN:
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if (!CanGetWeapon(pp, SpriteNum, WPN_MICRO))
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if (!CanGetWeapon(pp, actor, WPN_MICRO))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_MICRO));
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@ -5842,7 +5843,7 @@ KeyMain:
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break;
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case ICON_GRENADE_LAUNCHER:
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if (!CanGetWeapon(pp, SpriteNum, WPN_GRENADE))
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if (!CanGetWeapon(pp, actor, WPN_GRENADE))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_GRENADE));
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@ -5912,7 +5913,7 @@ KeyMain:
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case ICON_RAIL_GUN:
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if (SW_SHAREWARE) { KillActor(actor); break; }
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if (!CanGetWeapon(pp, SpriteNum, WPN_RAIL))
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if (!CanGetWeapon(pp, actor, WPN_RAIL))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_RAIL));
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@ -5960,7 +5961,7 @@ KeyMain:
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break;
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case ICON_SHOTGUN:
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if (!CanGetWeapon(pp, SpriteNum, WPN_SHOTGUN))
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if (!CanGetWeapon(pp, actor, WPN_SHOTGUN))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_SHOTGUN));
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@ -6027,7 +6028,7 @@ KeyMain:
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case ICON_GUARD_HEAD:
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if (SW_SHAREWARE) { KillActor(actor); break; }
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if (!CanGetWeapon(pp, SpriteNum, WPN_HOTHEAD))
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if (!CanGetWeapon(pp, actor, WPN_HOTHEAD))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_HOTHEAD));
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@ -6072,7 +6073,7 @@ KeyMain:
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case ICON_HEART:
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if (SW_SHAREWARE) { KillActor(actor); break; }
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if (!CanGetWeapon(pp, SpriteNum, WPN_HEART))
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if (!CanGetWeapon(pp, actor, WPN_HEART))
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break;
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SET(pp->WpnGotOnceFlags, BIT(WPN_HEART));
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@ -41,8 +41,6 @@ short PlayerVisible(short sn);
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short SpriteLookSector(short SpriteNum, short range);
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short SpriteCanGoForward(short SpriteNum, short range);
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void SpriteFindNewDirection(short SpriteNum, short range);
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int DoWalk(short SpriteNum);
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int DoBody(short SpriteNum);
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bool CanMoveHere(int16_t spritenum);
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bool SpriteOverlap(DSWActor*, DSWActor*);
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int DoActorDie(DSWActor* actor, DSWActor* weapActor, int meansofdeath);
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