Christoph Oelckers
|
183f554733
|
- hitscan cleanup.
Also removed a bit of leftover TROR code.
|
2021-12-26 23:09:52 +01:00 |
|
Christoph Oelckers
|
e13a275cfc
|
- got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely.
|
2021-12-26 23:09:52 +01:00 |
|
Christoph Oelckers
|
8c298de114
|
- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
|
2021-12-26 23:09:52 +01:00 |
|
Christoph Oelckers
|
6600f55543
|
- separate map loading from actor spawning for the other games, too.
It still uses the horribly messed up original spawn logic, though.
|
2021-12-26 23:09:51 +01:00 |
|
Christoph Oelckers
|
a3493048e7
|
- refactoring of spawn code to prepare for the other games.
Map hacks do not work in this commit!
|
2021-12-26 23:09:51 +01:00 |
|
Christoph Oelckers
|
ec888c097c
|
- Blood: separated actor spawning from map loading.
|
2021-12-26 23:09:51 +01:00 |
|
Christoph Oelckers
|
e543c70439
|
- replacement of BloodLinearSpriteIterator
Preparation for eliminating sprite[]. This array can later be created by the actual spawn function.
|
2021-12-26 23:09:51 +01:00 |
|
Mitchell Richters
|
0c6e55d1b8
|
- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
|
2021-12-26 23:09:50 +01:00 |
|
Mitch Richters
|
c6774d5efd
|
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
|
2021-12-26 23:09:50 +01:00 |
|
Christoph Oelckers
|
363d062685
|
- minor sanity check improvements.
|
2021-12-26 23:09:50 +01:00 |
|
Mitch Richters
|
12a0f587a3
|
- SW: Add nullptr check inside WarpSectorInfo() to prevent crashes while noclipping through level.
|
2021-12-26 23:09:50 +01:00 |
|
Mitch Richters
|
10e28b8a53
|
- SW: Add nullptr check inside ActorTrackDecide() for walltype's nextSector() to prevent crashes while noclipping through level.
|
2021-12-26 23:09:49 +01:00 |
|
Mitch Richters
|
5085dcd866
|
- SW: Add nullptr check inside DoPlayerHorizon() for canslopetilt to prevent crashes while noclipping through level.
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
e223466f4a
|
- removed Interp_Sprite_Z.
This was redundant and interfered with the reworked automatic sprite interpolation.
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
2654a19cfd
|
- got rid of setspritez(x) and moved the implementation to SetActor(Z) without referencing the sprite array.
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
6773fa2189
|
- removed unused InitLists function.
# Conflicts:
# source/build/src/engine.cpp
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
58cd933d74
|
- pass sprite array to map hack parser as parameter.
This will later allow it to work on temporaries.
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
5dfc79bdbe
|
- MarkSectorSeen
|
2021-12-26 23:09:48 +01:00 |
|
Christoph Oelckers
|
b663b8ea26
|
- wallptr reduction.
|
2021-12-26 23:09:48 +01:00 |
|
Christoph Oelckers
|
eb0f91e26b
|
- pass sector pointer to render_camtex.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
a22634f228
|
- sectnum reduction.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
34373e9c70
|
- fixed use of wrong indexing function.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
73243f95bb
|
- make Blood's burn source a pointer.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
3a44f168e0
|
- Blood: Fix DeleteSprite
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
9213eae606
|
- deleted unused functions.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
a59173ac31
|
- SW: fixed DeleteNoSoundOwner still checking for sprites as sound origins.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
0a9792ac28
|
- adapted SW's sound system to actors.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
221d9fe28e
|
- adapted Duke's and Exhumed's sound code to directly work with actors.
This was already wrapped so all that needed to be done was removing the wrapper.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
97b19a5cb1
|
- adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
|
2021-12-26 23:09:45 +01:00 |
|
Christoph Oelckers
|
75b36cbd1c
|
- Duke: made player.i a real pointer
How could I overlook this one.
|
2021-12-26 23:09:45 +01:00 |
|
Christoph Oelckers
|
befc4572e9
|
- minimal backend array removal.
|
2021-12-26 23:09:45 +01:00 |
|
Christoph Oelckers
|
b7a5ea8ef6
|
- moved some common utilities into the backend.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
bbb860ccf3
|
- consolidate the iterators in the backend.
Using a template class that can adapt to the game specific types.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
12f6b05cbe
|
- use access functions, all done by search & replace.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
6748a39c8f
|
- deprecate the sector index variant of pushmove
|
2021-12-26 23:09:43 +01:00 |
|
Christoph Oelckers
|
2aefe4398b
|
- sector[tspr->sectnum] globally replaced.
|
2021-12-26 23:09:43 +01:00 |
|
Christoph Oelckers
|
02ef323086
|
- SW: handle getzrangepoint
|
2021-12-26 23:09:43 +01:00 |
|
Christoph Oelckers
|
53be5d1622
|
- use a sector pointer in FAFgetzrange.
|
2021-12-26 23:09:43 +01:00 |
|
Christoph Oelckers
|
70d7e81f4f
|
- adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
729076b79d
|
- adapted neartag in SW and Exhumed.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
91e2391911
|
- adapted neartag in Duke.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
1840ab0d05
|
- deal with a few ->sectnum's in SW.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
321608e5ac
|
- made cursectnum et. al. real pointers.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
f19f656dd9
|
- deal with SW's Warp functions.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
10d0ea29ce
|
- renamed some sectnum variables.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
ef6bc9db56
|
- do the remaining clipmove calls.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
bdbb3b4004
|
- handled the main actor movement functions.
|
2021-12-26 23:09:40 +01:00 |
|
Christoph Oelckers
|
afd05add96
|
- adapted several clipmove calls in SW.
|
2021-12-26 23:09:40 +01:00 |
|
Christoph Oelckers
|
c0b0b00f96
|
fixed collision access.
|
2021-12-26 23:09:09 +01:00 |
|
Christoph Oelckers
|
30f36e4871
|
- use backend's collision struct in SW.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
8ce34c7772
|
- use refactored Collision struct and clipmove in Blood, too.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
4788c7ba5e
|
- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
96b9572905
|
- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
a5ccd2ccd2
|
- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
3f43f48b57
|
- adapted all SW hitscan calls outside of FAFhitscan.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
4bfb03b6b3
|
- adapted hitscan calls in Exhumed.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
10dce7dd2d
|
- adapted all hitscan calls in Duke/RR.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
129ce0aea8
|
- migrated Blood's hitscan calls and its global gHitInfo struct.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
9380819e4e
|
- initialize actorArray for all games.
- the foundation for an actor aware backend.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
52c80f187a
|
- added coreactor.h
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
e526686d1e
|
- the really final ones.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
7dd2f79676
|
- the final ones before moving to the backend.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
33d2d80c42
|
- sector references in remote, some cursectnum replacements.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
104e80e34a
|
- NEAR_TAG_LIST, also deleted useless OperateWall code.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
b7cfb07245
|
- all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
19f8458f01
|
- FindCeilingView, FindFloorView and related things.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
db95dc95d1
|
- FAF_Sector + SpawnQuake
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
98c3d57b73
|
- ->sectnum in ai.cpp and draw.cpp.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
cf6e75ad54
|
- the final doable sector[] replacements.
The rest needs to be done with the backend.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
e2e0f69393
|
- deleted deprecated Warp... functions.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
c4f29772ae
|
- SpawnVis
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
1457cf2c0d
|
- track stuff
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
b3eceb3b56
|
- the remaining trivial sector[] replacements
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
1a7cc6d782
|
- FAFgetzrangepoint + ActorDrop
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
959c3bc18b
|
- springboard
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
0345615518
|
- some smaller changes.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
9a6bd0b7e1
|
- SectorWallBits
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
1763fbc7ff
|
- OperateSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
df558bd9a2
|
- GetUpperLowerSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
0c9d465e4c
|
- FAF_Connect* functions and related code.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
96915a646b
|
- SectorZadjust
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
b076edcc6f
|
- PlayerRemoteReset
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
75af6966c9
|
- FAFHitscan cleanup.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
1a7c70cbbd
|
- use pointers in FAFHitscan
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
6ae8e93de8
|
- hitinfo.hitwall is also gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
270a443c88
|
- hitinfo.hitsect is gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
bcc61470a2
|
- mostly deal with hitinfo.hitsect.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
f495097663
|
- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
1162442068
|
- handle most GetOverlapSector callers.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
11d3a660ad
|
- GetOverlapSector internals.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
4d5c255b08
|
- adjust a few warp functions.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
c4e388ef56
|
- merged SpawnActor wrapper.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
d447e3e86f
|
- make the sector reference in SINE_WAVE_FLOOR a pointer.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
16480ccfcc
|
- use sector wrappers where applicable.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
52d9451cbc
|
- SOP::op_main_sector
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
f388efc5ef
|
- eliminated the redundant SOP::sector array.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
c43d594f34
|
- SectorIsUnderwaterArea
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
4149a335a3
|
- SOP::mid_sector
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
b936345e11
|
- sectnum() cleanup and AnimSet return type.
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
f68d17133a
|
- SectorSetup, SetupSectorObject
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
3b16db7a0f
|
- SectorMidPoint
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
da8a5f282d
|
- CopySectorMatch
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
de5377cb2c
|
- WallBreakPosition
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
d6cd291030
|
- use a wall pointer in SINE_WAVE
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
33b3864d14
|
- final wall not related to hitscan/neartag.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
f0dd018ad4
|
- use pointers in sparks interface.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
4acca06c71
|
- the final wall iterators.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
bb315f8148
|
- more wall cleanup
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
031ad6e4a5
|
- wall[] in wallmove.cpp
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
01c8662c3c
|
- wall[] in track.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
770b242c76
|
- wall[] in sector.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
5cafd7b591
|
- QueueHole
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
c0496420ec
|
- LadderSector
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
991795df4b
|
- CollectPortals
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
d0eece244b
|
- got rid of most nextsector references.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
612a9e258e
|
- auto replacement.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
b7a2687a7b
|
- all nextwall references removed.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ca536ce5bd
|
- quick wall[] replacements.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ce4a44dd84
|
- hitinfo.hitwall.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
9f9c01284b
|
- all wall loops using point2.
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
7e6de45e46
|
- WallSetup + SpriteSetup
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
d8893f3521
|
- DoSlidorInstantClose
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
9c21483279
|
- wall[] in light.cpp and player.cpp
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
732aa2023b
|
- over_sp/under_sp sectnums
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
302016956f
|
- sector parameters in SpawnActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
e17da708e7
|
- lots of ->sectnum search & replace.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
d1f156dec3
|
- most InsertActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
cab2181ddc
|
- PrevWall
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
5cf776daaa
|
- sector save struct.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
eb82f60981
|
- FAFcansee.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
3ccf3ab52d
|
- pointers in mirror struct.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
4d8434ffd2
|
- CircleCamera and interpso.cpp
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
317aa3f217
|
- CopySectorWalls
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
75d59196fc
|
- WallBreakPosition (wall pointer only)
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
6e018bd056
|
- DoSlidorMoveWalls
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
ac655abc42
|
- search & replace only.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
82447233a7
|
- several getangle(delta) blocks.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
0a0cc85407
|
- renamed HITINFO fields.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
993d460420
|
- another delta.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
fe3a02420a
|
- major cleanup and condensing of DoSlidorInterp
The logic here still looks very weird but let's keep it to ensure proper functioning.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
a93dbaf5fe
|
- SW: simplified rotation interpolation functions.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
33c707c708
|
- Duke: getangle simplification
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
5d78b228b7
|
- the final bits and pieces in Blood
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
41506f35db
|
- calcviewpitch
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
879407538e
|
- several 'sectnum's.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
9388f839b6
|
- main view render function and dependencies.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
0797e7ac90
|
- trInit
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
7442edc59f
|
- more trigger stuff
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
2967edf827
|
- triggers.cpp subfunctions.
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
8f3c97dde4
|
- SetSectorState
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
7f94eee9bb
|
- busy interface + unlimiting.
|
2021-12-26 23:08:00 +01:00 |
|
Christoph Oelckers
|
28840b3afa
|
- pass sectors to AddBusy and ReverseBusy.
|
2021-12-26 22:35:08 +01:00 |
|
Christoph Oelckers
|
9d423d19cd
|
- partial transition of busy interface to sector pointers.
|
2021-12-26 22:25:59 +01:00 |
|
Christoph Oelckers
|
9017fee74f
|
- FindSector.
|
2021-12-25 21:29:17 +01:00 |
|
Christoph Oelckers
|
b8953849ee
|
- secnum in fx.cpp
|
2021-12-25 21:29:17 +01:00 |
|
Christoph Oelckers
|
765ff7609d
|
- all remaining ->sectnum in nnexts.cpp.
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
d0376e5485
|
- nnext sound functions.
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
b7c4e4b9fa
|
- useSlopeChanger
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
36d66f14b5
|
- smaller stuff
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
4438c20cb4
|
- fxProcess
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
f52a542fad
|
- callback interface.
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
e4e5bd0966
|
- CFX::fxSpawnActor
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
331a7654bf
|
- actSpawnThing
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
443cfc991c
|
- actSpawnSprite, ZONE, startsectnum and dbLoadMap
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
b187f3c028
|
- CheckProximity
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
e172d0c138
|
- actRadiusDamage
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
3d336c13ac
|
- GetClosestSpriteSectors
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
f9b2b6311f
|
- slope checks in sprite display code.
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
b063e19980
|
- gFX.fxSpawnActor and a few other simple replacements.
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
d99542a678
|
- get*slope and sfxPlay3DSound
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
9343e3f9c4
|
- handle most cansee calls.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
c8f4caf364
|
- animatesprite.cpp.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
a34e89c8b7
|
- debrisMove + getting rid of the index based ClipMove variant.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
94671c5b05
|
- MoveMissile + GetZRangeXYZ
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
9a85ff9bad
|
- MoveThing
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
611d35222e
|
- MoveDude
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
6ee9ae7ec6
|
- actFloorBounceVector
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
38c0bc915d
|
- get rid of '.sectnum'.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
669aa033e9
|
- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
368a21f75e
|
- useDataChanger + setDataValueOfObject
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
a7fc5d2193
|
- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
dd1e7dd94f
|
- use HITINFO to let ActionScan return its result.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
6fcc652111
|
- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
96b6bb21ef
|
- several smaller places.
This gets rid of the less frequent names to look for.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
063e3fb34e
|
- changed parameters of several modern action functions.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
759a8428fa
|
- dragPoint
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
7bffcad49f
|
- trMessage* functions.
# Conflicts:
# source/games/blood/src/eventq.cpp
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
45a8654fc2
|
- use EventObject in SEQINST
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
2721a59dc4
|
- use wall pointers in gib code.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
f07fafea9c
|
- use EventObject for OBJECTS_TO_TRACK.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
dbbca2972a
|
- use EventObject for condition serials.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
da4ec51782
|
- convert info to an event object in condCheckMixed before doing any checks.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2b2a8c3ec8
|
- condPush cleanup in nnexts.cpp.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2c3d2f4850
|
- remove the RXBUCKET alias
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
9e02da6380
|
- alias RXBucket to EventObject.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
483b28b258
|
- uses bucket interface in evSend.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
1de75d2c0f
|
- use wrapper stuff in GetBucketChannel.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
042520e447
|
- variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
10dc47a9bf
|
- some remaining RXBUCKET access in nnexts.cpp
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
f775fe577c
|
- use RXBUCKET interface in nnext's fight code.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
f0c74981fe
|
- use the new RXBUCKET interface for nnext's wind code.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
546dee2724
|
- added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
5787ec9618
|
- use EventObject as storage in EVENT.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
5bec3be5e9
|
- abstracted access to event target objects.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
32874414fd
|
- evSendSector, too.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
0472c78ddc
|
- same for walls.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
37f4843953
|
- changed evPostSector to receive a sector pointer instead of index.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
292f100114
|
- pass an array of wall pointers to GetClosestSpriteSectors
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
d5e660a40c
|
- converted gHitInfo.hitwall to a pointer.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
2f6bd64746
|
- SetWallState parameters
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
79da890c6e
|
- TranslateSector cleanup.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
3f46507313
|
- some wall[] replaced.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
378bf40143
|
- got rid of the mostly redundant GetWallType function.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
1fc99d4733
|
- Blood: use wall pointers in wall utilities exclusively.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
93cdaee9f0
|
- Blood: simplify GetWallAngle
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
7a7537961b
|
- Blood: remove GetWallAngle variant with index parameter
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
624ad6a2ad
|
- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
943641d18e
|
- renamed all nSector pointers to pSector
No logic changes!
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
a3ecbe6371
|
- MoveQS
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
b1b7608cf7
|
- most remaining sectnum references.
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
2027c6ebaf
|
- the last sector[]
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
6e786fcf1e
|
- RadialDamage + DimSector
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
24d4680f6e
|
- sector[] in move.cpp
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
80f80ed5e5
|
- initsect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
f09e7ed32f
|
- spawn functions.
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
40ae38c173
|
- calcChaseCamPos.
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
a3f1821670
|
- nPlayerViewSect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
eaa155d52e
|
- various sectnums,
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
9b19845dfb
|
- AddMovingSector/CheckPushBlock
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
63d66e95c5
|
- runlist_ProcessSectorTag
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
1163a79da9
|
- renamed sectp in runlist_ProcessSectorTag
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
a58548c2f9
|
- AIElev
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
7713723045
|
- Bullets and bobs.
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
2394420f48
|
- quick replacements
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
109ff8c3cb
|
- Above and Below
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
7b84a1464c
|
- don't access invalid sector in DrawView.
Old bug exposed by having operator[] assert on bad access to sector[].
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
aee560624d
|
- some more sectors.
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
78d9b78193
|
- most of the rest of the walls.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5374dafb56
|
- switches
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
ec12eb11f6
|
- palette loops for renderer.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
cdef530597
|
- PlayerPushSect
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5e01841f1e
|
- MoveSector et.al.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
0b254255e2
|
- sector ambience
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
c933eff59f
|
- Traps
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
e57f9e08e9
|
- slides.
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
44639faabb
|
- Flickers
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
e90d1266ae
|
- Glows.
|
2021-12-25 21:28:59 +01:00 |
|