fixed collision access.

This commit is contained in:
Christoph Oelckers 2021-12-26 23:04:46 +01:00
parent 30f36e4871
commit c0b0b00f96

View file

@ -11141,8 +11141,8 @@ int DoFireball(DSWActor* actor)
SPRITEp hsp;
USERp hu;
hsp = &u->coll.actor->s(); // hitActor
hu = u->coll.actor->u();
hsp = &u->coll.actor()->s(); // hitActor
hu = u->coll.actor()->u();
if (TEST(hsp->extra, SPRX_BURNABLE))
{