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fixed collision access.
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1 changed files with 2 additions and 2 deletions
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@ -11141,8 +11141,8 @@ int DoFireball(DSWActor* actor)
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SPRITEp hsp;
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USERp hu;
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hsp = &u->coll.actor->s(); // hitActor
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hu = u->coll.actor->u();
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hsp = &u->coll.actor()->s(); // hitActor
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hu = u->coll.actor()->u();
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if (TEST(hsp->extra, SPRX_BURNABLE))
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{
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