Commit graph

2319 commits

Author SHA1 Message Date
Christoph Oelckers
9b2b34a026 - removed a few unneeded type casts. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
15be44a931 - use explicitly sized types for static const arrays. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
1eeb8864a4 - Duke/RR: eliminated all uses of 'char' outside of text management 2021-11-07 16:30:55 +01:00
Christoph Oelckers
e2faeec2ce renamed all signed and unsigned chars to int8_t/uint8_t. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
0eba3335c6 - eliminated some leftover 16 bit values used for storing indices. 2021-11-07 16:30:44 +01:00
Christoph Oelckers
977d668bef - extended animatetarget to 32 bit. 2021-11-07 16:21:44 +01:00
Christoph Oelckers
f95af3368b - use ints in hitscan wrapper as well. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
de7a06bea4 - Duke: extended neartag wrapper to use 32 bit integers as return values. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
887279f8a5 - RR: Use int instead of short in bowling functions. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
b13398c268 - quick global wall[] replacements. 2021-11-07 15:57:29 +01:00
Christoph Oelckers
a594e6465c - added nextSector access function to walltype and used it to eliminate a few more sector[] references. 2021-11-07 15:56:29 +01:00
Christoph Oelckers
0c64560fd8 - Duke: wall[] replacement in script code. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
c8c8ca05d3 - Duke: sector[] handled in one more premap loop. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
5eed73f7af - Duke/RR: sector[] replacement in spawn code. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
ca5a014a2d - Duke: a few more sector[] replacements in precaching code. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
2c1881530a - Duke: use a sector pointer in spawneffector. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
c068054fa0 - RR: most sector[] accesses replaced by pointers in actors_r.cpp. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
7749bcbedf - Duke: clean up actors_lava.cpp.
Use sector pointer variables and extend all arrays holding sector indices to 32 bit.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
e0f3fa2aa0 -Duke: replaced sector array accesses in actors_d.cpp. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
8c5e4a7fa9 - Duke: a large batch of quick'n easy sector[] replacements with pointers. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
d45f687d4b - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
Christoph Oelckers
060da8ec1d - Duke: replaced most sector array accesses with pointers in actors.cpp.
This already helped to find one 16 bit value that stored a sector index.
2021-11-07 15:00:06 +01:00
Mitch Richters
bc9ea38aba - Duke: Fix issue where calculated value for old player variable return_to_center could have been negative, causing undefined behaviour. 2021-11-07 21:14:29 +11:00
Christoph Oelckers
9a1c80c464 - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
This eliminates more than 10% of the existing direct references to the sector[] array.
2021-11-06 21:59:42 +01:00
Christoph Oelckers
c3cbd1b1eb - Duke: cleanup of cycler code.
Now uses a struct instead of an array with magic indices.
2021-11-06 21:53:15 +01:00
Christoph Oelckers
1c0e3d849b - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
Christoph Oelckers
d20aa47adf - made sector parameter of updatesectorz an int and deprecated the short version. 2021-11-06 19:27:51 +01:00
Christoph Oelckers
e69e1b9908 - some ?vel replacements. 2021-11-06 18:16:18 +01:00
Christoph Oelckers
cce3d8f440 - some minor stuff 2021-11-06 18:14:39 +01:00
Christoph Oelckers
41316f7f8f - evSend 2021-11-06 18:14:08 +01:00
Christoph Oelckers
b8f8c0fe04 - more changesprite* renaming. 2021-11-06 18:13:16 +01:00
Christoph Oelckers
1bbcca5f28 - nnExtInitModernStuff 2021-11-06 17:21:08 +01:00
Christoph Oelckers
a184d919b8 - brace placement part taken out of following commit. 2021-11-06 17:19:24 +01:00
Christoph Oelckers
5f56423e88 - nnExtEraseModernStuff 2021-11-06 17:19:24 +01:00
Christoph Oelckers
6a96d6c354 - nnExtIsImmune 2021-11-06 17:00:52 +01:00
Christoph Oelckers
6846b50a21 - nnExtSpawnDude 2021-11-06 16:57:24 +01:00
Christoph Oelckers
5ee7505d11 - proper handling of actors in TRCONDITION. 2021-11-06 16:55:27 +01:00
Christoph Oelckers
83fe41e71e - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
Christoph Oelckers
f2adeff8c1 - Duke: extended 3 arrays holding sector and wall indices to full ints.
Just to be prepared for the future.
2021-11-06 14:22:16 +01:00
Christoph Oelckers
f4cc5b5b89 - Duke: const-ify SE24 tile lists 2021-11-06 14:19:55 +01:00
Christoph Oelckers
c8d65a1f06 - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
9e4afd543c - Duke/RR: Some quick wall[] replacements. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
b548d9eca2 - a few more quick sector[] replacements. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
bc56b5a28f - RR: cleaned up STAT_DESTRUCT init code a bit 2021-11-06 14:19:54 +01:00
Christoph Oelckers
8818a3f1cb - Duke: added a getSector method to DDukeActor. 2021-11-06 14:19:54 +01:00
Mitch Richters
8f37097e1b - Exhumed: Revert change from edf54b4b0a that wasn't meant to be committed. 2021-11-06 19:54:12 +11:00
Mitch Richters
edf54b4b0a - Exhumed: Remove some dead input code that isn't in any usage. 2021-11-06 19:44:59 +11:00
Mitch Richters
3778327818 - Duke: Back up rotscrnang if script sets target to new value so we can interpolate the changes. 2021-11-06 17:57:37 +11:00
Mitch Richters
1bb0c04e61 Revert "- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage."
This reverts commit 276c000f9f.

* This was added for testing/debugging etc but it really doesn't work unless the QAV is built for it. As such, just get rid of it.
2021-11-06 17:32:55 +11:00
Mitch Richters
8bd2b960ee - Blood: Consolidate duplicated code in viewUpdateShake() into a lambda. 2021-11-06 15:14:25 +11:00
Mitch Richters
7499c84d0b - Add interpolatedhorizon() inlines to handle interpolating fixedhoriz objects without having to convert old and new values back to Q16.16 first. 2021-11-06 14:07:58 +11:00
Christoph Oelckers
389f760d45 - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
Mitch Richters
59850fa768 - SW: When adjusting horizon in DoPlayerDeathHoriz(), just use integer horizon values and not Q16.16. 2021-11-02 10:29:31 +11:00
Mitch Richters
523285b9b0 - Duke (RR): Clean up some unnecessary FixedToFloat() usage with the fixedhoriz asbuildf() method. 2021-11-02 10:29:26 +11:00
Christoph Oelckers
86166f5e67 Revert "- xs_Float.h: Make all inlines return an unsigned value, and change previous unsigned inlines to signed."
Revert "- `xs_Float.h`: Add `getint()` getter to `_xs_doubleints` struct."
Revert "- SW: When adjusting horizon in `DoPlayerDeathHoriz()`, just use integer horizon values and not Q16.16."
Revert "- Duke (RR): Clean up some unnecessary `FixedToFloat()` usage with the `fixedhoriz` `asbuildf()` method."
Revert "- `binaryangle.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `m_fixed.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `xs_Float.h`: Convert header to `constexpr`."

This does nor work as it violates the constexpr rules for unions. The code will error out on compilation for accessing an inactive member of a union.
2021-11-01 20:25:38 +01:00
Mitch Richters
3e25637385 - SW: When adjusting horizon in DoPlayerDeathHoriz(), just use integer horizon values and not Q16.16. 2021-11-01 23:37:32 +11:00
Mitch Richters
1363ed654c - Duke (RR): Clean up some unnecessary FixedToFloat() usage with the fixedhoriz asbuildf() method. 2021-11-01 23:37:32 +11:00
Mitch Richters
eb8b075727 - binaryangle.h: Change binangle bitshift operators to operate on signed value to properly handle angles > 1024. 2021-11-01 22:13:39 +11:00
Mitch Richters
a1570c185f - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
Mitch Richters
6ca6d5639b - SW: Fix horizon of camera screens originating from changes in 09a05f354c. 2021-10-31 11:06:13 +11:00
Mitch Richters
9495b9e6d0 - SW: Interpolate the player's weapon recoil.
* Reported as missing by @nashmuhandes.
2021-10-31 08:53:26 +11:00
Christoph Oelckers
e8f9afb174 - DoScaleSprite. 2021-10-30 17:30:03 +02:00
Christoph Oelckers
e84d61e80a - redid the iterators in _polymost.cpp. 2021-10-30 17:30:03 +02:00
Christoph Oelckers
d6bdc735d6 - patch up Blood's GetZRange to compile with getzrange_old being gone. 2021-10-30 17:30:03 +02:00
Mitch Richters
f0a347263a - SW: Replace use of getzrange_old() inline wrapper with getzrange() and remove inline wrappers. 2021-10-30 17:30:02 +02:00
Mitch Richters
1d39bb371e - Exhumed: Replace use of getzrange_old() inline wrapper with getzrange(). 2021-10-30 17:30:02 +02:00
Mitch Richters
add3481e40 - SW: Replace use of pushmove_old() inline wrapper with pushmove() and remove inline wrappers. 2021-10-30 17:30:02 +02:00
Mitch Richters
bdbe57a6b6 - Exhumed: Replace use of pushmove_old() inline wrapper with pushmove(). 2021-10-30 17:30:02 +02:00
Mitch Richters
0ee3b5af1c - Blood: Replace use of pushmove_old() inline wrapper with pushmove(). 2021-10-30 17:30:02 +02:00
Mitch Richters
adcdbdc931 - SW: Replace use of clipmove_old() inline wrapper with clipmove() and remove inline wrappers. 2021-10-30 17:30:02 +02:00
Mitch Richters
0ac63fd663 - Exhumed: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Mitch Richters
b793bc8327 - Blood: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Mitch Richters
b02a6a3ec9 - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2 - Replace MAX() from templates.h with version provided in STL.
# Conflicts:
#	source/common/textures/hw_ihwtexture.cpp
#	source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
57b638f26f - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
Mitch Richters
059a99f7c8 - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
Mitch Richters
5a57beb343 - Blood: Replace remaining uses of costable[] with Sin() inlines. 2021-10-30 10:24:16 +02:00
Mitch Richters
ad183b5a3e - Blood: Replace internals of Cos() to use sintable[] array instead of costable[] array. 2021-10-30 10:24:16 +02:00
Mitch Richters
79b3e10f2a - Blood: Replace internals of Sin() to use sintable[] array instead of costable[] array. 2021-10-30 10:24:15 +02:00
Mitch Richters
ead877450d - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791 - Blood: Replace SinScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
e699c264f0 - Blood: Fix missed change integer to enum change for StartQAV() call missed from 77704d54d9. 2021-10-30 10:24:15 +02:00
Mitch Richters
98d3850b95 - Blood: Fix horizon adjustment for death camera to avoid Fixed > Float > Fixed conversion. 2021-10-30 10:24:14 +02:00
Mitch Richters
20d958e0a9 - Exhumed: Don't run through the slopetilting math if the view is locked. 2021-10-30 10:24:14 +02:00
Mitch Richters
738491d9e5 - Exhumed: Repair player look/aim code. 2021-10-30 10:24:14 +02:00
Mitch Richters
8f679ecf61 - Exhumed: Repair math for chase camp gi functions. 2021-10-30 10:24:14 +02:00
Christoph Oelckers
509124c1dd - redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
8bad95c7c6 - reinstated deleted saveable_code entries with dummy pointers.
This is to preserve savegame compatibility for now.
Later the code pointer saving needs a thorough cleanup.
2021-10-29 09:16:07 +02:00
Christoph Oelckers
e241e7dc52 - SW: changed Animator interface to use USERp parameters. 2021-10-28 23:37:07 +02:00
Christoph Oelckers
bb3a141c42 - fixed last commit. 2021-10-28 23:16:03 +02:00
Christoph Oelckers
7e191fb29b - fixed damage amount in the runlist dispatcher. 2021-10-28 23:04:50 +02:00
Christoph Oelckers
91ecda2fcb - cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
2021-10-28 18:57:50 +02:00
Christoph Oelckers
791240786d - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
3842936012 - feebtag. 2021-10-28 14:25:28 +02:00
Christoph Oelckers
07ad50d97c - sound API 2021-10-28 14:23:31 +02:00
Christoph Oelckers
97b4116f28 - run list API 2021-10-28 14:23:15 +02:00
Christoph Oelckers
4197a7ed84 - BlockInfo 2021-10-28 14:08:53 +02:00
Christoph Oelckers
3a5ea07951 - some smaller changes. 2021-10-28 14:06:36 +02:00
Christoph Oelckers
ee03eb1b3d - movement and elevators. 2021-10-28 13:54:36 +02:00