- Exhumed: Remove some dead input code that isn't in any usage.

This commit is contained in:
Mitch Richters 2021-11-06 19:44:59 +11:00
parent 3778327818
commit edf54b4b0a
5 changed files with 1 additions and 63 deletions

View file

@ -79,7 +79,6 @@ void StatusMessage(int messageTime, const char *fmt, ...);
void DoSpiritHead();
void CheckKeys2();
void GameTicker();
void InitLevel(MapRecord*);
void InitNewGame();

View file

@ -65,7 +65,6 @@ void DoTitle(CompletionFunc completion);
void GameInterface::Render()
{
CheckKeys2();
drawtime.Reset();
drawtime.Clock();

View file

@ -104,7 +104,6 @@ uint8_t LoadLevel(MapRecord* map)
InitPushBlocks();
InitPlayer();
InitItems();
InitInput();
if (map->gameflags & LEVEL_EX_COUNTDOWN) {
InitEnergyTile();

View file

@ -25,45 +25,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
short nInputStack = 0;
short bStackNode[kMaxPlayers];
short nTypeStack[kMaxPlayers];
PlayerInput sPlayerInput[kMaxPlayers];
int *pStackPtr;
// (nInputStack * 32) - 11;
void PushInput(PlayerInput *pInput, int edx)
{
if (!bStackNode[edx])
{
// memcpy(sInputStack[nInputStack], pInput,
}
}
int PopInput()
{
if (!nInputStack)
return -1;
nInputStack--;
// TEMP
return 0;
}
void InitInput()
{
memset(nTypeStack, 0, sizeof(nTypeStack));
nInputStack = 0;
memset(bStackNode, 0, sizeof(bStackNode));
// pStackPtr = &sInputStack;
}
void ClearSpaceBar(short nPlayer)
{
sPlayerInput[nPlayer].actions &= SB_OPEN;
@ -71,22 +34,6 @@ void ClearSpaceBar(short nPlayer)
}
void BackupInput()
{
}
void SendInput()
{
}
void CheckKeys2()
{
}
void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
{
if (paused || M_Active())
@ -122,11 +69,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
{
pPlayer->angle.applyinput(input.avel, &sPlayerInput[nLocalPlayer].actions, scaleAdjust);
pPlayer->horizon.applyinput(input.horz, &sPlayerInput[nLocalPlayer].actions, scaleAdjust);
if (input.horz)
{
pPlayer->bPlayerPan = pPlayer->bLockPan = true;
}
pPlayer->bPlayerPan = pPlayer->bLockPan = input.horz != 0;
}
pPlayer->angle.processhelpers(scaleAdjust);

View file

@ -54,8 +54,6 @@ struct PlayerInput
};
void InitInput();
void ClearSpaceBar(short nPlayer);
int GetLocalInput();