Mitch Richters
3c4afaa6ee
- InputScale()
: Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
2021-11-10 20:27:19 +11:00
Christoph Oelckers
9433e9bdb1
- trPlayerCtrlStartScene + changing index to initiator pointer in QAVSCENE.
...
- clear QAVSCENE's initiator pointer at the start of a level or when it holds an actor that's about to be deleted.
Seems there is no proper bookkeeping here, so until we can GC actors it needs to be done manually.
2021-11-09 23:16:16 +01:00
Christoph Oelckers
ad36916fd3
- formatting again and fallthrough annotations.
2021-11-09 23:11:54 +01:00
Christoph Oelckers
bb094fd003
- 3 smaller functions.
2021-11-09 23:10:34 +01:00
Christoph Oelckers
733d9b2e2b
- debrisMove
2021-11-09 23:10:03 +01:00
Christoph Oelckers
942e93b2e7
- debris functions.
2021-11-09 22:51:01 +01:00
Christoph Oelckers
6e2f8ec47f
- vel replacements.
2021-11-09 22:49:43 +01:00
Christoph Oelckers
7430a630bd
- yet another commit with extracted formatting stuff and minor cleanup.
...
# Conflicts:
# source/games/blood/src/nnexts.cpp
2021-11-09 22:49:28 +01:00
Christoph Oelckers
5558c3e896
- debrisGetIndex and some related code.
2021-11-09 22:18:38 +01:00
Christoph Oelckers
ce622c9c88
- two missed lines
2021-11-09 21:51:51 +01:00
Christoph Oelckers
5b057415da
- sanitized tileGetSurfType.
2021-11-09 21:42:51 +01:00
Christoph Oelckers
9221262dfc
- refactoring of all getzrange code to use the Collision struct.
2021-11-09 21:39:59 +01:00
Christoph Oelckers
55362edce4
- cleanup and formatting in getSpriteMassBySize
2021-11-09 21:00:27 +01:00
Christoph Oelckers
6f8fe44bb0
- getSpriteMassBySize
2021-11-09 20:59:52 +01:00
Christoph Oelckers
81c3443af9
- nnExtProcessSuperSprites, plus replacing xindex with actor in TRCONDITION.
2021-11-09 20:58:27 +01:00
Christoph Oelckers
a898dfc4ec
- some cleanup in nnExtProcessSuperSprites before refactoring.
2021-11-09 20:46:54 +01:00
Christoph Oelckers
754042e10a
- windGenDoVerticalWind
2021-11-09 20:45:10 +01:00
Christoph Oelckers
06be31daea
- pure formatting stuff split out of following commit.
2021-11-09 20:43:11 +01:00
Christoph Oelckers
18b608df1a
- randomDropPickupObject + randomSpawnDude
2021-11-09 20:40:39 +01:00
Christoph Oelckers
c427669595
- randomGetDataValue
2021-11-09 20:37:10 +01:00
Christoph Oelckers
1cc5dbccb9
- GetDataVal
2021-11-09 20:33:16 +01:00
Christoph Oelckers
5465c9976c
- replaced a few chars in Exhumed
2021-11-09 17:46:39 +01:00
Christoph Oelckers
baa3e531d4
- Exhumed: more ints for shorts
2021-11-09 17:32:50 +01:00
Christoph Oelckers
9b52b3b451
- made all nSector variables full ints.
...
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
366df9d4b6
- Exhumed: use the sprite's sector() member where possible.
2021-11-09 00:26:46 +01:00
Christoph Oelckers
ef241acda2
- Exhumed: some quick sector[] substitution
2021-11-09 00:12:18 +01:00
Christoph Oelckers
a35900362e
- only use un-deprecated variants of updatesector(z) in SW.
2021-11-09 00:09:48 +01:00
Christoph Oelckers
94b2b0af31
- widen sector index in engineLoadBoard to 32 bit
2021-11-09 00:07:00 +01:00
Christoph Oelckers
762ebafc2a
- made clipmoveboxtracenum a function argument of clipmove
...
There’e zero need for hackery here.
2021-11-08 23:22:48 +01:00
Christoph Oelckers
2d91786516
- changed all sector variables being passed to pushmove to full ints
2021-11-08 23:18:40 +01:00
Christoph Oelckers
a5f51cfd88
- SW: migrate everything to the main clipmove function
2021-11-08 23:11:30 +01:00
Christoph Oelckers
16f9d4ec36
- got rid of COVERupdatesector
...
Not needed as it just forwards to the engine’s updatesector - and it gets in the way of other changes
2021-11-08 23:11:30 +01:00
Christoph Oelckers
3811147f70
- use proper clipmove variant in Blood and Exhumed
...
This merely extends some shorts to full ints to match the desired parameter's size.
2021-11-08 23:11:30 +01:00
Christoph Oelckers
2e1ff313b0
- Duke: only use the main clipmove function and match clipmove_ex’s interface
2021-11-08 23:11:29 +01:00
Christoph Oelckers
477a2a23e6
- nextSector in runlist
2021-11-08 18:37:21 +01:00
Christoph Oelckers
52389ae02e
- sectp in osdcmd_spawn
2021-11-08 18:37:21 +01:00
Christoph Oelckers
066896db8e
- warnings fix
2021-11-08 18:37:20 +01:00
Christoph Oelckers
f51cbf31ba
- sectp in runlist_ProcessSectorTag
2021-11-08 18:37:20 +01:00
Christoph Oelckers
afec39aded
- reworked non-functional anim detection when picking up an item.
...
This would not unregister the item's run list entries because the logic was insufficient.
2021-11-08 01:13:54 +01:00
Christoph Oelckers
43fdc1bb56
- Exhumed: fixed uninitialized variable in bullet code.
2021-11-07 23:33:39 +01:00
Christoph Oelckers
0da2250efe
- Exhumed: try to improve timing of the menu plasma.
2021-11-07 22:14:58 +01:00
Christoph Oelckers
60faceaf59
- Exhumed: fixed serialization.
...
The exhumedActors array was not written out, resulting in all kinds of strange effects.
2021-11-07 21:45:51 +01:00
Christoph Oelckers
6b6c3f26a5
- use wallsofsector in a few more places.
2021-11-07 18:08:22 +01:00
Christoph Oelckers
59df3b0e19
- added a little utility that allows iterating over the walls of a sector with C++ for's.
2021-11-07 17:27:05 +01:00
Christoph Oelckers
4b0ffe5443
- looks I missed a few shorts.
...
Now all local short variables are gone, except for 2 lotags arrays.
2021-11-07 16:58:48 +01:00
Christoph Oelckers
ae08ae1d8d
- some leftover shorts plus utilities that ended up unused but may be useful later.
2021-11-07 16:46:23 +01:00
Christoph Oelckers
35b9318580
- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
2021-11-07 16:33:13 +01:00
Christoph Oelckers
3a73a9f8ed
- Duke/RR: replaced more local short variables with ints.
2021-11-07 16:30:56 +01:00
Christoph Oelckers
98f57a7ad4
- use explicitly sized types for static const arrays.
2021-11-07 16:30:56 +01:00
Christoph Oelckers
fd2764dc6e
- Duke: eliminated all local short variables in actors*.cpp.
2021-11-07 16:30:55 +01:00