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- feebtag.
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07ad50d97c
commit
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1 changed files with 8 additions and 11 deletions
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@ -107,9 +107,9 @@ void SetSavePoint(int nPlayer, int x, int y, int z, short nSector, short nAngle)
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PlayerList[nPlayer].sPlayerSave.nAngle = nAngle;
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}
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void feebtag(int x, int y, int z, int nSector, short *nSprite, int nVal2, int nVal3)
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void feebtag(int x, int y, int z, int nSector, DExhumedActor **nSprite, int nVal2, int nVal3)
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{
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*nSprite = -1;
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*nSprite = nullptr;
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int startwall = sector[nSector].wallptr;
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@ -149,7 +149,7 @@ void feebtag(int x, int y, int z, int nSector, short *nSprite, int nVal2, int nV
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if (theSqrt < nVal3 && ((nStat != 950 && nStat != 949) || !(var_14 & 1)) && ((nStat != 912 && nStat != 913) || !(var_20 & 2)))
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{
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nVal3 = theSqrt;
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*nSprite = pActor->GetSpriteIndex();
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*nSprite = pActor;
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}
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}
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}
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@ -1317,20 +1317,17 @@ sectdone:
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short nearTagSector, nearTagWall, nearTagSprite;
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int nearHitDist;
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short nValB;
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// neartag finds the nearest sector, wall, and sprite which has its hitag and/or lotag set to a value.
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neartag(pPlayerSprite->x, pPlayerSprite->y, pPlayerSprite->z, pPlayerSprite->sectnum, pPlayerSprite->ang,
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&nearTagSector, &nearTagWall, &nearTagSprite, (int32_t*)&nearHitDist, 1024, 2, NULL);
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&nearTagSector, &nearTagWall, &nearTagSprite, (int32_t*)&nearHitDist, 1024, 2, nullptr);
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feebtag(pPlayerSprite->x, pPlayerSprite->y, pPlayerSprite->z, pPlayerSprite->sectnum,
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&nValB, var_30, 768);
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DExhumedActor* pActorB;
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feebtag(pPlayerSprite->x, pPlayerSprite->y, pPlayerSprite->z, pPlayerSprite->sectnum, &pActorB, var_30, 768);
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auto pActorB = &exhumedActors[nValB];
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auto pSpriteB = &pActorB->s();
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// Item pickup code
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if (nValB >= 0 && pSpriteB->statnum >= 900)
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if (pActorB != nullptr && pActorB->s().statnum >= 900)
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{
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auto pSpriteB = &pActorB->s();
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int var_8C = 16;
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int var_88 = 9;
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