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https://github.com/ZDoom/Raze.git
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- use explicitly sized types for static const arrays.
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parent
1eeb8864a4
commit
15be44a931
2 changed files with 21 additions and 21 deletions
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@ -121,7 +121,7 @@ int animateknee(int gs, player_struct* p, double look_anghalf, double looking_ar
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{
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if (p->knee_incs > 11 || p->knee_incs == 0 || p->GetActor()->s->extra <= 0) return 0;
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static const short knee_y[] = { 0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8 };
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static const int8_t knee_y[] = { 0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8 };
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looking_arc += knee_y[p->knee_incs];
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@ -140,7 +140,7 @@ int animateknuckles(int gs, player_struct* p, double look_anghalf, double lookin
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{
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if (isWW2GI() || p->over_shoulder_on != 0 || p->knuckle_incs == 0 || p->GetActor()->s->extra <= 0) return 0;
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static const short knuckle_frames[] = { 0,1,2,2,3,3,3,2,2,1,0 };
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static const uint8_t knuckle_frames[] = { 0,1,2,2,3,3,3,2,2,1,0 };
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hud_drawpal(160 + plravel - look_anghalf, looking_arc + 180 - horiz16th, CRACKKNUCKLES + knuckle_frames[p->knuckle_incs >> 1], gs, 4, pal);
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@ -174,7 +174,7 @@ static int animatetip(int gs, player_struct* p, double look_anghalf, double look
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{
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if (p->tipincs == 0) return 0;
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static const short tip_y[] = { 0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16 };
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static const int8_t tip_y[] = { 0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16 };
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hud_drawpal(170 + plravel - look_anghalf,
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(tip_y[p->tipincs] >> 1) + looking_arc + 240 - horiz16th, TIP + ((26 - p->tipincs) >> 4), gs, 0, pal);
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@ -192,7 +192,7 @@ int animateaccess(int gs, player_struct* p, double look_anghalf, double looking_
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{
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if(p->access_incs == 0 || p->GetActor()->s->extra <= 0) return 0;
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static const short access_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16};
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static const int8_t access_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16};
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looking_arc += access_y[p->access_incs];
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@ -703,7 +703,7 @@ void displayweapon_d(int snum, double smoothratio)
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{
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if (*kb < 5)
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{
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short kb_frames[] = { 0,1,2,0,0 };
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static const uint8_t kb_frames[] = { 0,1,2,0,0 };
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double l = 195 - 12 + weapon_xoffset;
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@ -318,9 +318,9 @@ void displayweapon_r(int snum, double smoothratio)
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auto displaycrowbar = [&]
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{
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static const short kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
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static const short kb_ox[] = { 310,342,364,418,350,316,282,288,0,0 };
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static const short kb_oy[] = { 300,362,320,268,248,248,277,420,0,0 };
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
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static const uint16_t kb_ox[] = { 310,342,364,418,350,316,282,288,0,0 };
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static const uint16_t kb_oy[] = { 300,362,320,268,248,248,277,420,0,0 };
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double x;
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short y;
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x = weapon_xoffset + ((kb_ox[kb_frames[*kb]] >> 1) - 12);
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@ -337,9 +337,9 @@ void displayweapon_r(int snum, double smoothratio)
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auto displayslingblade = [&]
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{
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static const short kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
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static const short kb_ox[] = { 580,676,310,491,356,210,310,614 };
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static const short kb_oy[] = { 369,363,300,323,371,400,300,440 };
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 };
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static const uint16_t kb_ox[] = { 580,676,310,491,356,210,310,614 };
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static const uint16_t kb_oy[] = { 369,363,300,323,371,400,300,440 };
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double x;
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short y;
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x = weapon_xoffset + ((kb_ox[kb_frames[*kb]] >> 1) - 12);
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@ -492,11 +492,11 @@ void displayweapon_r(int snum, double smoothratio)
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{
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double x;
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short y;
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static const short kb_frames3[] = { 0,0,1,1,2,2,5,5,6,6,7,7,8,8,0,0,0,0,0,0,0 };
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static const short kb_frames2[] = { 0,0,3,3,4,4,5,5,6,6,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
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static const short kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,5,5,6,6,6,6,7,7,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
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static const short kb_ox[] = { 300,300,300,300,300,330,320,310,305,306,302 };
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static const short kb_oy[] = { 315,300,302,305,302,302,303,306,302,404,384 };
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static const uint8_t kb_frames3[] = { 0,0,1,1,2,2,5,5,6,6,7,7,8,8,0,0,0,0,0,0,0 };
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static const uint8_t kb_frames2[] = { 0,0,3,3,4,4,5,5,6,6,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,5,5,5,5,6,6,6,6,7,7,7,7,8,8,0,0,20,20,21,21,21,21,20,20,20,20,0,0 };
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static const uint16_t kb_ox[] = { 300,300,300,300,300,330,320,310,305,306,302 };
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static const uint16_t kb_oy[] = { 315,300,302,305,302,302,303,306,302,404,384 };
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short tm;
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tm = 180;
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if (p->shotgun_state[1])
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@ -632,8 +632,8 @@ void displayweapon_r(int snum, double smoothratio)
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if ((*kb) < 22)
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{
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,3,3,4,4,6,6,6,6,5,5,4,4,3,3,0,0 };
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static const short kb_ox[] = { 194,190,185,208,215,215,216,216,201,170 };
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static const short kb_oy[] = { 256,249,248,238,228,218,208,256,245,258 };
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static const uint16_t kb_ox[] = { 194,190,185,208,215,215,216,216,201,170 };
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static const uint16_t kb_oy[] = { 256,249,248,238,228,218,208,256,245,258 };
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double x;
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short y;
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@ -648,9 +648,9 @@ void displayweapon_r(int snum, double smoothratio)
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}
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else
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{
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static const short kb_frames[] = { 0,0,1,1,2,2,2,2,2,2,2,2,2,2,2,1,1,0,0 };
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static const short kb_ox[] = { 244,244,244 };
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static const short kb_oy[] = { 256,249,248 };
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static const uint8_t kb_frames[] = { 0,0,1,1,2,2,2,2,2,2,2,2,2,2,2,1,1,0,0 };
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static const uint16_t kb_ox[] = { 244,244,244 };
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static const uint16_t kb_oy[] = { 256,249,248 };
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double x;
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short dx;
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short y;
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