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- Duke: added a getSector method to DDukeActor.
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parent
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commit
8818a3f1cb
4 changed files with 28 additions and 24 deletions
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@ -2630,7 +2630,7 @@ void handle_se00(DDukeActor* actor, int LASERLINE)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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sectortype *sect = §or[s->sectnum];
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sectortype *sect = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -2820,7 +2820,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -3025,7 +3025,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -3198,7 +3198,7 @@ void handle_se02(DDukeActor *actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -3275,7 +3275,7 @@ void handle_se03(DDukeActor *actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -3329,7 +3329,7 @@ void handle_se04(DDukeActor *actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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int j;
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@ -3400,7 +3400,7 @@ void handle_se05(DDukeActor* actor, int FIRELASER)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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int j, l, m;
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@ -3496,7 +3496,7 @@ void handle_se08(DDukeActor *actor, bool checkhitag1)
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// work only if its moving
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -3584,7 +3584,7 @@ void handle_se10(DDukeActor* actor, const int* specialtags)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -3628,7 +3628,7 @@ void handle_se11(DDukeActor *actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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if (t[5] > 0)
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@ -3700,7 +3700,7 @@ void handle_se12(DDukeActor *actor, int planeonly)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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if (t[0] == 3 || t[3] == 1) //Lights going off
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@ -3782,7 +3782,7 @@ void handle_se13(DDukeActor* actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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if (t[2])
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@ -3899,7 +3899,7 @@ void handle_se16(DDukeActor* actor, int REACTOR, int REACTOR2)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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t[2] += 32;
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if (sc->floorz < sc->ceilingz) s->shade = 0;
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@ -3944,7 +3944,7 @@ void handle_se17(DDukeActor* actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -4256,7 +4256,7 @@ void handle_se20(DDukeActor* actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -4330,7 +4330,7 @@ void handle_se21(DDukeActor* actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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int* lp;
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@ -4389,7 +4389,7 @@ void handle_se26(DDukeActor* actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int x, l;
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s->xvel = 32;
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@ -4441,7 +4441,7 @@ void handle_se27(DDukeActor* actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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int x, p;
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@ -4622,7 +4622,7 @@ void handle_se32(DDukeActor *actor)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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if (t[0] == 1)
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{
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@ -4690,7 +4690,7 @@ void handle_se35(DDukeActor *actor, int SMALLSMOKE, int EXPLOSION2)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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if (sc->ceilingz > s->z)
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for (int j = 0; j < 8; j++)
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@ -4804,7 +4804,7 @@ void handle_se31(DDukeActor* actor, bool choosedir)
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{
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auto s = actor->s;
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int* t = &actor->temp_data[0];
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auto sec = §or[s->sectnum];
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auto sec = actor->getSector();
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if (t[0] == 1)
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{
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@ -3443,7 +3443,7 @@ void handle_se06_d(DDukeActor* actor)
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auto s = actor->s;
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auto t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -3497,7 +3497,7 @@ void handle_se06_d(DDukeActor* actor)
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static void handle_se28(DDukeActor* actor)
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{
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auto s = actor->s;
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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int* t = &actor->temp_data[0];
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@ -3346,7 +3346,7 @@ void handle_se06_r(DDukeActor *actor)
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auto s = actor->s;
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auto t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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auto sc = actor->getSector();
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int st = s->lotag;
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int sh = s->hitag;
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@ -90,6 +90,10 @@ struct DDukeActor
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return s->yvel;
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}
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sectortype* getSector() const
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{
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return §or[s->sectnum];
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}
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};
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