- fixed damage amount in the runlist dispatcher.

This commit is contained in:
Christoph Oelckers 2021-10-28 23:04:50 +02:00
parent f1b40b7878
commit 7e191fb29b

View file

@ -1713,7 +1713,7 @@ void runlist_RadialDamageEnemy(DExhumedActor* pActor, short nDamage, short nRadi
if (pRadialActor == nullptr)
{
nRadialDamage = nDamage * 4;
nRadialDamage = nDamage;
nDamageRadius = nRadius;
pRadialActor = pActor;
@ -1740,7 +1740,7 @@ void runlist_DamageEnemy(DExhumedActor* pActor, DExhumedActor* pActor2, short nD
RunListEvent ev{};
ev.pOtherActor = pActor2;
ev.nDamage = nDamage;
ev.nDamage = nDamage * 4;
runlist_SendMessage(nRun, -1, &ExhumedAI::Damage, &ev);
// is there now one less creature? (has one died)