- some smaller changes.

This commit is contained in:
Christoph Oelckers 2021-10-22 00:08:40 +02:00
parent ee03eb1b3d
commit 3a5ea07951
9 changed files with 53 additions and 57 deletions

View file

@ -174,7 +174,7 @@ void DoClockBeep()
ExhumedStatIterator it(407);
while (auto i = it.Next())
{
PlayFX2(StaticSound[kSound74], i->GetSpriteIndex());
PlayFX2(StaticSound[kSound74], i);
}
}
@ -641,7 +641,7 @@ void SerializeState(FSerializer& arc)
("bsnakecam", bSnakeCam)
("slipmode", bSlipMode)
("PlayClock", PlayClock)
("spiritsprite", nSpiritSprite)
("spiritsprite", pSpiritSprite)
.EndObject();
}
}

View file

@ -114,7 +114,7 @@ extern short nEnergyTowers;
extern short nEnergyChan;
extern short nSpiritSprite;
extern DExhumedActor* pSpiritSprite;
extern short bInDemo;

View file

@ -252,7 +252,7 @@ void ResetSwordSeqs()
WeaponInfo[kWeaponSword].b[3] = 7;
}
int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
Collision CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
{
short hitSect, hitWall, hitSprite;
int hitX, hitY, hitZ;
@ -285,9 +285,10 @@ int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
DPrintf(DMSG_WARNING, "%s %d: overflow\n", __func__, __LINE__);
sqrtNum = INT_MAX;
}
Collision c(0);
if (ksqrt(sqrtNum) >= ecx)
return 0;
return c;
*x = hitX;
*y = hitY;
@ -295,13 +296,13 @@ int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
*nSector = hitSect;
if (hitSprite > -1) {
return hitSprite | 0xC000;
c.setSprite(&exhumedActors[hitSprite]);
}
if (hitWall > -1) {
return hitWall | 0x8000;
c.setWall(hitWall);
}
return 0;
return c;
}
void CheckClip(short nPlayer)
@ -727,9 +728,9 @@ loc_flag:
var_28 = 9;
}
int cRange = CheckCloseRange(nPlayer, &theX, &theY, &theZ, &nSectorB);
auto cRange = CheckCloseRange(nPlayer, &theX, &theY, &theZ, &nSectorB);
if (cRange)
if (cRange.type != kHitNone)
{
short nDamage = BulletInfo[kWeaponSword].nDamage;
@ -737,17 +738,16 @@ loc_flag:
nDamage *= 2;
}
if ((cRange & 0xC000) >= 0x8000)
//if (cRange.type != kHitNone)
{
if ((cRange & 0xC000) == 0x8000) // hit wall
if (cRange.type == kHitWall)
{
// loc_2730E:
var_28 += 2;
}
else if ((cRange & 0xC000) == 0xC000) // hit sprite
else if (cRange.type == kHitSprite)
{
//short nSprite2 = cRange & 0x3FFF;
auto pActor2 = &exhumedActors[cRange & 0x3FFF];
auto pActor2 = cRange.actor;
auto pSprite2 = &pActor2->s();
if (pSprite2->cstat & 0x50)

View file

@ -88,7 +88,7 @@ uint8_t LoadLevel(MapRecord* map)
nCreaturesKilled = 0;
nCreaturesTotal = 0;
nFreeze = 0;
nSpiritSprite = -1;
pSpiritSprite = nullptr;
PlayClock = 0;
memset(Counters, 0, sizeof(Counters));
@ -319,9 +319,8 @@ void InitSectFlag()
}
}
void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
void ProcessSpriteTag(DExhumedActor* pActor, short nLotag, short nHitag)
{
auto pActor = &exhumedActors[nSprite];
auto pSprite = &pActor->s();
int nChannel = runlist_AllocChannel(nHitag % 1000);
@ -776,7 +775,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
}
case kTagRamses: // Ramses head
{
nSpiritSprite = nSprite;
pSpiritSprite = pActor;
pSprite->cstat |= 0x8000;
return;
}
@ -812,7 +811,7 @@ void ExamineSprites()
pSprite->lotag = 0;
pSprite->hitag = 0;
ProcessSpriteTag(ac->GetSpriteIndex(), lotag, hitag);
ProcessSpriteTag(ac, lotag, hitag);
}
else
{

View file

@ -630,7 +630,7 @@ int CheckSectorSprites(short nSector, int nVal)
b = 1;
runlist_DamageEnemy(pActor->GetSpriteIndex(), -1, 5);
runlist_DamageEnemy(pActor, nullptr, 5);
if (pSprite->statnum == 100 && PlayerList[GetPlayerFromActor(pActor)].nHealth <= 0)
{

View file

@ -943,7 +943,7 @@ void AIPlayer::Tick(RunListEvent* ev)
{
if (nTotalPlayers <= 1)
{
auto ang = GetAngleToSprite(pPlayerActor, &exhumedActors[nSpiritSprite]) & kAngleMask;
auto ang = GetAngleToSprite(pPlayerActor, pSpiritSprite) & kAngleMask;
PlayerList[nPlayer].angle.settarget(ang, true);
pPlayerSprite->ang = ang;
@ -1085,7 +1085,7 @@ void AIPlayer::Tick(RunListEvent* ev)
{
if (PlayerList[nPlayer].nPlayerPushSect > -1)
{
StopSpriteSound(sBlockInfo[sector[PlayerList[nPlayer].nPlayerPushSect].extra].nSprite);
StopActorSound(&exhumedActors[sBlockInfo[sector[PlayerList[nPlayer].nPlayerPushSect].extra].nSprite]);
}
PlayerList[nPlayer].nPlayerPushSound = -1;

View file

@ -57,7 +57,7 @@ short word_964EC = 10;
short nSpiritRepeatX;
short nSpiritRepeatY;
short nSpiritSprite;
DExhumedActor* pSpiritSprite;
short nPixelsToShow;
short nTalkTime = 0;
@ -65,18 +65,19 @@ short nTalkTime = 0;
void InitSpiritHead()
{
nPixels = 0;
auto pSpiritSprite = &sprite[nSpiritSprite];
auto pSpiritSpr = &pSpiritSprite->s();
nSpiritRepeatX = pSpiritSprite->xrepeat;
nSpiritRepeatY = pSpiritSprite->yrepeat;
nSpiritRepeatX = pSpiritSpr->xrepeat;
nSpiritRepeatY = pSpiritSpr->yrepeat;
tileLoad(kTileRamsesNormal); // Ramses Normal Head
for (int i = 0; i < kMaxSprites; i++)
ExhumedSpriteIterator it;
while (auto act = it.Next())
{
if (sprite[i].statnum)
if (act->s().statnum)
{
sprite[i].cstat |= 0x8000;
act->s().cstat |= 0x8000;
}
}
@ -116,16 +117,16 @@ void InitSpiritHead()
}
pSpiritSprite->yrepeat = 140;
pSpiritSprite->xrepeat = 140;
pSpiritSprite->picnum = kTileRamsesWorkTile;
pSpiritSpr->yrepeat = 140;
pSpiritSpr->xrepeat = 140;
pSpiritSpr->picnum = kTileRamsesWorkTile;
nHeadStage = 0;
// work tile is twice as big as the normal head size
Worktile = TileFiles.tileCreate(kTileRamsesWorkTile, kSpiritY * 2, kSpiritX * 2);
pSpiritSprite->cstat &= 0x7FFF;
pSpiritSpr->cstat &= 0x7FFF;
nHeadTimeStart = PlayClock;
@ -197,7 +198,7 @@ void CopyHeadToWorkTile(short nTile)
void DoSpiritHead()
{
static short dimSectCount = 0;
auto pSpiritSprite = &sprite[nSpiritSprite];
auto pSpiritSpr = &pSpiritSprite->s();
sPlayerInput[0].actions |= SB_CENTERVIEW;
TileFiles.InvalidateTile(kTileRamsesWorkTile);
@ -297,11 +298,11 @@ void DoSpiritHead()
case 1:
case 2:
UpdateSwirlies();
if (pSpiritSprite->shade > -127)
pSpiritSprite->shade--;
if (pSpiritSpr->shade > -127)
pSpiritSpr->shade--;
if (--dimSectCount < 0)
{
DimSector(pSpiritSprite->sectnum);
DimSector(pSpiritSpr->sectnum);
dimSectCount = 5;
}
@ -381,17 +382,17 @@ void DoSpiritHead()
if (nHeadStage == 1)
{
if (pSpiritSprite->xrepeat > nSpiritRepeatX)
if (pSpiritSpr->xrepeat > nSpiritRepeatX)
{
pSpiritSprite->xrepeat -= 2;
if (pSpiritSprite->xrepeat < nSpiritRepeatX)
pSpiritSprite->xrepeat = (uint8_t)nSpiritRepeatX;
pSpiritSpr->xrepeat -= 2;
if (pSpiritSpr->xrepeat < nSpiritRepeatX)
pSpiritSpr->xrepeat = (uint8_t)nSpiritRepeatX;
}
if (pSpiritSprite->yrepeat > nSpiritRepeatY)
if (pSpiritSpr->yrepeat > nSpiritRepeatY)
{
pSpiritSprite->yrepeat -= 2;
if (pSpiritSprite->yrepeat < nSpiritRepeatY)
pSpiritSprite->yrepeat = (uint8_t)nSpiritRepeatY;
pSpiritSpr->yrepeat -= 2;
if (pSpiritSpr->yrepeat < nSpiritRepeatY)
pSpiritSpr->yrepeat = (uint8_t)nSpiritRepeatY;
}
int nCount = 0;
@ -427,9 +428,9 @@ void DoSpiritHead()
if (nCount < (15 * nPixels) / 16) {
SoundBigEntrance();
AddGlow(pSpiritSprite->sectnum, 20);
AddFlash(pSpiritSprite->sectnum, pSpiritSprite->x, pSpiritSprite->y,
pSpiritSprite->z, 128);
AddGlow(pSpiritSpr->sectnum, 20);
AddFlash(pSpiritSpr->sectnum, pSpiritSpr->x, pSpiritSpr->y,
pSpiritSpr->z, 128);
nHeadStage = 3;
TintPalette(255, 255, 255);
CopyHeadToWorkTile(kTileRamsesNormal);

View file

@ -771,10 +771,10 @@ void UpdateCreepySounds()
//
//==========================================================================
void StopSpriteSound(short nSprite)
void StopActorSound(DExhumedActor *pActor)
{
if (nSprite >= 0 && nSprite < MAXSPRITES)
soundEngine->StopSound(SOURCE_Actor, &sprite[nSprite], -1);
if (pActor)
soundEngine->StopSound(SOURCE_Actor, &pActor->s(), -1);
}
void StopAllSounds(void)

View file

@ -147,11 +147,7 @@ inline void D3PlayFX(unsigned short nSound, DExhumedActor* actor, short flags =
PlayFX2(nSound, actor->GetSpriteIndex(), 0, CHANF_NONE, flags);
}
void StopSpriteSound(short nSprite);
inline void StopActorSound(DExhumedActor* actor)
{
if (actor) StopSpriteSound(actor->GetSpriteIndex());
}
void StopActorSound(DExhumedActor* actor);
void StartSwirlies();
void UpdateSwirlies();