mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- some smaller changes.
This commit is contained in:
parent
ee03eb1b3d
commit
3a5ea07951
9 changed files with 53 additions and 57 deletions
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@ -174,7 +174,7 @@ void DoClockBeep()
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ExhumedStatIterator it(407);
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while (auto i = it.Next())
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{
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PlayFX2(StaticSound[kSound74], i->GetSpriteIndex());
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PlayFX2(StaticSound[kSound74], i);
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}
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}
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@ -641,7 +641,7 @@ void SerializeState(FSerializer& arc)
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("bsnakecam", bSnakeCam)
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("slipmode", bSlipMode)
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("PlayClock", PlayClock)
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("spiritsprite", nSpiritSprite)
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("spiritsprite", pSpiritSprite)
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.EndObject();
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}
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}
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@ -114,7 +114,7 @@ extern short nEnergyTowers;
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extern short nEnergyChan;
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extern short nSpiritSprite;
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extern DExhumedActor* pSpiritSprite;
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extern short bInDemo;
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@ -252,7 +252,7 @@ void ResetSwordSeqs()
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WeaponInfo[kWeaponSword].b[3] = 7;
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}
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int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
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Collision CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
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{
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short hitSect, hitWall, hitSprite;
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int hitX, hitY, hitZ;
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@ -285,9 +285,10 @@ int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
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DPrintf(DMSG_WARNING, "%s %d: overflow\n", __func__, __LINE__);
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sqrtNum = INT_MAX;
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}
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Collision c(0);
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if (ksqrt(sqrtNum) >= ecx)
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return 0;
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return c;
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*x = hitX;
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*y = hitY;
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@ -295,13 +296,13 @@ int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
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*nSector = hitSect;
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if (hitSprite > -1) {
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return hitSprite | 0xC000;
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c.setSprite(&exhumedActors[hitSprite]);
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}
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if (hitWall > -1) {
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return hitWall | 0x8000;
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c.setWall(hitWall);
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}
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return 0;
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return c;
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}
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void CheckClip(short nPlayer)
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@ -727,9 +728,9 @@ loc_flag:
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var_28 = 9;
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}
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int cRange = CheckCloseRange(nPlayer, &theX, &theY, &theZ, &nSectorB);
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auto cRange = CheckCloseRange(nPlayer, &theX, &theY, &theZ, &nSectorB);
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if (cRange)
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if (cRange.type != kHitNone)
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{
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short nDamage = BulletInfo[kWeaponSword].nDamage;
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@ -737,17 +738,16 @@ loc_flag:
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nDamage *= 2;
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}
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if ((cRange & 0xC000) >= 0x8000)
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//if (cRange.type != kHitNone)
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{
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if ((cRange & 0xC000) == 0x8000) // hit wall
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if (cRange.type == kHitWall)
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{
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// loc_2730E:
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var_28 += 2;
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}
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else if ((cRange & 0xC000) == 0xC000) // hit sprite
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else if (cRange.type == kHitSprite)
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{
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//short nSprite2 = cRange & 0x3FFF;
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auto pActor2 = &exhumedActors[cRange & 0x3FFF];
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auto pActor2 = cRange.actor;
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auto pSprite2 = &pActor2->s();
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if (pSprite2->cstat & 0x50)
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@ -88,7 +88,7 @@ uint8_t LoadLevel(MapRecord* map)
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nCreaturesKilled = 0;
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nCreaturesTotal = 0;
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nFreeze = 0;
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nSpiritSprite = -1;
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pSpiritSprite = nullptr;
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PlayClock = 0;
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memset(Counters, 0, sizeof(Counters));
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@ -319,9 +319,8 @@ void InitSectFlag()
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}
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}
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void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
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void ProcessSpriteTag(DExhumedActor* pActor, short nLotag, short nHitag)
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{
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auto pActor = &exhumedActors[nSprite];
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auto pSprite = &pActor->s();
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int nChannel = runlist_AllocChannel(nHitag % 1000);
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@ -776,7 +775,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
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}
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case kTagRamses: // Ramses head
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{
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nSpiritSprite = nSprite;
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pSpiritSprite = pActor;
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pSprite->cstat |= 0x8000;
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return;
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}
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@ -812,7 +811,7 @@ void ExamineSprites()
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pSprite->lotag = 0;
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pSprite->hitag = 0;
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ProcessSpriteTag(ac->GetSpriteIndex(), lotag, hitag);
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ProcessSpriteTag(ac, lotag, hitag);
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}
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else
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{
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@ -630,7 +630,7 @@ int CheckSectorSprites(short nSector, int nVal)
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b = 1;
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runlist_DamageEnemy(pActor->GetSpriteIndex(), -1, 5);
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runlist_DamageEnemy(pActor, nullptr, 5);
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if (pSprite->statnum == 100 && PlayerList[GetPlayerFromActor(pActor)].nHealth <= 0)
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{
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@ -943,7 +943,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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{
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if (nTotalPlayers <= 1)
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{
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auto ang = GetAngleToSprite(pPlayerActor, &exhumedActors[nSpiritSprite]) & kAngleMask;
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auto ang = GetAngleToSprite(pPlayerActor, pSpiritSprite) & kAngleMask;
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PlayerList[nPlayer].angle.settarget(ang, true);
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pPlayerSprite->ang = ang;
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@ -1085,7 +1085,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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{
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if (PlayerList[nPlayer].nPlayerPushSect > -1)
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{
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StopSpriteSound(sBlockInfo[sector[PlayerList[nPlayer].nPlayerPushSect].extra].nSprite);
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StopActorSound(&exhumedActors[sBlockInfo[sector[PlayerList[nPlayer].nPlayerPushSect].extra].nSprite]);
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}
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PlayerList[nPlayer].nPlayerPushSound = -1;
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@ -57,7 +57,7 @@ short word_964EC = 10;
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short nSpiritRepeatX;
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short nSpiritRepeatY;
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short nSpiritSprite;
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DExhumedActor* pSpiritSprite;
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short nPixelsToShow;
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short nTalkTime = 0;
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@ -65,18 +65,19 @@ short nTalkTime = 0;
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void InitSpiritHead()
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{
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nPixels = 0;
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auto pSpiritSprite = &sprite[nSpiritSprite];
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auto pSpiritSpr = &pSpiritSprite->s();
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nSpiritRepeatX = pSpiritSprite->xrepeat;
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nSpiritRepeatY = pSpiritSprite->yrepeat;
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nSpiritRepeatX = pSpiritSpr->xrepeat;
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nSpiritRepeatY = pSpiritSpr->yrepeat;
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tileLoad(kTileRamsesNormal); // Ramses Normal Head
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for (int i = 0; i < kMaxSprites; i++)
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ExhumedSpriteIterator it;
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while (auto act = it.Next())
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{
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if (sprite[i].statnum)
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if (act->s().statnum)
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{
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sprite[i].cstat |= 0x8000;
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act->s().cstat |= 0x8000;
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}
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}
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@ -116,16 +117,16 @@ void InitSpiritHead()
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}
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pSpiritSprite->yrepeat = 140;
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pSpiritSprite->xrepeat = 140;
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pSpiritSprite->picnum = kTileRamsesWorkTile;
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pSpiritSpr->yrepeat = 140;
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pSpiritSpr->xrepeat = 140;
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pSpiritSpr->picnum = kTileRamsesWorkTile;
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nHeadStage = 0;
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// work tile is twice as big as the normal head size
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Worktile = TileFiles.tileCreate(kTileRamsesWorkTile, kSpiritY * 2, kSpiritX * 2);
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pSpiritSprite->cstat &= 0x7FFF;
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pSpiritSpr->cstat &= 0x7FFF;
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nHeadTimeStart = PlayClock;
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@ -197,7 +198,7 @@ void CopyHeadToWorkTile(short nTile)
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void DoSpiritHead()
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{
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static short dimSectCount = 0;
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auto pSpiritSprite = &sprite[nSpiritSprite];
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auto pSpiritSpr = &pSpiritSprite->s();
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sPlayerInput[0].actions |= SB_CENTERVIEW;
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TileFiles.InvalidateTile(kTileRamsesWorkTile);
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@ -297,11 +298,11 @@ void DoSpiritHead()
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case 1:
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case 2:
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UpdateSwirlies();
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if (pSpiritSprite->shade > -127)
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pSpiritSprite->shade--;
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if (pSpiritSpr->shade > -127)
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pSpiritSpr->shade--;
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if (--dimSectCount < 0)
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{
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DimSector(pSpiritSprite->sectnum);
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DimSector(pSpiritSpr->sectnum);
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dimSectCount = 5;
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}
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@ -381,17 +382,17 @@ void DoSpiritHead()
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if (nHeadStage == 1)
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{
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if (pSpiritSprite->xrepeat > nSpiritRepeatX)
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if (pSpiritSpr->xrepeat > nSpiritRepeatX)
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{
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pSpiritSprite->xrepeat -= 2;
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if (pSpiritSprite->xrepeat < nSpiritRepeatX)
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pSpiritSprite->xrepeat = (uint8_t)nSpiritRepeatX;
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pSpiritSpr->xrepeat -= 2;
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if (pSpiritSpr->xrepeat < nSpiritRepeatX)
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pSpiritSpr->xrepeat = (uint8_t)nSpiritRepeatX;
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}
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if (pSpiritSprite->yrepeat > nSpiritRepeatY)
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if (pSpiritSpr->yrepeat > nSpiritRepeatY)
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{
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pSpiritSprite->yrepeat -= 2;
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if (pSpiritSprite->yrepeat < nSpiritRepeatY)
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pSpiritSprite->yrepeat = (uint8_t)nSpiritRepeatY;
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pSpiritSpr->yrepeat -= 2;
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if (pSpiritSpr->yrepeat < nSpiritRepeatY)
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pSpiritSpr->yrepeat = (uint8_t)nSpiritRepeatY;
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}
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int nCount = 0;
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@ -427,9 +428,9 @@ void DoSpiritHead()
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if (nCount < (15 * nPixels) / 16) {
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SoundBigEntrance();
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AddGlow(pSpiritSprite->sectnum, 20);
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AddFlash(pSpiritSprite->sectnum, pSpiritSprite->x, pSpiritSprite->y,
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pSpiritSprite->z, 128);
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AddGlow(pSpiritSpr->sectnum, 20);
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AddFlash(pSpiritSpr->sectnum, pSpiritSpr->x, pSpiritSpr->y,
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pSpiritSpr->z, 128);
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nHeadStage = 3;
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TintPalette(255, 255, 255);
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CopyHeadToWorkTile(kTileRamsesNormal);
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@ -771,10 +771,10 @@ void UpdateCreepySounds()
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//
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//==========================================================================
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void StopSpriteSound(short nSprite)
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void StopActorSound(DExhumedActor *pActor)
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{
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if (nSprite >= 0 && nSprite < MAXSPRITES)
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soundEngine->StopSound(SOURCE_Actor, &sprite[nSprite], -1);
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if (pActor)
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soundEngine->StopSound(SOURCE_Actor, &pActor->s(), -1);
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}
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void StopAllSounds(void)
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@ -147,11 +147,7 @@ inline void D3PlayFX(unsigned short nSound, DExhumedActor* actor, short flags =
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PlayFX2(nSound, actor->GetSpriteIndex(), 0, CHANF_NONE, flags);
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}
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void StopSpriteSound(short nSprite);
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inline void StopActorSound(DExhumedActor* actor)
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{
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if (actor) StopSpriteSound(actor->GetSpriteIndex());
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}
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void StopActorSound(DExhumedActor* actor);
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void StartSwirlies();
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void UpdateSwirlies();
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