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- Duke/RR: eliminated all uses of 'char' outside of text management
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e2faeec2ce
commit
1eeb8864a4
8 changed files with 19 additions and 19 deletions
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@ -89,7 +89,7 @@ static int ccmd_spawn(CCmdFuncPtr parm)
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}
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auto spawned = spawn(ps[myconnectindex].GetActor(), picnum);
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if (set & 1) spawned->s->pal = (char)pal;
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if (set & 1) spawned->s->pal = (uint8_t)pal;
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if (set & 2) spawned->s->cstat = (short)cstat;
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if (set & 4) spawned->s->ang = ang;
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if (set & 8) {
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@ -929,7 +929,7 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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}
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////////////////////
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void DoWall(char bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor, short sPlayer, int lParm2)
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void DoWall(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor, int sPlayer, int lParm2)
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{
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int iWall;
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int lValue;
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@ -1017,7 +1017,7 @@ void DoWall(char bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor, s
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return;
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}
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void DoSector(char bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor, short sPlayer, int lParm2)
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void DoSector(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor, int sPlayer, int lParm2)
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{
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int iSector;
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int lValue;
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@ -3513,7 +3513,7 @@ int ParseState::parse(void)
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int lCases;
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int lEnd;
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int lCheckCase;
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char bMatched;
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bool bMatched;
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int* lTempInsPtr;
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// command format:
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@ -3530,7 +3530,7 @@ int ParseState::parse(void)
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lpDefault = insptr++;
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lpCases = insptr;
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insptr += lCases * 2;
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bMatched = 0;
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bMatched = false;
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lTempInsPtr = insptr;
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for (lCheckCase = 0; lCheckCase < lCases && !bMatched; lCheckCase++)
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{
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@ -3542,7 +3542,7 @@ int ParseState::parse(void)
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if (parse())
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break;
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}
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bMatched = 1;
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bMatched = true;
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}
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}
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if (!bMatched)
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@ -3649,7 +3649,7 @@ int ParseState::parse(void)
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void LoadActor(DDukeActor *actor, int p, int x)
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{
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char done;
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int done;
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ParseState s;
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s.g_p = p; // Player ID
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@ -3827,7 +3827,7 @@ quit:
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void OnEvent(int iEventID, int p, DDukeActor *actor, int x)
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{
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char done;
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int done;
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if (iEventID >= MAXGAMEEVENTS)
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{
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@ -889,7 +889,7 @@ void displayweapon_d(int snum, double smoothratio)
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{
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if (*kb)
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{
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char cycloidy[] = { 0,4,12,24,12,4,0 };
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static const uint8_t cycloidy[] = { 0,4,12,24,12,4,0 };
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i = Sgn(*kb >> 2);
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@ -924,7 +924,7 @@ void displayweapon_d(int snum, double smoothratio)
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if (*kb)
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{
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char cat_frames[] = { 0,0,1,1,2,2 };
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static const uint8_t cat_frames[] = { 0,0,1,1,2,2 };
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if (p->GetActor()->s->pal != 1)
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{
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@ -110,13 +110,13 @@ void displayweapon_r(int snum, double smoothratio)
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int cw;
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int i, j;
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double weapon_sway, weapon_xoffset, gun_pos, looking_arc, look_anghalf, hard_landing, TiltStatus;
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char o,pal;
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int pal;
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int8_t shade;
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auto p = &ps[snum];
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auto kb = &p->kickback_pic;
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o = 0;
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int o = 0;
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if (cl_hudinterpolation)
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{
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@ -789,7 +789,7 @@ void displayweapon_r(int snum, double smoothratio)
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if (!(gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_ALIGN_R;
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if ((*kb))
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{
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char cat_frames[] = { 0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
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static const uint8_t cat_frames[] = { 0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
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rdmyospal(weapon_xoffset + 260 - look_anghalf, looking_arc + 215 - gun_pos, FREEZE + cat_frames[*kb], -32, o | pin, pal);
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}
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else rdmyospal(weapon_xoffset + 260 - look_anghalf, looking_arc + 215 - gun_pos, FREEZE, shade, o | pin, pal);
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@ -236,7 +236,7 @@ int hitawall(struct player_struct* p, int* hitw)
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DDukeActor* aim(DDukeActor* actor, int aang)
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{
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char gotshrinker, gotfreezer;
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bool gotshrinker, gotfreezer;
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int a, k, cans;
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int aimstats[] = { STAT_PLAYER, STAT_DUMMYPLAYER, STAT_ACTOR, STAT_ZOMBIEACTOR };
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int dx1, dy1, dx2, dy2, dx3, dy3, smax, sdist;
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@ -278,8 +278,8 @@ DDukeActor* aim(DDukeActor* actor, int aang)
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if (isRR())
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{
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gotshrinker = 0;
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gotfreezer = 0;
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gotshrinker = false;
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gotfreezer = false;
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}
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else if (isWW2GI())
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{
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@ -41,7 +41,7 @@ short globalskillsound;
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binangle myang, omyang;
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fixedhoriz myhoriz, omyhoriz, myhorizoff, omyhorizoff;
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short mycursectnum, myjumpingcounter;
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char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
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uint8_t myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
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int fakemovefifoplc;
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int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
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int myhorizbak[MOVEFIFOSIZ];
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@ -7,7 +7,7 @@ extern short globalskillsound;
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extern short mycursectnum, myjumpingcounter;
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extern binangle myang, omyang;
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extern fixedhoriz myhoriz, omyhoriz, myhorizoff, omyhorizoff;
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extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
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extern uint8_t myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
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extern int fakemovefifoplc;
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extern int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
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extern int myhorizbak[MOVEFIFOSIZ];
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@ -54,7 +54,7 @@ static inline void tloadtile(int tilenum, int palnum = 0)
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static void cachespritenum(spritetype *spr)
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{
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char maxc;
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int maxc;
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short j;
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int pal = spr->pal;
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