raze-gles/source/games/duke/src
2020-10-24 21:36:27 +02:00
..
2d_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
2d_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
actors.cpp - fixed Duke's RPG explosion 2020-10-24 19:44:10 +02:00
actors_d.cpp - fixed bad collision state check in movesprite. 2020-10-24 21:36:27 +02:00
actors_lava.cpp - fixed crash when opening the first gate in RRRA's E1L1. 2020-10-18 12:10:46 +02:00
actors_r.cpp - fixed bad collision state check in movesprite. 2020-10-24 21:36:27 +02:00
animatesprites_d.cpp - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
animatesprites_r.cpp - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
bowling.cpp - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
ccmds.cpp - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
cheats.cpp - added missing includes for release build. 2020-10-24 10:01:14 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - split moveweapons_d further up into more smaller parts. 2020-10-18 09:45:41 +02:00
d_menu.cpp - added missing includes for release build. 2020-10-24 10:01:14 +02:00
dispatch.cpp - pass spawner as an actor pointer to 'lotsofstuff'. 2020-10-24 09:36:35 +02:00
duke3d.h - pass spawner as an actor pointer to 'lotsofstuff'. 2020-10-24 09:36:35 +02:00
dukeactor.h - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
flags_d.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
flags_r.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
funct.h - fixed Duke's RPG explosion 2020-10-24 19:44:10 +02:00
game.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
game_misc.cpp - warning fixed and constants used. 2020-10-18 12:18:19 +02:00
gamedef.cpp - fixed clearing of actorinfo. 2020-10-15 01:34:24 +02:00
gameexec.cpp - pass spawner as an actor pointer to 'lotsofstuff'. 2020-10-24 09:36:35 +02:00
gameloop.cpp - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
global.h - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
hudweapon_d.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
hudweapon_r.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
inlines.h - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
input.cpp - Duke: Fix rotscrnang locked when reviving player after death via DNKROZ cheat. 2020-10-22 09:21:35 +11:00
interpolate.cpp - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - got the text screens working. Also reformatted RR's credits a bit for a better presentation. 2020-10-08 23:40:17 +02:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
player_d.cpp - another case of replacing a long list of array accesses with a pointer. 2020-10-24 07:39:51 +02:00
player_r.cpp - pass spawner as an actor pointer to 'lotsofstuff'. 2020-10-24 09:36:35 +02:00
player_w.cpp - clearcamera and ssp. 2020-10-23 22:37:38 +02:00
prediction.cpp - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
premap_d.cpp - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
premap_r.cpp - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
render.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
savegame.cpp - avoid using ptrdiff_t in templated contexts. 2020-10-21 19:19:45 +02:00
sbar.cpp - holoduke_on is now a pointer as well. 2020-10-21 16:31:18 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
sbar_r.cpp - Duke (RR): Adjust when to call DrawWeaponBar() within Statusbar(). 2020-10-22 19:54:39 +11:00
sectors.cpp - pass spawner as an actor pointer to 'lotsofstuff'. 2020-10-24 09:36:35 +02:00
sectors_d.cpp - pass spawner as an actor pointer to 'lotsofstuff'. 2020-10-24 09:36:35 +02:00
sectors_r.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
sounds.h - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
spawn.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
spawn_d.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
spawn_r.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
types.h - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00