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2d_d.cpp
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- Duke: replaced the game type macros with inline functions.
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2020-10-11 14:30:42 +02:00 |
2d_r.cpp
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
actors.cpp
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- fixed Duke's RPG explosion
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2020-10-24 19:44:10 +02:00 |
actors_d.cpp
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- fixed bad collision state check in movesprite.
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2020-10-24 21:36:27 +02:00 |
actors_lava.cpp
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- fixed crash when opening the first gate in RRRA's E1L1.
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2020-10-18 12:10:46 +02:00 |
actors_r.cpp
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- fixed bad collision state check in movesprite.
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2020-10-24 21:36:27 +02:00 |
animatesprites_d.cpp
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- made on_crane a pointer as well.
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2020-10-21 16:31:17 +02:00 |
animatesprites_r.cpp
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- made on_crane a pointer as well.
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2020-10-21 16:31:17 +02:00 |
bowling.cpp
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- migrated EGS and deletesprite to new actor interface.
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2020-10-21 19:14:41 +02:00 |
ccmds.cpp
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- migrated EGS and deletesprite to new actor interface.
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2020-10-21 19:14:41 +02:00 |
cheats.cpp
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- added missing includes for release build.
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2020-10-24 10:01:14 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- split moveweapons_d further up into more smaller parts.
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2020-10-18 09:45:41 +02:00 |
d_menu.cpp
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- added missing includes for release build.
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2020-10-24 10:01:14 +02:00 |
dispatch.cpp
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- pass spawner as an actor pointer to 'lotsofstuff'.
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2020-10-24 09:36:35 +02:00 |
duke3d.h
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- pass spawner as an actor pointer to 'lotsofstuff'.
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2020-10-24 09:36:35 +02:00 |
dukeactor.h
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- foundation for a better collision info management.
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2020-10-24 09:31:15 +02:00 |
flags_d.cpp
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
flags_r.cpp
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
funct.h
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- fixed Duke's RPG explosion
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2020-10-24 19:44:10 +02:00 |
game.cpp
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
game_misc.cpp
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- warning fixed and constants used.
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2020-10-18 12:18:19 +02:00 |
gamedef.cpp
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- fixed clearing of actorinfo.
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2020-10-15 01:34:24 +02:00 |
gameexec.cpp
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- pass spawner as an actor pointer to 'lotsofstuff'.
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2020-10-24 09:36:35 +02:00 |
gameloop.cpp
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- fixed some issues with prematurely terminated sounds.
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2020-10-10 12:57:43 +02:00 |
gamevar.cpp
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
gamevar.h
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- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
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2020-09-17 23:06:54 +02:00 |
global.cpp
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
global.h
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
hudweapon_d.cpp
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
hudweapon_r.cpp
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
inlines.h
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- migrated EGS and deletesprite to new actor interface.
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2020-10-21 19:14:41 +02:00 |
input.cpp
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- Duke: Fix rotscrnang locked when reviving player after death via DNKROZ cheat.
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2020-10-22 09:21:35 +11:00 |
interpolate.cpp
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- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
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2020-10-11 14:30:43 +02:00 |
namelist_d.h
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
namelist_r.h
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- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
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2020-10-08 23:40:17 +02:00 |
names.h
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- migrated EGS and deletesprite to new actor interface.
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2020-10-21 19:14:41 +02:00 |
player_d.cpp
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- another case of replacing a long list of array accesses with a pointer.
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2020-10-24 07:39:51 +02:00 |
player_r.cpp
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- pass spawner as an actor pointer to 'lotsofstuff'.
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2020-10-24 09:36:35 +02:00 |
player_w.cpp
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- clearcamera and ssp.
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2020-10-23 22:37:38 +02:00 |
prediction.cpp
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- made on_crane a pointer as well.
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2020-10-21 16:31:17 +02:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
premap_d.cpp
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- migrated EGS and deletesprite to new actor interface.
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2020-10-21 19:14:41 +02:00 |
premap_r.cpp
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- migrated EGS and deletesprite to new actor interface.
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2020-10-21 19:14:41 +02:00 |
render.cpp
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- converted all stat iterators outside sector*.cpp.
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2020-10-15 01:34:28 +02:00 |
savegame.cpp
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- avoid using ptrdiff_t in templated contexts.
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2020-10-21 19:19:45 +02:00 |
sbar.cpp
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- holoduke_on is now a pointer as well.
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2020-10-21 16:31:18 +02:00 |
sbar.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
sbar_d.cpp
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- Duke: replaced the game type macros with inline functions.
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2020-10-11 14:30:42 +02:00 |
sbar_r.cpp
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- Duke (RR): Adjust when to call DrawWeaponBar() within Statusbar() .
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2020-10-22 19:54:39 +11:00 |
sectors.cpp
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- pass spawner as an actor pointer to 'lotsofstuff'.
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2020-10-24 09:36:35 +02:00 |
sectors_d.cpp
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- pass spawner as an actor pointer to 'lotsofstuff'.
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2020-10-24 09:36:35 +02:00 |
sectors_r.cpp
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
sounds.h
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- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
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2020-10-11 14:30:43 +02:00 |
spawn.cpp
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
spawn_d.cpp
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
spawn_r.cpp
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
types.h
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- foundation for a better collision info management.
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2020-10-24 09:31:15 +02:00 |