mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- split moveweapons_d further up into more smaller parts.
This commit is contained in:
parent
2b79b29fef
commit
08e29396e5
4 changed files with 185 additions and 154 deletions
|
@ -921,6 +921,18 @@ extern int32_t(*changespritestat_replace)(int16_t spritenum, int16_t newstatnum)
|
|||
extern void(*PolymostProcessVoxels_Callback)(void);
|
||||
#endif
|
||||
|
||||
// Masking these into the object index to keep it in 16 bit was probably the single most dumbest and pointless thing Build ever did.
|
||||
// Gonna be fun to globally replace these to finally lift the limit this imposes on map size.
|
||||
// Names taken from DukeGDX
|
||||
enum EHitBits
|
||||
{
|
||||
kHitTypeMask = 0xE000,
|
||||
kHitIndexMask = 0x1FFF,
|
||||
kHitSector = 0x4000,
|
||||
kHitWall = 0x8000,
|
||||
kHitSprite = 0xC000,
|
||||
};
|
||||
|
||||
#include "iterators.h"
|
||||
|
||||
#endif // build_h_
|
||||
|
|
|
@ -1612,7 +1612,7 @@ void movestandables_d(void)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
bool movefireball(int i)
|
||||
static bool movefireball(int i)
|
||||
{
|
||||
auto s = &sprite[i];
|
||||
auto ht = &hittype[i];
|
||||
|
@ -1663,6 +1663,65 @@ bool movefireball(int i)
|
|||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static bool weaponhitsprite(int i, int j, bool fireball)
|
||||
{
|
||||
auto s = &sprite[i];
|
||||
|
||||
if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
|
||||
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
|
||||
{
|
||||
j = fi.spawn(i, TRANSPORTERSTAR);
|
||||
sprite[j].pal = 1;
|
||||
sprite[j].xrepeat = 32;
|
||||
sprite[j].yrepeat = 32;
|
||||
|
||||
deletesprite(i);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!isWorldTour() || s->picnum != FIREBALL || fireball)
|
||||
fi.checkhitsprite(j, i);
|
||||
|
||||
if (sprite[j].picnum == APLAYER)
|
||||
{
|
||||
int p = sprite[j].yvel;
|
||||
|
||||
if (ud.multimode >= 2 && fireball && sprite[s->owner].picnum == APLAYER)
|
||||
{
|
||||
ps[p].numloogs = -1 - sprite[i].yvel;
|
||||
}
|
||||
|
||||
S_PlayActorSound(PISTOL_BODYHIT, j);
|
||||
|
||||
if (s->picnum == SPIT)
|
||||
{
|
||||
ps[p].horizon.addadjustment(32);
|
||||
ps[p].sync.actions |= SB_CENTERVIEW;
|
||||
|
||||
if (ps[p].loogcnt == 0)
|
||||
{
|
||||
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
|
||||
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
|
||||
|
||||
j = 3 + (krand() & 3);
|
||||
ps[p].numloogs = j;
|
||||
ps[p].loogcnt = 24 * 4;
|
||||
for (int x = 0; x < j; x++)
|
||||
{
|
||||
ps[p].loogiex[x] = krand() % 320;
|
||||
ps[p].loogiey[x] = krand() % 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -1670,7 +1729,100 @@ bool movefireball(int i)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
bool weaponcommon_d(int i)
|
||||
static bool weaponhitwall(int i, int j, const vec3_t &oldpos)
|
||||
{
|
||||
auto s = &sprite[i];
|
||||
|
||||
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
|
||||
(!isWorldTour() || s->picnum != FIREBALL) &&
|
||||
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
|
||||
{
|
||||
int k = getangle(
|
||||
wall[wall[j].point2].x - wall[j].x,
|
||||
wall[wall[j].point2].y - wall[j].y);
|
||||
s->ang = ((k << 1) - s->ang) & 2047;
|
||||
s->owner = i;
|
||||
fi.spawn(i, TRANSPORTERSTAR);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
setsprite(i, &oldpos);
|
||||
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
|
||||
|
||||
if (s->picnum == FREEZEBLAST)
|
||||
{
|
||||
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
|
||||
{
|
||||
s->extra >>= 1;
|
||||
s->yvel--;
|
||||
}
|
||||
|
||||
int k = getangle(
|
||||
wall[wall[j].point2].x - wall[j].x,
|
||||
wall[wall[j].point2].y - wall[j].y);
|
||||
s->ang = ((k << 1) - s->ang) & 2047;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static bool weaponhitsector(int i, const vec3_t& oldpos, bool fireball)
|
||||
{
|
||||
auto s = &sprite[i];
|
||||
|
||||
setsprite(i, &oldpos);
|
||||
|
||||
if (s->zvel < 0)
|
||||
{
|
||||
if (sector[s->sectnum].ceilingstat & 1)
|
||||
if (sector[s->sectnum].ceilingpal == 0)
|
||||
{
|
||||
deletesprite(i);
|
||||
return true;
|
||||
}
|
||||
|
||||
fi.checkhitceiling(s->sectnum);
|
||||
}
|
||||
else if (fireball)
|
||||
{
|
||||
int j = fi.spawn(i, LAVAPOOL);
|
||||
sprite[j].owner = sprite[i].owner;
|
||||
sprite[j].yvel = sprite[i].yvel;
|
||||
hittype[j].owner = sprite[i].owner;
|
||||
deletesprite(i);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (s->picnum == FREEZEBLAST)
|
||||
{
|
||||
bounce(i);
|
||||
ssp(i, CLIPMASK1);
|
||||
s->extra >>= 1;
|
||||
if (s->xrepeat > 8)
|
||||
s->xrepeat -= 2;
|
||||
if (s->yrepeat > 8)
|
||||
s->yrepeat -= 2;
|
||||
s->yvel--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void weaponcommon_d(int i)
|
||||
{
|
||||
auto s = &sprite[i];
|
||||
|
||||
|
@ -1680,6 +1832,7 @@ bool weaponcommon_d(int i)
|
|||
|
||||
int p = -1;
|
||||
int k, ll;
|
||||
auto oldpos = s->pos;
|
||||
|
||||
if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
|
||||
{
|
||||
|
@ -1692,12 +1845,7 @@ bool weaponcommon_d(int i)
|
|||
ll = s->zvel;
|
||||
}
|
||||
|
||||
int dax = s->x;
|
||||
int day = s->y;
|
||||
int daz = s->z;
|
||||
|
||||
getglobalz(i);
|
||||
unsigned qq = CLIPMASK1;
|
||||
|
||||
switch (s->picnum)
|
||||
{
|
||||
|
@ -1716,11 +1864,11 @@ bool weaponcommon_d(int i)
|
|||
|
||||
int j = fi.movesprite(i,
|
||||
(k * (sintable[(s->ang + 512) & 2047])) >> 14,
|
||||
(k * (sintable[s->ang & 2047])) >> 14, ll, qq);
|
||||
(k * (sintable[s->ang & 2047])) >> 14, ll, CLIPMASK1);
|
||||
|
||||
if (s->picnum == RPG && s->yvel >= 0)
|
||||
if (FindDistance2D(s->x - sprite[s->yvel].x, s->y - sprite[s->yvel].y) < 256)
|
||||
j = 49152 | s->yvel;
|
||||
j = kHitSprite | s->yvel;
|
||||
|
||||
if (s->sectnum < 0)
|
||||
{
|
||||
|
@ -1728,18 +1876,18 @@ bool weaponcommon_d(int i)
|
|||
return;
|
||||
}
|
||||
|
||||
if ((j & 49152) != 49152 && s->picnum != FREEZEBLAST)
|
||||
if ((j & kHitTypeMask) != kHitSprite && s->picnum != FREEZEBLAST)
|
||||
{
|
||||
if (s->z < hittype[i].ceilingz)
|
||||
{
|
||||
j = 16384 | (s->sectnum);
|
||||
j = kHitSector | (s->sectnum);
|
||||
s->zvel = -1;
|
||||
}
|
||||
else
|
||||
if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1) ||
|
||||
(s->z > hittype[i].floorz + (16 << 8) && sector[s->sectnum].lotag == 1))
|
||||
{
|
||||
j = 16384 | (s->sectnum);
|
||||
j = kHitSector | (s->sectnum);
|
||||
if (sector[s->sectnum].lotag != 1)
|
||||
s->zvel = 1;
|
||||
}
|
||||
|
@ -1766,7 +1914,7 @@ bool weaponcommon_d(int i)
|
|||
{
|
||||
if (s->picnum == COOLEXPLOSION1)
|
||||
{
|
||||
if ((j & 49152) == 49152 && sprite[j & (MAXSPRITES - 1)].picnum != APLAYER)
|
||||
if ((j & kHitTypeMask) == kHitSprite && sprite[j & kHitIndexMask].picnum != APLAYER)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1776,134 +1924,19 @@ bool weaponcommon_d(int i)
|
|||
|
||||
bool fireball = (isWorldTour() && s->picnum == FIREBALL && sprite[s->owner].picnum != FIREBALL);
|
||||
|
||||
if ((j & 49152) == 49152)
|
||||
if ((j & kHitTypeMask) == kHitSprite)
|
||||
{
|
||||
j &= (MAXSPRITES - 1);
|
||||
|
||||
if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
|
||||
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
|
||||
{
|
||||
j = fi.spawn(i, TRANSPORTERSTAR);
|
||||
sprite[j].pal = 1;
|
||||
sprite[j].xrepeat = 32;
|
||||
sprite[j].yrepeat = 32;
|
||||
|
||||
deletesprite(i);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isWorldTour() || s->picnum != FIREBALL || fireball)
|
||||
fi.checkhitsprite(j, i);
|
||||
|
||||
if (sprite[j].picnum == APLAYER)
|
||||
{
|
||||
p = sprite[j].yvel;
|
||||
|
||||
if (ud.multimode >= 2 && fireball && sprite[s->owner].picnum == APLAYER)
|
||||
{
|
||||
ps[p].numloogs = -1 - sprite[i].yvel;
|
||||
}
|
||||
|
||||
S_PlayActorSound(PISTOL_BODYHIT, j);
|
||||
|
||||
if (s->picnum == SPIT)
|
||||
{
|
||||
ps[p].horizon.addadjustment(32);
|
||||
ps[p].sync.actions |= SB_CENTERVIEW;
|
||||
|
||||
if (ps[p].loogcnt == 0)
|
||||
{
|
||||
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
|
||||
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
|
||||
|
||||
j = 3 + (krand() & 3);
|
||||
ps[p].numloogs = j;
|
||||
ps[p].loogcnt = 24 * 4;
|
||||
for (int x = 0; x < j; x++)
|
||||
{
|
||||
ps[p].loogiex[x] = krand() % 320;
|
||||
ps[p].loogiey[x] = krand() % 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
j &= kHitIndexMask;
|
||||
if (weaponhitsprite(i, j, fireball)) return;
|
||||
}
|
||||
else if ((j & 49152) == 32768)
|
||||
else if ((j & kHitTypeMask) == kHitWall)
|
||||
{
|
||||
j &= (MAXWALLS - 1);
|
||||
|
||||
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
|
||||
(!isWorldTour() || s->picnum != FIREBALL) &&
|
||||
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
|
||||
{
|
||||
k = getangle(
|
||||
wall[wall[j].point2].x - wall[j].x,
|
||||
wall[wall[j].point2].y - wall[j].y);
|
||||
s->ang = ((k << 1) - s->ang) & 2047;
|
||||
s->owner = i;
|
||||
fi.spawn(i, TRANSPORTERSTAR);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
setsprite(i, dax, day, daz);
|
||||
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
|
||||
|
||||
if (s->picnum == FREEZEBLAST)
|
||||
{
|
||||
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
|
||||
{
|
||||
s->extra >>= 1;
|
||||
s->yvel--;
|
||||
}
|
||||
|
||||
k = getangle(
|
||||
wall[wall[j].point2].x - wall[j].x,
|
||||
wall[wall[j].point2].y - wall[j].y);
|
||||
s->ang = ((k << 1) - s->ang) & 2047;
|
||||
return;
|
||||
}
|
||||
}
|
||||
j &= kHitIndexMask;
|
||||
if (weaponhitwall(i, j, oldpos)) return;
|
||||
}
|
||||
else if ((j & 49152) == 16384)
|
||||
else if ((j & kHitTypeMask) == kHitSector)
|
||||
{
|
||||
setsprite(i, dax, day, daz);
|
||||
|
||||
if (s->zvel < 0)
|
||||
{
|
||||
if (sector[s->sectnum].ceilingstat & 1)
|
||||
if (sector[s->sectnum].ceilingpal == 0)
|
||||
{
|
||||
deletesprite(i);
|
||||
return;
|
||||
}
|
||||
|
||||
fi.checkhitceiling(s->sectnum);
|
||||
}
|
||||
else if (fireball)
|
||||
{
|
||||
j = fi.spawn(i, LAVAPOOL);
|
||||
sprite[j].owner = sprite[i].owner;
|
||||
sprite[j].yvel = sprite[i].yvel;
|
||||
hittype[j].owner = sprite[i].owner;
|
||||
deletesprite(i);
|
||||
return;
|
||||
}
|
||||
|
||||
if (s->picnum == FREEZEBLAST)
|
||||
{
|
||||
bounce(i);
|
||||
ssp(i, qq);
|
||||
s->extra >>= 1;
|
||||
if (s->xrepeat > 8)
|
||||
s->xrepeat -= 2;
|
||||
if (s->yrepeat > 8)
|
||||
s->yrepeat -= 2;
|
||||
s->yvel--;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (weaponhitsector(i, oldpos, fireball)) return;
|
||||
}
|
||||
|
||||
if (s->picnum != SPIT)
|
||||
|
@ -1911,9 +1944,7 @@ bool weaponcommon_d(int i)
|
|||
if (s->picnum == RPG)
|
||||
{
|
||||
k = fi.spawn(i, EXPLOSION2);
|
||||
sprite[k].x = dax;
|
||||
sprite[k].y = day;
|
||||
sprite[k].z = daz;
|
||||
sprite[k].pos = oldpos;
|
||||
|
||||
if (s->xrepeat < 10)
|
||||
{
|
||||
|
@ -1937,7 +1968,7 @@ bool weaponcommon_d(int i)
|
|||
{
|
||||
k = fi.spawn(i, EXPLOSION2);
|
||||
sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat >> 1;
|
||||
if ((j & 49152) == 16384)
|
||||
if ((j & kHitTypeMask) == kHitSector)
|
||||
{
|
||||
if (s->zvel < 0)
|
||||
{
|
||||
|
|
|
@ -1340,11 +1340,9 @@ void moveweapons_r(void)
|
|||
|
||||
if (j != 0)
|
||||
{
|
||||
|
||||
//if ((j & kHitTypeMask) == kHitSprite) j &= kHitIndexMask; reminder for later.
|
||||
if ((j & 49152) == 49152)
|
||||
if ((j & kHitTypeMask) == kHitSprite)
|
||||
{
|
||||
j &= (MAXSPRITES - 1);
|
||||
j &= kHitIndexMask;
|
||||
|
||||
if (isRRRA())
|
||||
{
|
||||
|
|
|
@ -409,16 +409,6 @@ enum
|
|||
TRIPBOMB_TIMER = 2
|
||||
};
|
||||
|
||||
// World tour
|
||||
enum EFlamethrowerState
|
||||
{
|
||||
kHitTypeMask = 0xC000,
|
||||
//kHitIndexMask = 0x3FFF,
|
||||
kHitSector = 0x4000,
|
||||
kHitWall = 0x8000,
|
||||
kHitSprite = 0xC000,
|
||||
};
|
||||
|
||||
enum gamemode_t {
|
||||
MODE_GAME = 0x00000004,
|
||||
MODE_EOL = 0x00000008,
|
||||
|
|
Loading…
Reference in a new issue