- split moveweapons_d further up into more smaller parts.

This commit is contained in:
Christoph Oelckers 2020-10-18 09:45:41 +02:00
parent 2b79b29fef
commit 08e29396e5
4 changed files with 185 additions and 154 deletions

View file

@ -921,6 +921,18 @@ extern int32_t(*changespritestat_replace)(int16_t spritenum, int16_t newstatnum)
extern void(*PolymostProcessVoxels_Callback)(void);
#endif
// Masking these into the object index to keep it in 16 bit was probably the single most dumbest and pointless thing Build ever did.
// Gonna be fun to globally replace these to finally lift the limit this imposes on map size.
// Names taken from DukeGDX
enum EHitBits
{
kHitTypeMask = 0xE000,
kHitIndexMask = 0x1FFF,
kHitSector = 0x4000,
kHitWall = 0x8000,
kHitSprite = 0xC000,
};
#include "iterators.h"
#endif // build_h_

View file

@ -1612,7 +1612,7 @@ void movestandables_d(void)
//
//---------------------------------------------------------------------------
bool movefireball(int i)
static bool movefireball(int i)
{
auto s = &sprite[i];
auto ht = &hittype[i];
@ -1663,6 +1663,65 @@ bool movefireball(int i)
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static bool weaponhitsprite(int i, int j, bool fireball)
{
auto s = &sprite[i];
if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
{
j = fi.spawn(i, TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
return true;
}
if (!isWorldTour() || s->picnum != FIREBALL || fireball)
fi.checkhitsprite(j, i);
if (sprite[j].picnum == APLAYER)
{
int p = sprite[j].yvel;
if (ud.multimode >= 2 && fireball && sprite[s->owner].picnum == APLAYER)
{
ps[p].numloogs = -1 - sprite[i].yvel;
}
S_PlayActorSound(PISTOL_BODYHIT, j);
if (s->picnum == SPIT)
{
ps[p].horizon.addadjustment(32);
ps[p].sync.actions |= SB_CENTERVIEW;
if (ps[p].loogcnt == 0)
{
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
j = 3 + (krand() & 3);
ps[p].numloogs = j;
ps[p].loogcnt = 24 * 4;
for (int x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % 320;
ps[p].loogiey[x] = krand() % 200;
}
}
}
}
return false;
}
//---------------------------------------------------------------------------
//
@ -1670,7 +1729,100 @@ bool movefireball(int i)
//
//---------------------------------------------------------------------------
bool weaponcommon_d(int i)
static bool weaponhitwall(int i, int j, const vec3_t &oldpos)
{
auto s = &sprite[i];
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
(!isWorldTour() || s->picnum != FIREBALL) &&
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
{
int k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
s->owner = i;
fi.spawn(i, TRANSPORTERSTAR);
return true;
}
else
{
setsprite(i, &oldpos);
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
if (s->picnum == FREEZEBLAST)
{
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
{
s->extra >>= 1;
s->yvel--;
}
int k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
return true;
}
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static bool weaponhitsector(int i, const vec3_t& oldpos, bool fireball)
{
auto s = &sprite[i];
setsprite(i, &oldpos);
if (s->zvel < 0)
{
if (sector[s->sectnum].ceilingstat & 1)
if (sector[s->sectnum].ceilingpal == 0)
{
deletesprite(i);
return true;
}
fi.checkhitceiling(s->sectnum);
}
else if (fireball)
{
int j = fi.spawn(i, LAVAPOOL);
sprite[j].owner = sprite[i].owner;
sprite[j].yvel = sprite[i].yvel;
hittype[j].owner = sprite[i].owner;
deletesprite(i);
return true;
}
if (s->picnum == FREEZEBLAST)
{
bounce(i);
ssp(i, CLIPMASK1);
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
return true;
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void weaponcommon_d(int i)
{
auto s = &sprite[i];
@ -1680,6 +1832,7 @@ bool weaponcommon_d(int i)
int p = -1;
int k, ll;
auto oldpos = s->pos;
if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
{
@ -1692,12 +1845,7 @@ bool weaponcommon_d(int i)
ll = s->zvel;
}
int dax = s->x;
int day = s->y;
int daz = s->z;
getglobalz(i);
unsigned qq = CLIPMASK1;
switch (s->picnum)
{
@ -1716,11 +1864,11 @@ bool weaponcommon_d(int i)
int j = fi.movesprite(i,
(k * (sintable[(s->ang + 512) & 2047])) >> 14,
(k * (sintable[s->ang & 2047])) >> 14, ll, qq);
(k * (sintable[s->ang & 2047])) >> 14, ll, CLIPMASK1);
if (s->picnum == RPG && s->yvel >= 0)
if (FindDistance2D(s->x - sprite[s->yvel].x, s->y - sprite[s->yvel].y) < 256)
j = 49152 | s->yvel;
j = kHitSprite | s->yvel;
if (s->sectnum < 0)
{
@ -1728,18 +1876,18 @@ bool weaponcommon_d(int i)
return;
}
if ((j & 49152) != 49152 && s->picnum != FREEZEBLAST)
if ((j & kHitTypeMask) != kHitSprite && s->picnum != FREEZEBLAST)
{
if (s->z < hittype[i].ceilingz)
{
j = 16384 | (s->sectnum);
j = kHitSector | (s->sectnum);
s->zvel = -1;
}
else
if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1) ||
(s->z > hittype[i].floorz + (16 << 8) && sector[s->sectnum].lotag == 1))
{
j = 16384 | (s->sectnum);
j = kHitSector | (s->sectnum);
if (sector[s->sectnum].lotag != 1)
s->zvel = 1;
}
@ -1766,7 +1914,7 @@ bool weaponcommon_d(int i)
{
if (s->picnum == COOLEXPLOSION1)
{
if ((j & 49152) == 49152 && sprite[j & (MAXSPRITES - 1)].picnum != APLAYER)
if ((j & kHitTypeMask) == kHitSprite && sprite[j & kHitIndexMask].picnum != APLAYER)
{
return;
}
@ -1776,134 +1924,19 @@ bool weaponcommon_d(int i)
bool fireball = (isWorldTour() && s->picnum == FIREBALL && sprite[s->owner].picnum != FIREBALL);
if ((j & 49152) == 49152)
if ((j & kHitTypeMask) == kHitSprite)
{
j &= (MAXSPRITES - 1);
if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
{
j = fi.spawn(i, TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
return;
}
if (!isWorldTour() || s->picnum != FIREBALL || fireball)
fi.checkhitsprite(j, i);
if (sprite[j].picnum == APLAYER)
{
p = sprite[j].yvel;
if (ud.multimode >= 2 && fireball && sprite[s->owner].picnum == APLAYER)
{
ps[p].numloogs = -1 - sprite[i].yvel;
}
S_PlayActorSound(PISTOL_BODYHIT, j);
if (s->picnum == SPIT)
{
ps[p].horizon.addadjustment(32);
ps[p].sync.actions |= SB_CENTERVIEW;
if (ps[p].loogcnt == 0)
{
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
j = 3 + (krand() & 3);
ps[p].numloogs = j;
ps[p].loogcnt = 24 * 4;
for (int x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % 320;
ps[p].loogiey[x] = krand() % 200;
}
}
}
}
j &= kHitIndexMask;
if (weaponhitsprite(i, j, fireball)) return;
}
else if ((j & 49152) == 32768)
else if ((j & kHitTypeMask) == kHitWall)
{
j &= (MAXWALLS - 1);
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
(!isWorldTour() || s->picnum != FIREBALL) &&
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
{
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
s->owner = i;
fi.spawn(i, TRANSPORTERSTAR);
return;
}
else
{
setsprite(i, dax, day, daz);
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
if (s->picnum == FREEZEBLAST)
{
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
{
s->extra >>= 1;
s->yvel--;
}
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
return;
}
}
j &= kHitIndexMask;
if (weaponhitwall(i, j, oldpos)) return;
}
else if ((j & 49152) == 16384)
else if ((j & kHitTypeMask) == kHitSector)
{
setsprite(i, dax, day, daz);
if (s->zvel < 0)
{
if (sector[s->sectnum].ceilingstat & 1)
if (sector[s->sectnum].ceilingpal == 0)
{
deletesprite(i);
return;
}
fi.checkhitceiling(s->sectnum);
}
else if (fireball)
{
j = fi.spawn(i, LAVAPOOL);
sprite[j].owner = sprite[i].owner;
sprite[j].yvel = sprite[i].yvel;
hittype[j].owner = sprite[i].owner;
deletesprite(i);
return;
}
if (s->picnum == FREEZEBLAST)
{
bounce(i);
ssp(i, qq);
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
return;
}
if (weaponhitsector(i, oldpos, fireball)) return;
}
if (s->picnum != SPIT)
@ -1911,9 +1944,7 @@ bool weaponcommon_d(int i)
if (s->picnum == RPG)
{
k = fi.spawn(i, EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
sprite[k].pos = oldpos;
if (s->xrepeat < 10)
{
@ -1937,7 +1968,7 @@ bool weaponcommon_d(int i)
{
k = fi.spawn(i, EXPLOSION2);
sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat >> 1;
if ((j & 49152) == 16384)
if ((j & kHitTypeMask) == kHitSector)
{
if (s->zvel < 0)
{

View file

@ -1340,11 +1340,9 @@ void moveweapons_r(void)
if (j != 0)
{
//if ((j & kHitTypeMask) == kHitSprite) j &= kHitIndexMask; reminder for later.
if ((j & 49152) == 49152)
if ((j & kHitTypeMask) == kHitSprite)
{
j &= (MAXSPRITES - 1);
j &= kHitIndexMask;
if (isRRRA())
{

View file

@ -409,16 +409,6 @@ enum
TRIPBOMB_TIMER = 2
};
// World tour
enum EFlamethrowerState
{
kHitTypeMask = 0xC000,
//kHitIndexMask = 0x3FFF,
kHitSector = 0x4000,
kHitWall = 0x8000,
kHitSprite = 0xC000,
};
enum gamemode_t {
MODE_GAME = 0x00000004,
MODE_EOL = 0x00000008,