- another case of replacing a long list of array accesses with a pointer.

This commit is contained in:
Christoph Oelckers 2020-10-24 07:39:51 +02:00
parent 03da2011b6
commit 5cde56de28
1 changed files with 35 additions and 34 deletions

View File

@ -730,15 +730,16 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
sy + (sintable[(sa + 348) & 2047] / 448),
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4);
sprite[j].extra += (krand() & 7);
auto spj = &sprite[j];
spj->extra += (krand() & 7);
if (atwith != FREEZEBLAST)
sprite[j].yvel = l;
spj->yvel = l;
else
{
sprite[j].yvel = numfreezebounces;
sprite[j].xrepeat >>= 1;
sprite[j].yrepeat >>= 1;
sprite[j].zvel -= (2 << 4);
spj->yvel = numfreezebounces;
spj->xrepeat >>= 1;
spj->yrepeat >>= 1;
spj->zvel -= (2 << 4);
}
if (p == -1)
@ -764,12 +765,12 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
aoffs *= siz;
}
sprite[j].x += xoffs;
sprite[j].y += yoffs;
sprite[j].ang += aoffs;
spj->x += xoffs;
spj->y += yoffs;
spj->ang += aoffs;
sprite[j].xrepeat = 42;
sprite[j].yrepeat = 42;
spj->xrepeat = 42;
spj->yrepeat = 42;
}
else if (s->picnum == BOSS2)
{
@ -784,50 +785,50 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
aoffs = Scale(aoffs, siz, 80);
}
sprite[j].x -= xoffs;
sprite[j].y -= yoffs;
sprite[j].ang -= aoffs;
spj->x -= xoffs;
spj->y -= yoffs;
spj->ang -= aoffs;
sprite[j].x -= sintable[sa & 2047] / 56;
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 56;
sprite[j].ang -= 8 + (krand() & 255) - 128;
sprite[j].xrepeat = 24;
sprite[j].yrepeat = 24;
spj->x -= sintable[sa & 2047] / 56;
spj->y -= sintable[(sa + 1024 + 512) & 2047] / 56;
spj->ang -= 8 + (krand() & 255) - 128;
spj->xrepeat = 24;
spj->yrepeat = 24;
}
else if (atwith != FREEZEBLAST)
{
sprite[j].xrepeat = 30;
sprite[j].yrepeat = 30;
sprite[j].extra >>= 2;
spj->xrepeat = 30;
spj->yrepeat = 30;
spj->extra >>= 2;
}
}
else if ((isWW2GI() && aplWeaponWorksLike[ps[p].curr_weapon][p] == DEVISTATOR_WEAPON) || (!isWW2GI() && ps[p].curr_weapon == DEVISTATOR_WEAPON))
{
sprite[j].extra >>= 2;
sprite[j].ang += 16 - (krand() & 31);
sprite[j].zvel += 256 - (krand() & 511);
spj->extra >>= 2;
spj->ang += 16 - (krand() & 31);
spj->zvel += 256 - (krand() & 511);
if (ps[p].hbomb_hold_delay)
{
sprite[j].x -= sintable[sa & 2047] / 644;
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644;
spj->x -= sintable[sa & 2047] / 644;
spj->y -= sintable[(sa + 1024 + 512) & 2047] / 644;
}
else
{
sprite[j].x += sintable[sa & 2047] >> 8;
sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8;
spj->x += sintable[sa & 2047] >> 8;
spj->y += sintable[(sa + 1024 + 512) & 2047] >> 8;
}
sprite[j].xrepeat >>= 1;
sprite[j].yrepeat >>= 1;
spj->xrepeat >>= 1;
spj->yrepeat >>= 1;
}
sprite[j].cstat = 128;
spj->cstat = 128;
if (atwith == RPG)
sprite[j].clipdist = 4;
spj->clipdist = 4;
else
sprite[j].clipdist = 40;
spj->clipdist = 40;
}