- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.

This commit is contained in:
Christoph Oelckers 2020-10-11 11:41:49 +02:00
parent fc82b3bc8a
commit 7deb3ed4bd
4 changed files with 3 additions and 11 deletions

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@ -1,5 +1,4 @@
#ifndef duke3d_h_
#define duke3d_h_
#pragma once
#include "build.h"
@ -125,4 +124,3 @@ extern Dispatcher fi;
END_DUKE_NS
#endif

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@ -15,7 +15,7 @@ BEGIN_DUKE_NS
extern user_defs ud;
// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
// Interpolations are reconstructed on load and do not need to be saved.
#define MAXINTERPOLATIONS MAXSPRITES
enum { MAXINTERPOLATIONS = MAXSPRITES };
extern int numinterpolations;
extern int* curipos[MAXINTERPOLATIONS];
extern int bakipos[MAXINTERPOLATIONS];

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@ -37,9 +37,6 @@ source as it is released.
BEGIN_DUKE_NS
#define MAXINTERPOLATIONS MAXSPRITES
int32_t numinterpolations;
int32_t g_interpolationLock;
int32_t oldipos[MAXINTERPOLATIONS];

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@ -3,9 +3,7 @@
// sounds.h
//
//****************************************************************************
#ifndef sounds_public_h_
#define sounds_public_h_
#pragma once
#include "raze_sound.h"
#include "raze_music.h"
@ -81,4 +79,3 @@ extern TArray<FString> specialmusic;
END_DUKE_NS
#endif