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- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
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4 changed files with 3 additions and 11 deletions
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@ -1,5 +1,4 @@
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#ifndef duke3d_h_
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#define duke3d_h_
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#pragma once
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#include "build.h"
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@ -125,4 +124,3 @@ extern Dispatcher fi;
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END_DUKE_NS
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#endif
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@ -15,7 +15,7 @@ BEGIN_DUKE_NS
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extern user_defs ud;
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// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
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// Interpolations are reconstructed on load and do not need to be saved.
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#define MAXINTERPOLATIONS MAXSPRITES
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enum { MAXINTERPOLATIONS = MAXSPRITES };
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extern int numinterpolations;
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extern int* curipos[MAXINTERPOLATIONS];
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extern int bakipos[MAXINTERPOLATIONS];
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@ -37,9 +37,6 @@ source as it is released.
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BEGIN_DUKE_NS
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#define MAXINTERPOLATIONS MAXSPRITES
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int32_t numinterpolations;
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int32_t g_interpolationLock;
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int32_t oldipos[MAXINTERPOLATIONS];
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@ -3,9 +3,7 @@
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// sounds.h
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//
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//****************************************************************************
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#ifndef sounds_public_h_
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#define sounds_public_h_
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#pragma once
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#include "raze_sound.h"
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#include "raze_music.h"
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@ -81,4 +79,3 @@ extern TArray<FString> specialmusic;
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END_DUKE_NS
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#endif
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