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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- made on_crane a pointer as well.
This commit is contained in:
parent
7c88de0b42
commit
d7604a3160
10 changed files with 20 additions and 20 deletions
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@ -369,7 +369,7 @@ void movedummyplayers(void)
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auto hti = &hittype[i];
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p = sprite[spri->owner].yvel;
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if ((!isRR() && ps[p].on_crane >= 0) || sector[ps[p].cursectnum].lotag != 1 || sprite[ps[p].i].extra <= 0)
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if ((!isRR() && ps[p].on_crane != nullptr) || sector[ps[p].cursectnum].lotag != 1 || sprite[ps[p].i].extra <= 0)
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{
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ps[p].dummyplayersprite = -1;
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deletesprite(i);
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@ -715,8 +715,8 @@ void movecrane(int i, int crane)
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{
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auto p = findplayer(s, &x);
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S_PlayActorSound(isRR() ? 390 : DUKE_GRUNT, ps[p].i);
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if (ps[p].on_crane == i)
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ps[p].on_crane = -1;
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if (ps[p].on_crane == &hittype[i])
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ps[p].on_crane = nullptr;
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}
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t[0]++;
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s->owner = -1;
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@ -733,7 +733,7 @@ void movecrane(int i, int crane)
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if (p >= 0 && ps[p].on_ground)
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{
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s->owner = -2;
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ps[p].on_crane = i;
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ps[p].on_crane = &hittype[i];
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S_PlayActorSound(isRR() ? 390 : DUKE_GRUNT, ps[p].i);
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ps[p].angle.addadjustment(s->ang + 1024);
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}
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@ -802,8 +802,8 @@ void movecrane(int i, int crane)
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if (j >= 0)
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{
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if (s->owner == -2)
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if (ps[p].on_crane == i)
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ps[p].on_crane = -1;
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if (ps[p].on_crane == &hittype[i])
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ps[p].on_crane = nullptr;
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s->owner = -1;
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s->picnum = crane;
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return;
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@ -403,7 +403,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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goto PALONLY;
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}
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if (ps[p].on_crane == -1 && (sector[s->sectnum].lotag & 0x7ff) != 1)
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if (ps[p].on_crane == nullptr && (sector[s->sectnum].lotag & 0x7ff) != 1)
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{
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l = s->z - hittype[ps[p].i].floorz + (3 << 8);
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if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
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@ -454,7 +454,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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goto PALONLY;
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}
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if (ps[p].on_crane == -1 && (sector[s->sectnum].lotag & 0x7ff) != 1)
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if (ps[p].on_crane == nullptr && (sector[s->sectnum].lotag & 0x7ff) != 1)
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{
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l = s->z - hittype[ps[p].i].floorz + (3 << 8);
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if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
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@ -607,8 +607,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, int sActor, int sPl
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break;
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case PLAYER_ON_CRANE:
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if (bSet) ps[iPlayer].on_crane = lValue;
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else SetGameVarID((int)lVar2, ps[iPlayer].on_crane, sActor, sPlayer);
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if (bSet) ps[iPlayer].on_crane = ScriptIndexToActor(lValue);
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else SetGameVarID((int)lVar2, ActorToScriptIndex(ps[iPlayer].on_crane), sActor, sPlayer);
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break;
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case PLAYER_I: // This is dangerous!!!
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@ -2259,7 +2259,7 @@ int ParseState::parse(void)
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ps[g_p].last_extra = g_sp->extra = max_player_health;
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ps[g_p].wantweaponfire = -1;
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ps[g_p].horizon.ohoriz = ps[g_p].horizon.horiz = q16horiz(0);
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ps[g_p].on_crane = -1;
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ps[g_p].on_crane = nullptr;
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ps[g_p].frag_ps = g_p;
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ps[g_p].horizon.ohorizoff = ps[g_p].horizon.horizoff = q16horiz(0);
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ps[g_p].opyoff = 0;
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@ -477,7 +477,7 @@ void hud_input(int snum)
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}
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}
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if (PlayerInput(snum, SB_TURNAROUND) && p->angle.spin.asbam() == 0 && p->on_crane < 0)
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if (PlayerInput(snum, SB_TURNAROUND) && p->angle.spin.asbam() == 0 && p->on_crane == nullptr)
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{
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SetGameVarID(g_iReturnVarID, 0, -1, snum);
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OnEvent(EVENT_TURNAROUND, -1, snum, -1);
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@ -827,7 +827,7 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
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}
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else
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{
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if (p->on_crane < 0)
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if (p->on_crane == nullptr)
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{
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if (!vehicle)
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{
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@ -843,7 +843,7 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
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loc.svel = input.svel = 0;
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}
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if (p->on_crane < 0 && p->newowner == -1)
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if (p->on_crane == nullptr && p->newowner == -1)
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{
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// input.avel already added to loc in processMovement()
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loc.avel = clamp(loc.avel, -MAXANGVEL, MAXANGVEL);
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@ -2844,7 +2844,7 @@ void processinput_d(int snum)
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checklook(snum,actions);
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if (p->on_crane >= 0)
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if (p->on_crane != nullptr)
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goto HORIZONLY;
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playerweaponsway(p, s);
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@ -3701,7 +3701,7 @@ void processinput_r(int snum)
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checklook(snum, actions);
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if (p->on_crane >= 0)
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if (p->on_crane != nullptr)
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goto HORIZONLY;
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playerweaponsway(p, s);
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@ -212,7 +212,7 @@ void fakedomovethings(void)
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doubvel = TICSPERFRAME;
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if(p->on_crane >= 0) goto FAKEHORIZONLY;
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if(p->on_crane != nullptr) goto FAKEHORIZONLY;
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if(p->angle.spin.asbam() < 0) myang += 128;
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@ -152,7 +152,7 @@ void resetplayerstats(int snum)
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p->somethingonplayer =-1;
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p->angle.spin = bamlook(0);
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p->on_crane = -1;
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p->on_crane = nullptr;
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if(p->curr_weapon == PISTOL_WEAPON)
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p->okickback_pic = p->kickback_pic = isRR()? 22 : 5;
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@ -203,12 +203,12 @@ struct player_struct
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short jumping_counter, airleft, knee_incs, access_incs;
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short ftq, access_wallnum, access_spritenum;
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short got_access, weapon_ang, firstaid_amount;
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short somethingonplayer, on_crane, i, one_parallax_sectnum;
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short somethingonplayer, i, one_parallax_sectnum;
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short over_shoulder_on, fist_incs;
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short cheat_phase;
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short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
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short heat_amount, timebeforeexit, customexitsound;
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DDukeActor* actorsqu;//, *wackedbyactor, *on_crane, *holoduke_on, *somethingonplayer;
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DDukeActor* actorsqu, *on_crane;//, *wackedbyactor, *holoduke_on, *somethingonplayer;
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short weaprecs[256], weapreccnt;
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unsigned int interface_toggle_flag;
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