raze-gles/source
Christoph Oelckers 8bfb0b1e20 - do not dim the objects of the Exhumed background screen.
This was for dimming the console background but since the console already dims its background itself it made the background nearly opaque black.
2020-10-25 09:22:17 +01:00
..
blood - Blood: Copy the 'shade' member for sprites. 2020-10-24 19:11:58 +02:00
build - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
common - backend update 2020-10-25 09:20:26 +01:00
core - backend update 2020-10-25 09:20:26 +01:00
exhumed - do not dim the objects of the Exhumed background screen. 2020-10-25 09:22:17 +01:00
games/duke - fixed bad collision state check in movesprite. 2020-10-24 21:36:27 +02:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - allow Wang to make sounds when healing with "Player Speech" turned off. 2020-10-24 14:24:54 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00